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About Ulukai
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WASD - Movement E - Open doors 1234RFQ - Weapons (R=Rockets, F=Plasma, Q=BFG) LMB - Shoot
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I don't like the sensations when playing the Unity port, especially the mouse control. Many sourceports work better than the official version.
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- FPS action - Exploration (keys, switches, secrets) - Easy control (no reloading, no abilities) - Perfect selection of weapons and enemies - Satanic sci-fi aesthetic
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Nihal's Pallette Collection - [Update 6.2] CGA Palettes!
Ulukai replied to NihalRahman123's topic in Mods & Resources
Good job. Nice palettes for playing Doom with alternative styles. What do you think about a neon color style palette? It may look a bit like the proposal that indigotyrian made, with blue, pink and purple neon colors, but I would like to see an alternative with this electrical tone but including some yellow/orange colors. -
Do you think GZDoom should have texture filtering on by default?
Ulukai replied to BeachThunder's topic in Source Ports
I agree. I could see scan lines with 512*384 or lower using my first monitor (early 90's), while using 640*480 or higher resolution it was much difficult to distinguish those black lines between pixels. Those scan lines were thinner than TV scan lines, but you could see them. -
Should I go with DSDA-DOOM or Crispy Doom as a vanilla playthrough?
Ulukai replied to AtomIsTired's topic in Source Ports
I'm talking about mouse control. The mouse response is an important detail for me when choosing a source port and DSDA is brillant in that point. -
Should I go with DSDA-DOOM or Crispy Doom as a vanilla playthrough?
Ulukai replied to AtomIsTired's topic in Source Ports
I'd choose DSDA, its mouse response is perfect. It's smoother, faster and more accurate than Crispy. -
My experience is negative too. Unity ports run less smoothly than most unofficial source ports. There is continuous stuttering and the mouse feels slippery and far from the best experience offered by GZDoom or DSDA-Doom. About the default settings in GZDoom, I see a mix between a recognizable classic style and a few touches of a modern look. Widescreen, unlimited framerate, maximum resolution, 16x anisotropic filter, no texture filter, hardware mode + software sector light mode + limited palette, fake contrast... And maybe bloom effect.
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Do you think GZDoom should have texture filtering on by default?
Ulukai replied to BeachThunder's topic in Source Ports
There are many texture packs with totally different styles. Some are more realistic, while others are more detailed by using higher resolution textures, but maintaining a funny or cartoon aesthetic, and it doesn't look bad in this game. Minecraft could have used another type of texture art with its cubic aesthetic perfectly. The point is that games that use very pixelated textures show the pixelation, not hide the pixels using a blurry filter. When we bought the first GPUs many years ago, seeing pixels seemed embarrassing, and blurry filters used to hide them. The filters were the novelty, a display of power and modern graphics. But those times are long gone. Now those pixels look nostalgic, we enjoy them, they are showed with pride and they are a great working base for thousands of retro-look indie games. -
Do you think GZDoom should have texture filtering on by default?
Ulukai replied to BeachThunder's topic in Source Ports
However Minecraft could have used more realistic or detailed textures instead of pixelated textures. It not only has a retro aesthetic due to the use of simple geometric figures, but also due to other details such as texturing. -
Do you think GZDoom should have texture filtering on by default?
Ulukai replied to BeachThunder's topic in Source Ports
No filtering vs. blurry standard bi/trilineal filtering... I like no filtering. The only filtering option I like is trilineal normalnx 6x option because it smooths the far textures (no flickering) while you can still see every pixels up close, with a very very little blurry effect, but all pixel units are still visible, and same with HUD elements. Trilineal normalnx 6x example: -
76 fps in my case. I think playing at 35fps is an old habit (the 90s), a habit that some people have leaved behind and others haven't. I think 60+ is simply better that 30-35 fps in any video game.
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Can demo gameplays be disabled using launch commands? For wad files without own demos.
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Usually 16:9, 1920x1080.
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Rename mod files in gzdoom folder that you are currently using with more useful names. For Example: MOD_aa_xxxxxxxxxxxxxxxxxxx.pk3 (aa = lower priority in load order) MOD_xxxxxxxxxxxxxxxxxxx_v2.0.pk3 MOD_xxxxxxxxxxxxxxxxx_v1.02.pk3 MOD_xxxxxxxxxxxxxxxxxxxxx.pk3 ... MOD_zz_xxxxxxxxxxxxxxxxxxx_v2.01.pk3 (zz = higher priority in loading order) All the mods in use are together, in order and perfectly identified. It's what I do.