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About BedrockCastle
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Junior Member
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[Vanilla] Too Many Barons - 30 minute speedmap
BedrockCastle replied to NecrumWarrior's topic in WAD Releases & Development
inb4 Hell Revealed jokes -
[RC5] EVITERNITY II - RC5 Released!
BedrockCastle replied to Dragonfly's topic in WAD Releases & Development
Holy hell -
Watched 8 Mile the other night. It's pretty good.
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New York style pepperoni pizza.
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Sewer Count: 2
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Nostalgia 2 - now on idgames! [32 Maps] [Doom 2 Format] [Limit Removing]
BedrockCastle replied to myolden's topic in WAD Releases & Development
Kick. Ass. -
What do you guys think about postal 2?
BedrockCastle replied to CatWithAComputer's topic in Everything Else
I love POSTAL 2, and I always have. It's overly edgy, but that's kind of the point. -
What is the weather like where you live ?
BedrockCastle replied to ABC123's topic in Everything Else
Hot. Really, really hot. 110 degrees Fahrenheit or higher, pretty much every day. Nothing out of the ordinary, of course. -
Back when I was rather young, I convinced my father to let me play Wolfenstein 3D. I loved the game, but eventually I asked if I could move on to playing Doom. He allowed it.
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Either MAP22: Resistance is Futile or MAP25: Dead Progressive.
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I'd check out SIGIL and BTSX E1.
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I am working on a full 32 map megawad!
BedrockCastle replied to Ash4ash's topic in WAD Releases & Development
I highly, highly, highly recommend that you hold off on making a full megawad at the moment. Start out small - make a WAD with, say, seven levels instead of thirty-two. Release it, get some feedback, and repeat. Once you've got a considerable amount of mapping experience, that's when you should consider making a megawad. When I first started making Doom maps, I immediately wanted to make a 32 map WAD. It crashed and burned. I'm sure a few others can relate. -
If there's a big crowd of imps and hitscanners, I'll always whip out the rocket launcher and blow them into tiny bits.
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Underwhelming boss doing wizard magicks
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[Community Project] Doom 2 Minus Doom (20 maps complete!)
BedrockCastle replied to janiform's topic in WAD Releases & Development
I'm sorry, but I'm giving up my slot (MAP01) and backing out of this project.