Text File
===========================================================================
Advanced engine needed : no
Primary purpose : Single play, Deathmatch
===========================================================================
Title : gib
Filename : gib.zip
Release date : 1999-02-10
Author : Jonathan Dowland
Email Address : jon@dow.land
Homepage: : http://jmtd.net/
Other Files By Author : smallfun2; WadC (2008-); bits of prboom and
chocolate-doom; 10sectors map14, FreeDoom...
Misc. Author Info : http://doomwiki.org/wiki/Jon_Dowland
Description : Quake-inspired spraying gibs mod.
BONUS: green.wad, a red/green palette swap, created
by accident. (Try them together!)
This is the GIB.WAD/DEH that was distributed in 1999
but never uploaded to /idgames. There has been one
modification in 2015: GIB.DEH has been loaded into
the WAD as a DEHACKED lump as a convenience for those
ports that support it. This text file has been written
fresh for the /idgames upload. The original is included
as gib.orig.txt.
Additional Credits to : iD; Carl/Fab/Boris; Gokuma; Ebola (Kristus)
===========================================================================
* What is included *
New levels : None
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Possibly 16 years.
Editor(s) used : Dehacked, notepad, Paint Shop Pro, Wintex, SLADE
May Not Run With : Unknown
Tested With : Vanilla, Doom Legacy circa 1999, chocolate-doom,
crispy.
The PWAD contains sprite lumps, so you need to
use -merge with chocolate-doom, rather than -file.
* Copyright / Permissions *
This is available under the Creative Commons Attribution-ShareAlike 4.0
International (CC BY-SA 4.0). Human-readable summary:
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the
license terms.
Full license text: https://creativecommons.org/licenses/by-sa/4.0/legalcode
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://jmtd.net/doom
FTP sites: /idgames mirrors