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Doom utilities source

   (19 reviews)
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About This File

This is the source code to various utilities written by Id Software and used during the development of Doom. I found this file available for download on AtomicGamer.com, and from the timestamps in the zip it seems it was probably released in March 1998, several months after the Doom source code release.


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Unknown date

  
It is not pointless and it is curious piece of history. 5/5

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Unknown date

  
Who the hell Maes is? Oh, well... 5 stars anyway

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Unknown date

  
Yummie! Interesting stuff 5/5 - Optimus

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Unknown date

  
^^ Quite the opposite. It allowed reconstructing the HiColor mode and will allow ports to auto-generate palettes and colormaps with the original accuracy. Plus it contains information about compressed lumps and the such, which is priceless for console ports. I just wish some people knew their shit before bullshit-talkin'. 5/5 from me -Maes.

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Unknown date

  
10/10 would steal again

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  • File Reviews

    • By Midway64 · Posted
      2fort on it's original incarnation.   Pretty great.
    • By Individualised · Posted
      The first ever version of 2fort. It barely resembles its later incarnations.   Crazy how an entire franchise and FPS genre spawned from a single map. It's a crime that the origins of Team Fortress have been forgotten. Most people don't know anything before Quake/TF1 2fort, but nope, this is yet another massively influential thing that the Doom community can claim.
    • By Yumheart · Posted
      Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.
    • By bowserknight · Posted
      Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!   Music is alright but it does get a little annoying after a while.
    • By Bri0che · Posted
      Classic, sober, simple tech map that I'm fond of. The flow of the map is like a river, and the backtrack (that myself is usually upset about) is intuitive to follow. The teleport repopulation is smart enough. I don't know about the health/ammo tightness other comments talked about because I played with a mod.
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