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About DoomRevolver
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Doomworld Maximum Project 2023 - Compiling...
DoomRevolver replied to Obsidian's topic in WAD Releases & Development
My submission. >Map name: Grotesque Demonic Lair >Made with Doom 2 resources. >UDMF with some scripting (mostly 3D floors and some walls that shoot projectiles in loop) >Difficulty settings: yes >Overall Difficulty: I'd say 6.5/10 >Jump and crouch are not allowed >Map type: action packed but not a slaughter map. It's very explorative and interconnected. Sections can be visited in different orders. >Tested in GZDoom 4.10.0 and 4.8.0 >Playtime: 25-35 minutes in UV. Unless you are TheV1perK1ller, who will probably UVmax it in like 2 seconds. >Made with Ultimate Doom Builder I hope you guys enjoy it. I made this months ago, I revised it today and wanted to add it to this project. I appreciate any feedback you can give me. >Download V.1.9: https://mega.nz/file/rpEA3ShR#inhBp883kDg0nVawg5jHf4JaA1zcOHp-xcufRBD4uIQ @Obsidian File updated Sneak peek: -
Grotesque Demonic Lair - UDMF level
DoomRevolver replied to DoomRevolver's topic in WAD Releases & Development
Thank you so much for playing and sharing your impressions!! -
Grotesque Demonic Lair - UDMF level
DoomRevolver replied to DoomRevolver's topic in WAD Releases & Development
Thanks for the gameplay! This feedback is very useful. -
You need the Doom 2 IWAD to play. Jump/crouch not allowed. UDMF format with ACS script. Non linear interconnected level with traps, secrets and some 3D floors. This went through a lot of redesign. It was prevously meant to be an open Serious Sam style slaughter map, but I decided to discard that idea. Nevertheless, I left part of the old open design as a hellish landscape which you can view through the windows of the construction you're in. It usually takes me around 30 minutes to complete when playing on UV. I hope you enjoy! UPDATED TO V.1.8 >>>>>>>>DOWNLOAD THE LATEST VERSION:https://mega.nz/file/n4UzGLpY#5sscjDsjnhBjvHw075k-QNJspkAXmEH7OwEJKsKbQ-E
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Doomworld Maximum Project 2022 - Uploaded!
DoomRevolver replied to Obsidian's topic in WAD Releases & Development
I'm afraid I won't participate in this 2022 edition. Among other things, I want to keep polishing the map I've been working on. So maybe next time. Happy new year ya'll. -
Techseus Labyrinth - a big UDMF level using System Shock textures
DoomRevolver posted a topic in WAD Releases & Development
This is the result of weeks of mapping and also playing System Shock while listening to hours of Jungle/DnB. I'm very fond of the texture pack I used here and the colourful arcade tech atmosphere it brings to the maze. One rule for this map was zero teleporters, so I used more 3D floors than ever before. You'll be able to traverse the map through many different routes. If you explore enough you'll unlock medical stations which you can use more than once to restore your health. Also the computer area map is very important here. >Use the default compatibility mode (this is a UDMF map). >Jump/crouch are not allowed. >Doom2 IWAD required. I'd appreciate if you share some feedback. Enjoy!! >>>>>>>DOWNLOAD THE LATEST VERSION: https://mega.nz/file/Tk1RDBqT#jPchRVSYr-_YIcAMwifA29rzx3vLWTlW42s7E7eiFmU >System Shock textures download: https://www.realm667.com/index.php/en/texture-stock-mainmenu-152-97360/57-other-sources--styles2/1218-system-shock-texture-pack#info (the textures are already merged with the WAD, I just wanted to provide the link where I acquired them). >>>Screenshots: -
You're right, I'll add more of those if I decide to update this map again. Thanks for playing, your comments are always nice. Have a good day!
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Thanks a lot!
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Yo thanks for the gameplay!! Congrats on completing UV also, I should have mentioned how hard UV is in this map xD most archviles won't appear on easier difficulties. I find your feedback really fair and useful, specially with the repetition of white marble texture and stealth enemies (sorry xD). And I'll keep in mind to make the floor plates more visible since it's not very common in Doom. Have a good day :)
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Shorter maps = more brutality MUAHAHAHA!! Again thanks a lot for the playthrough man
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Description: A medium sized map with intense and direct combat. I wanted to see what I was able to create in 4 days, since I had time and inspiration. I'd like to know your opinion if you want to share some feedback. Enjoy!! >Use the "default compatibility mode", this is a UDMF map with scripting. >Jump/crouch are forbidden. >DOOM 2 IWAD required. >Uses OTEX textures (already merged). Additional Credits to: Ola Björling for OTEX textures. ----------------------------- >>>>DOWNLOAD THE LATEST VERSION: https://mega.nz/file/Hhs1zIrR#d0Lru0YA8pPVPzFx9U9nOs4yunFCewgTLLU8FarNiFI >>Version 1.3 : Fixing some misaligned textures. ----------------------------- Screenshots:
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Thanks! I'm glad you enjoyed it that much :D I usually try to add the right amount of complexity to every layout, to make the player explore.
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Doomworld Maximum Project 2022 - Uploaded!
DoomRevolver replied to Obsidian's topic in WAD Releases & Development
@Obsidian I've been removing some parts of my map to fit the limit, but I don't like the result. So I'll try to make a smaller map for this project. -
Doomworld Maximum Project 2022 - Uploaded!
DoomRevolver replied to Obsidian's topic in WAD Releases & Development
I was about to send you another version without OTEX merged in the WAD, but I just realized it still 3596 Kilobytes. So I guess it can't go inside the project. I should make a smaller map or smaller version. -
It's not really meant to be a lift, but some sort of hatch/door on the floor. But you can backtrack to the rest of the map once you reach the red/blue/yellow doors area by unlocking a shortcut. You can also complete that section before finding any key. Let me know if you have any more feedback, thanks for playing.