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Black Sheep - a Doom 3 gameplay mod

   (11 reviews)
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Black sheep is a slightly-inserious gameplay mod that tries to get a Doom 3 feel into the classic games. It will work with any Doom IWAD and any source port, even in vanilla engine. It will also perfectly work with PWADs that use stock textures only. Warning, PWADs with custom patches and textures might not look right with this mod. When running PWADs, load this mod after the PWAD.

This mod mainly changes Doom textures to be dark and grey (but not things, switches and some light source textures). Also, some sprites are changed (zombieman, shotgunguy, imp, demon, hell knight, nazi). Music is muted. No changes to weapons, no behavioral changes to monsters, no new palette, no DEHACKED. No levels, sadly, I couldn't get myself to make them.


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Guest

  
Uh....so how is this related to Doom 3?

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Guest

Unknown date

  
Scifista, doom 3 had way more colors than grey and white, and it most certainly isn't silent. Doom 3 had red and brown, with brownish skies. The grey is a bit of an eyesore. Personally, I would prefer ambient noises. You could make the barrels be nonexistent (doom 3 barely had any.) ans make an ambient noise from it. Still, 4/5 **** for concept and the fact that anyone can use it. -Fellowzdoomer

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MajorRawne

Unknown date

  
Simply changes all the wall textures to greyscale and replaces a tiny number of monsters with (admittedly good) sprites supposedly resembling the creatures from Doom 3, which incidentally I thought looked like shit when playing D3. A gameplay mod that doesn't mod the gameplay? Mind = blown

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Guest

Unknown date

  
IMHO not an improvement. In general: the chance that when you mod basically all textures and sprites, existing levels will have better gameplay, is near zero. Therefore mods need new levels which fit to the mod. So as-is: 2 for the efford - 1 for no level(s) = 1/5.

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  • File Reviews

    • By Midway64 · Posted
      2fort on it's original incarnation.   Pretty great.
    • By Individualised · Posted
      The first ever version of 2fort. It barely resembles its later incarnations.   Crazy how an entire franchise and FPS genre spawned from a single map. It's a crime that the origins of Team Fortress have been forgotten. Most people don't know anything before Quake/TF1 2fort, but nope, this is yet another massively influential thing that the Doom community can claim.
    • By Yumheart · Posted
      Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.
    • By bowserknight · Posted
      Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!   Music is alright but it does get a little annoying after a while.
    • By Bri0che · Posted
      Classic, sober, simple tech map that I'm fond of. The flow of the map is like a river, and the backtrack (that myself is usually upset about) is intuitive to follow. The teleport repopulation is smart enough. I don't know about the health/ammo tightness other comments talked about because I played with a mod.
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