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The Joy of Mapping #3 - MANDATORY JOY

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This was a livestreamed communal mapping session that took place on January 28th, 2017, with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The mappers were talking through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly.

The participants mapped in a variety of formats, mostly Boom and ZDoom (UDMF).

Map Listing: MAP01: First Map - Polyducks MAP02: Battle Tendency - DrPyspy MAP03: Cart Before The Horse - Anonymous MAP04: Infestation Station - Gutawer MAP05: Sewer Or Later - A2Rob MAP06: Capricious Cavern - Baratus MAP07: WaterWorld - DukeWooze MAP08: THE IMPS, OH GOD - DoomTheRobot MAP09: Techno Keep - Mystyc Cheez MAP10: Phobos Micro Computer Lab - kevansevans MAP11: Lost Stock Holding Station - walter confalonieri MAP12: Fortress of Blood - Dalvi Dandy MAP13: Dandy and Sandy - vbob MAP14: Sand Wedge - Pinchy MAP15: Subterranean Headaches - Breezeep MAP16: Slimy Nook - Alfonzo MAP17: Midal - SAraisVanu MAP18: Library of Horrors - rdwpa MAP19: Vacant - AD_79 MAP20: Mountain Base Atlas - DooM_RO MAP21: Funked Up - Fonze MAP22: Embers - ZZYZX MAP23: Oasis2 - Jimmy

Music Listing: MAP01: "Why Settle For Colonel?" by yakfak MAP02: MIDI of "Faint" by Linkin Park MAP03: "Countdown to Death" by Robert Prince MAP04: "Time Trax (Gen) Stages 2, 5, 7" by Tim Follin MAP05: "Depth Charge" by stewboy MAP06: "CAVE1.MID" from Gubble 2 OST by Seppo Hurme MAP07: "They're Going To Get You" by Robert Prince MAP08: "Goin' Down The Fast Way" by Lee Jackson MAP09: "Into Sandy's City" by Robert Prince MAP10: "The Demon's Dead" by Robert Prince MAP11: D_DEAD from heroes2.wad MAP12: MIDI from alpha version of Blood, by Daniel Bernstein MAP13: "Shawn's Got The Shotgun" by Robert Prince MAP14: "Planet of the Assholes" by Jimmy MAP15: "King Roo" by Alfonzo MAP16: "kocking on, clocking off" by jmickle66666666 MAP18: "Cyanide Downpour" by Jimmy MAP19: "Reach Within" by Jimmy MAP20: "Parhelion" by Jimmy MAP21: MIDI of "Funked Up" by Overdrive MAP22: "Ravi Vallis" from Chaser OST by Juraj Karkus and Lubomir Ruttkay MAP23: MIDI of "Crush" by Pendulum


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geo

· Edited by geo

  

The Joy of Mapping #3 is a community speed mapping megawad that manages to be amazing with compact, competent and fun maps. As stated in the .txt file its a 3 hour event and that seems to be enough time for quality with great maps without being large or confusing. While it is a bit of a mixed bag with the first map being the shortest, the rest offer big action, tricks of advanced developers and good traps. Everything felt like a good, even challenge with moments of dread coupled with moments of power to mow down enemies.

 

I appreciate speed mapping megawads as I know what I'm getting into rather than playing a single 2 minute map that took me 2 minutes to find, download, read the text file and load up. I'd rather play them all at once to get this good experience. Because its all 2 - 5+ minute maps, its good for a full play through in a shorter amount of time. There's a lot of diversity from map to map and if you didn't get the drift earlier, nothing overstays its welcome.

 

Most maps seem like they have a good variety of heights, textures and even themes within themes. Its staggering how good most of these turned out. I say most, because there are a few rougher maps and I'll point out the waterfalls in the darkness as the real exception to this rule. Fighting enemies in pitch black without night vision felt like something I just did not want to do, so when I died, I skipped it.

 

One head scratcher was a few of the maps had an exit door where enemies spawn in or walls open up behind you... but when you're already at the exit why would it matter if they're behind you? Maybe the 100%ers out there that need to kill everything to quench their blood lust would turn around to keep fighting. It could have always been a rush, finish situation where the 3 hours was up, let's just slap an exit here. Bam. Done.

 

The megawad includes a few new midis from big bands and its always welcome to have some fresh music to go with the action. Another thing I like is the forced pistol start. That way everything is as the author designed it rather than walking into a map with a rocket launcher that was designed with lesser enemies sprinkled about.

 

For fans of shorter levels where you see a lot of themes in a short amount of time this is for you. People that like big action without being a slaughter map or getting confused where to go, this is for you too. If you need more of a marathon with big maps, puzzles or secrets, keep on looking.

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Zalewa

  

A pretty successful speedmapping with all maps being of at least decent quality, and most being just simply good. The final few err a bit on the difficult side, where you might get numbed and tell yourself "Oh, another death. Whatever." But really, good visuals, interesting gameplay, a bit tight on ammo but still, mostly fair.

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  • File Reviews

    • By Midway64 · Posted
      2fort on it's original incarnation.   Pretty great.
    • By Individualised · Posted
      The first ever version of 2fort. It barely resembles its later incarnations.   Crazy how an entire franchise and FPS genre spawned from a single map. It's a crime that the origins of Team Fortress have been forgotten. Most people don't know anything before Quake/TF1 2fort, but nope, this is yet another massively influential thing that the Doom community can claim.
    • By Yumheart · Posted
      Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.
    • By bowserknight · Posted
      Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!   Music is alright but it does get a little annoying after a while.
    • By Bri0che · Posted
      Classic, sober, simple tech map that I'm fond of. The flow of the map is like a river, and the backtrack (that myself is usually upset about) is intuitive to follow. The teleport repopulation is smart enough. I don't know about the health/ammo tightness other comments talked about because I played with a mod.
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