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fuzzytrick

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About fuzzytrick

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    rejoice

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  1. Having grown up with the internet, I often felt it had become indispensable. A power or internet outage used to drive me nuts 10 years ago, when I just couldn't picture doing anything that's not on the over here. Using a computer without network felt boring as well. In the past few years, especially with the growth of infinite scrolling apps, I slowly started to notice how my time here is simply not fun anymore. I use the internet because I need to, and not because I want to. Besides the essentials: instant messengers, video calling, e-mails, internet banking and maps; everything else is just noise that adds nothing to my life. Instead of the dread I used to feel when internet was out, I now feel liberated. Besides some places that have retained that old net feel, such as forums (including Doomworld), the concentration of content on a few major platforms has made it a lesser experience. So, what has internet become for you? What's the stuff you use it for; do you still have fun around here?
  2. fuzzytrick

    [NEW RELEASE] Turbonator DOOM

    Hiya, I’m back with some feedback after completing the maps. For the second map, I had really tried for more than 20 times to get past Wave 3 on HMP. After leaving the game and coming back later I decided to jump straight into UV. To my surprise, I did not notice a difficulty change, at all! (maybe I had just gotten used to it by that point). Thing is, I felt like the flow of Map02 falls a bit short, especially compared to how punchy and open the first map is. One of my biggest gripes with it would be the upper area that is flooded with Barons as early as Wave 2, making it a place you don’t want to hang around in. From wave 2 to the end of the map I could not go there, and neither could I kill the barons due to how bullet spongy they are. The general area, however, is too small to compensate for the area blocked by barons, and lacks cover in order to encourage strafing around and dodging monsters left and right. I found that the best strategy was to stay at the back of the tunnel and kill the spiders when they come out, then spam chaingun or plasma rifle on the hordes incoming. It also helped that when they’d shoot at me, they hurt other monsters. I also have fallen way to many times into the sludge river, and I assume the way out was a secret I did not know how to get. For Map03, things start out way better and overall it was the most fun of the three. I could not get past Wave 4 due to how flooded the arena gets by then, but I had fun nonetheless. It felt much more open and fair, and it encouraged me to move around and jump from platform to platform. I saw myself resorting to camping in the area where you jump to the Soulsphere, but it was not a reliable strategy so I tried to run circles. I did not have the patience to actually finish the map, though. The insta death pits were cool, and did not bother me, even though I died to them a fair share of times as well. One suggestion I would have would be to not have the Soulsphere there from the beginning of the level, but maybe from wave 2 or so on, in order to encourage some high risk high reward parkour. I say this because you can grab it before the waves start, and then don’t have to bother jumping on the lower platform unless it’s for running from the monsters. Sorry for the long post, these are just the things that sprung to my mind when playing. I find it far from perfect, but it was a treat gameplay-wise, it kept me entertained for some long hours. Yet again, congratulations for the release! I hope other people check out your project as well
  3. fuzzytrick

    [NEW RELEASE] Turbonator DOOM

    Thanks for the tips, but I said I'd rather not postpone my playthrough like I always do. I think I've already turned off those settings? Got GZDoom up and running and already finished the first map! Found the plasma gun after already killing all the monsters. Had some genuine enjoyment so far, it definitely did not disappoint. The changes are really thoughtful and subtle but enough to make the gameplay feel different. *also the windows XP shutdown sound is hilarious*
  4. fuzzytrick

    [NEW RELEASE] Turbonator DOOM

    Congratulations on the release! The trailer looks like a bunch of fun. I'll give it a test drive when I get around tweaking the default GZDoom settings... :)
  5. I had a underwater WAD project in mind for some time. Seeing the theme and the screenshots here makes me so excited to try it out! Maybe I'll be inspired enough to actually work on mine, hah.
  6. I have yet to find time to give this a spin, but HOT DAMN, this is one of the best things I've seen all year. Can't imagine how many hard hours were poured into this - huge congratulations to everybody involved in this project, everything looks incredible!!
  7. Went back and actually finished the map, found the last secret and even the damned yellow key that gave me trouble before. Even with this being my 3rd playthrough, I still had a blast. I just wanted to say one more thing:
  8. Just (almost) finished the map: I played in both Crispy and Eternity Engine. The first impression is fabulous, visuals strike you immediately in the first room and the music fits with the atmosphere. One aspect I loved was the verticality throughout the entire map. Gameplay was fun, ammo was a bit on the 'not enough' side, but I managed just fine with the secrets. However, I could just not find the progression clear enough to be able to actually beat it. Either way, congratulations on the release, it's an intriguing package overall. Can't wait to see other projects from you. i giggled at the how to pronounce link
  9. Blasted through it quickly, but nonetheless I have to say: good idea, great execution. Although I've seen dementia portrayed in the video game culture and community before (take this for example), I think that your WAD strongly fits within the contemporary art label. Maybe video games do not see the proper representation in art exhibitions and galleries, but just because you have chosen DOOM for your artistic medium does not make it any less worthy. Congrats for your creation, your wad is a perspective on just how fragile our bodies and minds are.
  10. I've just finished my playthrough of the first episode. I was really surprised I managed to get all the secrets, considering I usually struggle with this. On the same note, what the hell was the last secret on E1M5? It looked and played like a secret level by itself (felt like a kid again wandering through pitch black doom corridors), but it was weird nonetheless. The level design and pacing is very fun. Maps looks gorgeous, and I can't get enough of mowing rows of shotgunners and imps, I've missed Ultimate Doom, hah. I can't wait to play the other episodes as well. Thanks for the effort put into this. I have found 2 small issues that I would like to point out: in E1M2, in the bathroom leading to the chaingun secret, this little trash can has some clipping. Also, in E1M3, near the end, the platform with the pinkies did not raise. I killed the pinkies from down there, and then I fell in the hole. Could not get out, so I used idclip. Port is DSDA doom, latest version.
  11. fuzzytrick

    DBP49: Mausoleum Nefarium

    Just some little feedback on the wad: In short, well-crafted experience, it was a blast. The art design is cohesive and consistent. The gameplay was a bunch of fun, and I've found the difficulty to be medium for me (considering I haven't really played a bunch of wads). I regret not taking notes of the highlights in the wad, because I don't really have the patience to go searching now. I can assure you, though, there were many :) Some midis I felt did not really fit well within the theme, but I bopped my head to them anyway. Is the music for map05 from Jazz the Jackrabbit?
  12. I think you should take a look at The Spectrum of the Balls of Steel. It expands upon the same slaughter concept, only that it's longer, and more creative. I have had lots of fun with this, granted it took me a shamefully long time to beat... Lots of props to the mapper.
  13. I can't believe I created an account just to comment once around here, but here it is. I've been lurking around and checked out some DOOM mods, but there were few that I had actually tried myself. It became a habit of mine to watch Mr Icarus' videos, and once the Keepers3 showcase started, I knew this had something special. The hub has an eerie feeling, and the whole idea that it is based on an album made it even better. Unfortunately, I watched the entire video before playing, so I knew the gimmick of every level, but this did not lower my enjoyment, and rather expanded upon it, as I grew more and more anxious to play it. Gave it a go today, and blasted my way through it pretty fast, but damn was it fun. I felt like this was a reaaaly well crafted experience and had me long for more once I finished it.
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