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Earth Installations

   (10 reviews)
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4 Screenshots

About This File

An improved version of previous maps "Fallen HQ" & "The Terminal". MAP01: "Fallen HQ". Escape from a techno base to the streets. MAP02: "The Terminal". Visit a Doom II style installation, complete with a few suprises.


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baja blast rd.

· Edited by rdwpa

  

A willingness to revisit old work and buff out rough patches is a good sign. The visuals at their best are passable, adequately reflected in the screenshots at the top. From less flattering angles, basic texturing retains some degree of novice roughness: misalignments, "wallpapering," and janky texture-flat matching on ledges, steps, ceiling layers and other chunks of architecture. 

 

The author has a knack for pace and intuitive progression. You're propelled from area to area, hitting switches with obvious results, blasting and chewing your way through clumps of weaklings. The experience might unfold seamlessly if not for a mystifying fondness of monster-block lines like these (these pinkies are active, just wiggling their butts for the camera). You're rarely too far from a doorway within these CC3-like "pill capsule" layouts, but player-friendly balancing and very restrained use of tougher monsters should encourage more daring play. 

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M00DER

  

Hell yeah! Terrific level design, insane areas, these two maps are crafted with great care and it shows!

I was never running short of ammo or low on health for too long: good job with the ressources placement.

I'm specifically blow away by the floor design: just look at this shit. There are more examples of course.Screenshot_Doom_20200210_145218.png.134d71fee3111c84911ab06d52b6a757.png

Favorite bits: the escape in the streets, chainsawing invisible countless pinkies in the second map

 

Least favorite: getting dunked on by 4 hell knights in a room the size of my toilets

 

Played on Hurt me plenty.

 

 

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Walter confetti

  

Two pretty cool maps, lots of eye-candy and detailing all using only the stock textures. Gameplay is challenging and kinda hard. A really enjoyable couple of maps.

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Sporku

  

Pretty cool couple of maps! Nice use of stock Doom 2 resources.

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slyverssj

  
https://www.youtube. com/watch?v=f8jpbkmR s_I

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omegamer

  
maps are ok but why zdoom only? encounters were a bit random but ok 3\5

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  • File Reviews

    • By Midway64 · Posted
      2fort on it's original incarnation.   Pretty great.
    • By Individualised · Posted
      The first ever version of 2fort. It barely resembles its later incarnations.   Crazy how an entire franchise and FPS genre spawned from a single map. It's a crime that the origins of Team Fortress have been forgotten. Most people don't know anything before Quake/TF1 2fort, but nope, this is yet another massively influential thing that the Doom community can claim.
    • By Yumheart · Posted
      Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.
    • By bowserknight · Posted
      Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!   Music is alright but it does get a little annoying after a while.
    • By Bri0che · Posted
      Classic, sober, simple tech map that I'm fond of. The flow of the map is like a river, and the backtrack (that myself is usually upset about) is intuitive to follow. The teleport repopulation is smart enough. I don't know about the health/ammo tightness other comments talked about because I played with a mod.
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