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Ah, that gave me an idea for making it ultra minimalist: Just show the appropriate letter once you 100% it.
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RRWARD03.WAD is the first one, not sure if the other pics are from it or his other maps.
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(25 MB limit per post) TNT Cross eye stereograms of E1M1 and Equinox MAP01, you should probably open these in a separate tab and shrink 'em.
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Edit: Damn, these were originally 4K. DOOM DOOM2
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lilith.pk3 is precisely where you should start. Just know you MUST play using ZDoom 2.8.1 as it utilizes its rendering bugs. Xaser's made some bangers: Sharp Things, dead.wire, dead.air and contributed to Syringe. Gridlock64's MAP07: Middleway is an wonderfully abstract sprawl of Entryway's geometry. I'd say half of Amorphous Euphoria's maps fit the description. Happy Time Circus I & II have great surreal sections. [though I still haven't finished II] DBP08: MINDBLOOD GENESIS and DBP16: Cyb's Freaky Colonoscopy are kind of surreal, but are wonderful executions of their wildly different themes. After that, the only other wads that stand out on my recommendations are Beyond Reality and Strange Aeons, which are, respectively, bizarre and Lovecraftian.
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[Limit Removing] "Suburbs (ChatGPT Edition)"
BMWAG65321 replied to RastaManGames's topic in WAD Releases & Development
I knew this was going to be great before I opened it up, and it still blew away my expectations! There's one major issue though, if you play on vanilla compatibility, the Icon's mouth won't open. It appears to get stuck on the first Keen, because if you no clip and kill it, the mouth opens. I tested with the latest Woof and DSDA set to vanilla and 1.9 respectively, and the latest Crispy. -
MAP01 is a test to make sure you've set the compatibility level to Boom explicitly. If you're playing with vanilla behavior, the scrolling floor special goes unused because it's a Boom feature. Play on anything more advanced and it'll cut the music and teleport you to a joke that tells you you're not on the proper compatibility level.
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
BMWAG65321 replied to RastaManGames's topic in WAD Releases & Development
Ad Mortem MAP24 does exactly that, though I haven't opened the map in an editor to figure out how it's done. -
Doom 2's secret level text screen doesn't make any sense
BMWAG65321 replied to Individualised's topic in Doom General
The way I subconsciously made sense of it is that it's a teleporter to Hell because the secret exit is a generic Hell-style teleporter. Since Doomguy's already been to Hell, he's familiar with its stench and was taken aback by the distinctly ordered, human architecture combined with it, a stark contrast to Hell's usually more abstract architecture. Then strange demon magic requiring four Keen souls whisks you back to Earth to liberate two Petersen homes. -
[COMPLETELY closed to new submissions now, thanks for mapping!] 10 LINE MASSACRE: It's releasing 01.09.2023 guys I promise :(
BMWAG65321 replied to NiGHTS108's topic in WAD Releases & Development
If we're shitposting... Title: Ent MIDI: D_RUNNNN by Xaser 10LM-Ent.zip -
URBAN SIDE [ NOW ON IDGAMES ]
BMWAG65321 replied to NoC0ncentrate51's topic in WAD Releases & Development
I had a blast plowing through this! Definitely going in my recommendations. Here's my notes I took while playing and after skimming the thread: -
Yeah, when you click the search bar, the fourth option in the drop down menu is This Topic. Parrallel is specific enough on its own. I should probably read those posts too but I'll do what I usually do and procrastinate. :p
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I did some prodding around and found more HOM crucifixes in the southwest arena. - HOMs in latest GZ software, Woof [all compat levels] DSDA [only tested default and 1.9] - Black texture in latest Crispy - Transparent in GZ hardware Screenshots: That's part of the old columns renderer. A lot of things appear to be slightly in the floor with it. The way GZ's hardware renderer works, the parts of the sprites that should be in the ground, are, and aren't visible. To get around how crappy that would look, there's sprite clipping options in full options to raise them so you can see more, or all of the sprite. The easiest way to see the amount of offset is to go to Display Options [Simple options] or Set video mode [Full options] and cycle through the render modes on a busy scene.
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What is the most memorable midi you've ever heard in a doom map?
BMWAG65321 replied to StarSpun5000's topic in Doom General
Equinox Map10—the ship—was the first one that came to mind. It adds the perfect amount of spookiness to the map.