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Catdark_

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About Catdark_

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    the redeemed

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  1. Catdark_

    Why didn't PSX Doom include the PC Levels?

    I was just noting the highest power processor at the time not everybody needs an Intel Core I9. Thx for pointing that out.
  2. Catdark_

    What's the worst port of Doom?

    The 3DO port is trash as Art Data Interactive gave the developer less time to develop the game
  3. Catdark_

    Why didn't PSX Doom include the PC Levels?

    The PS1 was a technologically limited because that the PlayStation was built for low poly graphics and limited graphics and in the 90s most processors that ran doom were high cost such as Intel Pentium III also some of the pc levels are larger or have more linedef triggers that would have to modified or cut in order to run smoothly on the PlayStation 1 TL:DR ps1 wasn’t powerful for some PC levels
  4. Catdark_

    Doom wads on the go

    The need for a high end android is to make sure that certain wads and pk3 can run smoothly and correctly that part was myself saying it is for debugging purposes
  5. Catdark_

    Doom wads on the go

    Honestly android is only available sadly Apple will slam the door on me if apple doesn’t allow doom to be modded which was last for 30 years and the wads are not as great but has Harmony sigil and the back to the Saturn wads which are good but the rest of the wads are filler. With this hurdle and to access these wads would require a defunct Bethesda.net account login.
  6. Catdark_

    Doom wads on the go

    I planning to move to Europe for the iOS development stage while I will stay in America as my options for moving to Europe are nada I would give Graf Zhal the beta code so he can give feedback I might want to port dosbox to iOS and in the first post this was intended for the App Store this idea was to expand the community for doom modding.
  7. Catdark_

    Doom wads on the go

    This would work during the end of development
  8. Catdark_

    Doom wads on the go

    The app cost is free and is intended for playing heretic and hexen on the go I believe that if apple wants to deny the app I will take the hit, android phones are expensive and Are not available for me at this moment I can possibly make a Macintosh version even with the $100 dev fee I would ask for monetary donations to support my efforts to acquire the hardware and resources. If development fails in America I would move to Europe and my second option is to make a google play store app and port it to iOS I will update you on the progress I expect that apple will slam the door on me if that happens I’ll just release the IOS beta.
  9. Catdark_

    Doom wads on the go

    The best possible option is if I port the Mac version of GZDoom to IOS as it is the version that is made for Mac computers
  10. Catdark_

    Doom wads on the go

    Does Graf Zhal have an iOS app that I can download?
  11. Catdark_

    Doom wads on the go

    Honestly if apple is the biggest hurdle developing the app will take years as there are thousands of good wads that are limited to being played on a computer without extra setup. As I am not comfortable with taking my laptop on the go as it is conversing to carry
  12. Catdark_

    Doom wads on the go

    It depends the app would require the official Doom and Doom II apps to be installed and on your iCloud purchase history, plus all of the legality associated with making an iOS doom mod player, thankfully IOS 17 will have side loading due to the European Union’s free digital markets act that will go in effect in 2024.
  13. Catdark_

    Forced aspect ratio artifact in GZDoom

    Yeah OpenGL can’t handle 3000 by 2000 resolution and crashes in 10 minutes even with the Intel Core I5 processor
  14. Catdark_

    Doom wads on the go

    I am thinking of developing an IOS app for the purpose of playing doom wads on the go and let Graf know I’m sorry should I make this app AMA
  15. Catdark_

    doom's 30th anniversary

    *Laughs it is a long time coming
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