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About danidf96
- Currently Viewing Topic: Voice in the Abyss RC1
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Perhaps the best year in Doom's modding history, what a time to be a doom player, and to close it off with Eviternity 2... Simply perfect
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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
danidf96 replied to hobomaster22's topic in Doom General
Got it, thank you very much. -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
danidf96 replied to hobomaster22's topic in Doom General
Is there any way to add thumbnails to wads that don't have one? I'm playing memento mori and the launcher isn't finding the wad on idgames so it won't show any thumbnail and it is starting to bug me. I'm trying to add the intermission screen as the thumbnail but i can't find the option. -
If anything at least the spritework is good
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Hispanic Community Project {WIP}
danidf96 replied to DevilMyEyes's topic in WAD Releases & Development
Este proyecto va duro de cojones, mucha suerte a todos los participantes -
Cacowards 2023 Mentionation Thread: You Don't Need To Post Myhouse Again
danidf96 replied to Obsidian's topic in WAD Discussion
+1 for DOOMKID.WAD by @Tarnsman super solid maps and a good use for the amazing midis made by Doomkid. -
PUSS XXI: TRICK & TEAR THE LIVING DEAD! RC1 - OUT NOW!!
danidf96 replied to BluePineapple72's topic in WAD Releases & Development
Finally two of my favourite games put together, good luck to all the mappers. -
[Doom 2] Hell Frontier: 20 limit-removing maps for Doom 2 [Now on IDGAMES]
danidf96 replied to ViolentBeetle's topic in WAD Releases & Development
Looks spicy, another one for the list. -
This underrated gem
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Cacowards 2022 Mentionations Thread [mention projects / contributions that aren't levels too]
danidf96 replied to Major Arlene's topic in WAD Discussion
+1 for @Bloodbath Giraffe and his one man effort Azazel's Second Descent -
Cacowards 2022 Mentionations Thread [mention projects / contributions that aren't levels too]
danidf96 replied to Major Arlene's topic in WAD Discussion
+1 For Malevolence Episode 1 by @Cheesewheel -
I have nothing of substance to say
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Malevolence Episode 1 (9 maps Boom Compatible)
danidf96 replied to Cheesewheel's topic in WAD Releases & Development
Oh those screenshots look clean, can't wait to check this out. -
What enemy do you think can ruin a level or section of it if used incorrectly?
danidf96 replied to danidf96's topic in Doom General
It's a matter of what the creator has in mind. Part of the fun in doom is how relativly simple the enemies are compared o other fps , and because of that you can create many different situations or scenarios. The first thing that comes to mind is the chaingunner and archvile duo in the first level of plutonia, two enemies that dont really complement each other at first glance just so happen to work because of a fantastic idea by the creator of putting the archvile behind a wall. It's only function is to revive the chaingunner inifintly and then chase after you. For me the best combat scenarios are the ones that have enemies that complement or combo of each other, always keeping in mind the resources given to the player. That is why if i had to answer my own question i'd say generally speaking the most misutalized enemy in Doom is the baron of hell, he just seems to be tossed around for no reason when a hell knight or even an imp could serve the same function. Worst of all he doesn't really combo all that much so most of the times you see a baron of hell is in groups or by itself. You bring up a great point. Do you blame the blacksmith or the tools he is given? My answer to that is simple if a begginer blacksmith is given top of the line tools he would probably still make a mediocre product, but if you give an expert blacksmith simple tools he might just create the best thing you have ever seen. -
What enemy do you think can ruin a level or section of it if used incorrectly?
danidf96 replied to danidf96's topic in Doom General
Absolutely agree but i feel like turret Cyberdemons are way worse than close quarters ones, atleast those requiere some level of skill