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Pinky Demon Explosion

   (7 reviews)
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About This File

Just a nice gib animation from the Aplha Versions of DOOM. Also included a test room for this wad.


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Canofbacon

Unknown date

  
A better way of seeing the new animation is to use the MDK code. The BFG9000 sorta makes it hard to see since the green is everywhere.

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Imback55

Unknown date

  
It's easy to see why this gib animation of the demon was scrapped. It's because some of the death frames were so blurry. Still it's at least worth one star for the cool explosion sound that was later used in Batman Doom.

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Guest Unregistered account

Unknown date

  
A nice little recreational piece of work. As for you Canofbacon, why don't you just use the mdk/kill monsters cheat? I dunno. Either way, the test room's kinda nice and when you complete it you're treated with a "Thanks" message from Omegalore followed by a terribly draw MS Paint picture. Oh well, this is a cool package.

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  • File Reviews

    • By Midway64 · Posted
      2fort on it's original incarnation.   Pretty great.
    • By Individualised · Posted
      The first ever version of 2fort. It barely resembles its later incarnations.   Crazy how an entire franchise and FPS genre spawned from a single map. It's a crime that the origins of Team Fortress have been forgotten. Most people don't know anything before Quake/TF1 2fort, but nope, this is yet another massively influential thing that the Doom community can claim.
    • By Yumheart · Posted
      Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.
    • By bowserknight · Posted
      Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!   Music is alright but it does get a little annoying after a while.
    • By Bri0che · Posted
      Classic, sober, simple tech map that I'm fond of. The flow of the map is like a river, and the backtrack (that myself is usually upset about) is intuitive to follow. The teleport repopulation is smart enough. I don't know about the health/ammo tightness other comments talked about because I played with a mod.
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