Sort by | Filename | Title | Author | Size | Time | Rating | Asc • Desc
Doom 64 Tech Bible | Filename: | d64techbible.zip | This is the Tech Bible for Doom 64, covering technical aspects of Midway's Doom game for the Nintendo 64, as well as differences to the original Doom (II) engine and data formats.... | Date: | 07/24/20 | Size: | 2.12 MB | Author: | Samuel "Kaiser" Villarreal |
Doom Builder: An Illustrated Guide (Microsoft Word Document) | Filename: | dbguide.zip | The Doom Builder manual is 144 pages long and has three sections:
the first covers the DB interface, the second is a step-by-step
walkthrough building a level and explaining the mouse clicks and
keyboard shortcuts, and the third covers advanced fu... | Date: | 05/15/04 | Size: | 4.21 MB | Author: | John W. Anderson (Dr Sleep) |
Doom Builder: An Illustrated Guide (Adobe Acrobat PDF Document) | Filename: | dbguidep.zip | The Doom Builder manual is 144 pages long and has three sections:
the first covers the DB interface, the second is a step-by-step
walkthrough building a level and explaining the mouse clicks and
keyboard shortcuts, and the third covers advanced fu... | Date: | 05/15/04 | Size: | 2.64 MB | Author: | John W. Anderson (Dr Sleep) |
BEGINNERS GUIDE TO DEU | Filename: | deubegin.zip | A tutorial guide for using DEU in four parts. This tutorial
can be used for other editors based on DEU, like DETH.... | Date: | 01/26/03 | Size: | 18.15 KB | Author: | Blackfist a.k.a. Rich Dersheimer |
DOOM editing guide | Filename: | dmedit16.zip | Help on choosing editor and other utils. Discusses some basic editing
procedures.... | Date: | 01/31/97 | Size: | 18.41 KB | Author: | Jan-Albert van Ree |
DOOM Editing - A Getting Started Guide | Filename: | dmguide.zip | This document will give you an overall idea of what's involved in DOOM WAD
creation and editing.
The problem is that you can't do this with a single utility, in fact I must
have used or reviewed some thirty different utilities during the cre... | Date: | 01/03/02 | Size: | 839.81 KB | Author: | John Bishop |
DEATHMATCH LEVEL DESIGN GUIDELINES v. 1.0 | Filename: | dmldgl10.zip | 'DMLDGL10.ZIP', uploaded to 'infant2.sphs.indiana.edu' in the
'/pub/doom/incoming' directory contains my thoughts and recommendations
on implementing DEATHMATCH-specific DOOM levels. It is the result of
taking detailed notes on DEATHMATCH design ... | Date: | 08/21/94 | Size: | 7.8 KB | Author: | Brian Kidby |
The Unofficial Doom Specs Release v1.666 | Filename: | dmspec16.zip | This document explains in great detail nearly all aspects of the doom
WAD file format. And a new chapter (10) documents the location of data
within DOOM.EXE itself, so that various unusual game-play changes can
be made. This information has been u... | Date: | 12/14/94 | Size: | 60.13 KB | Author: | Matthew S Fell |
WAD Author's DOOM Reference v1.0 | Filename: | doomrefrh.zip | DOOMREFRH.ZIP is a collection of
HTML files documenting the DOOM
engine. Complete linedef, sector,
and thing references are provided
with many design notes painfully
learned by the author, Jim Flynn,
over months of wad writing. All
files have ... | Date: | 02/12/04 | Size: | 61.42 KB | Author: | Dr Sleep |
DOOM Special FX & WAD Tricks | Filename: | dtricks1.zip | Well, you asked for it. Doom Special FX and WAD Tricks is finnally
out! With this, you can change your boring Doom "shoot'em up" level to
a challenging, outstanding Doom level with special FX such as Invisible
stairs and realistic elevators. 20... | Date: | 04/04/96 | Size: | 5.8 KB | Author: | Mark Glenn |
The Unofficial WAD Designers' Handbook, Release 2.1 | Filename: | handbk21.zip | This archive file contains the Handbook in Word97 and HTML formats, all necessary supporting graphics files, and example WAD files for both Doom and Doom 2. It is intended to replace all earlier versions of the Handbook.
The Unofficial WAD Desig... | Date: | 03/20/98 | Size: | 456.87 KB | Author: | Ron Allen & Bill McClendon |
The OFFICIAL Hexen Specs version 0.9 | Filename: | hexspc09.zip | Technical info on Hexen, by Raven Software.
This is a preliminary release to get the
info out. Version 1.0 is coming sometime
soon! Includes the Hexen Script Compiler.... | Date: | 11/02/95 | Size: | 58.27 KB | Author: | Ben Morris |
The Unofficial WAD Designers' Handbook, Release 2.0 Addendum: Basic WAD Structures | Filename: | hndbkad1.zip | This archive file contains the Addendum to The Unofficial WAD Designers' Handbook in Word95 and plain ASCII formats, as well as all necessary supporting graphics files.
This is part 2 of 2. Part 1 may be found as the file HANDBK20.ZIP, and conta... | Date: | 01/13/97 | Size: | 568.54 KB | Author: | Ron Allen & Bill McClendon |
IKSPCIAL.ZIP | Filename: | ikspcial.zip | These are four example wads Iikka made for the Requiem project. Uploaded to ftp.cdrom.com by Gaston Lahaut with Iikka's permission, as a shining example for other level designers :)
This archive consist of four levels + 2floors.wad partial 3D ro... | Date: | 01/09/98 | Size: | 29.74 KB | Author: | Iikka Keränen |
LINE TYPES | Filename: | lntyp101.zip | This CORRECTED version contains the same descriptions of the available
line types by the number, and grouped by function. It also includes the
33 previously undefined line types and corrections to many others. Also
explained are some of the ne... | Date: | 05/31/94 | Size: | 6.04 KB | Author: | Brian McKimens |
DOOM METRICS | Filename: | metrics.zip | This is an updated version of my "DOOM METRICS" document that was originally
uploaded to alt.games.doom. This document is for PWAD builders who wish to
learn more about the sizes and limits of various aspects of Doom levels.... | Date: | 06/25/94 | Size: | 4.06 KB | Author: | Scott Amspoker |
MUS File Format Description 1.31 | Filename: | mus_form.zip | Description of structure of MUS files used in DOOM, DOOM II, Heretic & Hexen.... | Date: | 05/06/96 | Size: | 5.33 KB | Author: | Vladimir Arnost |
Hexen RPG spec v0.9 | Filename: | rpgspc09.zip | Role-Playing-Games, or RPGs, are games which include
intricate plotlines, interactive NPCs that (too a
limited degree) you can actually talk to, a form of
scoring that actually makes killing that last Ettin
worth it, gold so that you can buy thin... | Date: | 07/26/96 | Size: | 198.57 KB | Author: | Gregory Crosswhite |
Right Scroll | Filename: | rtscroll.zip | Play it. Holy poop on a stick, that texture is scrolling the wrong way!!! This is incredible!!! If only this was known ten years ago people might have cared!!!! For the more technical minded, the trick is done by creating a whole ton of extra lined... | Date: | 03/26/04 | Size: | 3.14 KB | Author: | Andrew Stine |
RW2DM - Real World to Doom | Filename: | rw2dm.zip | RW2DM.txt is a documentation on how to convert feet & inches to Doom units.
This very helpful for making blue prints.... | Date: | 04/30/96 | Size: | 4.01 KB | Author: | Jacob Berendes (Jake) |
Sacrifice (Doom Tutorial) | Filename: | sacrif.zip | Two WADs. One Good (?). One Ugly... This is intended as a Tutorial to help beginner WAD builders make better WADs. SACRIFOR.WAD is a Doom II conversion of the first WAD I ever wrote, and is a good example of why you should never upload your first WAD... | Date: | 09/17/96 | Size: | 29.03 KB | Author: | John J. Bye (Gestalt666) |
The Special Effect WWW pages ASCII version | Filename: | spcial12.zip | This version of the special effects pages contains texts describing many
special effects you can make in DOOM WADs and with the DOOM executable.
My collection of special effect demo WADs is also included.... | Date: | 10/23/95 | Size: | 258.15 KB | Author: | Jens Hykkelbjerg |
texpat2.doc | Filename: | texpat2.zip | The file texpat2.doc is a listing of all textures in DOOM II, and the patches
they consist of. This document is intended to help edit the wall appearances.... | Date: | 06/19/95 | Size: | 7.12 KB | Author: | Igor the SCORPIO |
texpatch.zip | Filename: | texpatch.zip | Texpatch.txt is a file containing the wall textures, as
found in the Doom levels, and which patch textures they are composed
of. This makes it MUCH easier to find out what to change with
dmgraph or similar programs! Simply look in the list to ... | Date: | 06/04/94 | Size: | 6.22 KB | Author: | Tree |
DOOM TEXTURE DESCRIPTIONS For PWAD Designers | Filename: | texture.zip | A complete reference and description
of all of the textures included in
DOOM II. This document sorts all of
the textures both by NAME and by
THEME. All wad designers should
have this handy reference nearby
when building DOOM II levels.... | Date: | 07/04/95 | Size: | 12.07 KB | Author: | Neil R. Bonner |
MANAGING WALL TEXTURES | Filename: | textures.zip | This is an updated version of my "MANAGING WALL TEXTURES" document that was
originally uploaded to alt.games.doom. This document is for PWAD builders
who wish to learn more about the use of wall, floor, and ceiling textures.
The function of the... | Date: | 06/25/94 | Size: | 5.73 KB | Author: | Scott Amspoker |
The Wad Itinerary, Doom Description List Endeavor | Filename: | twiddle.zip | I've been working on this list for quite some time. The original reason I
started it, was so that when finished, it could help me do the Barney Doom
patch a bit. Due to time constraints, and an utterly annoying thing called
classwork, I haven't be... | Date: | 07/22/94 | Size: | 30.1 KB | Author: | Michael Adcock |
UPLoad TEMPLate | Filename: | upltempl.zip | This file upload template is intended to be a basis for any files
uploaded to the ARCHIVES.GAMERS.ORG /pub/idgames/ archives. Take the
file, fill in the appropriate parts, and upload it along with your
zipped file. This file should be sent separ... | Date: | 10/10/01 | Size: | 1.84 KB | Author: | Ty Halderman |
wadrefr.zip | Filename: | wadrefr.zip | DOOMREFR.ZIP is a collection of
text files documenting the DOOM
engine. Complete linedef, sector,
and thing references are provided
with many design notes painfully
learned by the author, Jim Flynn,
over months of wad writing. All
files are fl... | Date: | 01/07/98 | Size: | 28.76 KB | Author: | Jim Flynn |
WAD Template v2.0 | Filename: | wadtempt.zip | WAD Template v2.0 is a template that should be used and accompany
any DOOM or DOOM II type file, especially WADS. This was re-edited
from "WAD_AUTH.TXT" v1.2. I do not know who was the original
author/designer of this file which has found it's ... | Date: | 12/03/94 | Size: | 2.04 KB | Author: | Steve Huskisson |
insertwackynamehere's ZDoom Deep Water Tricks | Filename: | wckywtr.zip | A tutorial involving deep water effects. Has a neat 3D floor effect, that may or may not have been discovered before.... | Date: | 03/10/04 | Size: | 7.59 KB | Author: | Samuel 'insertwackynamehere' Horwitz |
WinDEU for Beginners: A Pictorial Guide (Microsoft Word Document) | Filename: | wdeuguide.zip | Complete illustrated guide to making DOOM levels with WinDEU v5.24, the Windows DOOM level editor written by Renaud Paquays and based on DEU 5.21 by Raphael Quinet. This guide also works for DEU v5.xx or DETH v3.xx-4.xx, since the functions are nearl... | Date: | 05/15/04 | Size: | 793.19 KB | Author: | John W. Anderson (aka Dr Sleep) |
WinDEU for Beginners: A Pictorial Guide (Adobe Acrobat PDF Document) | Filename: | wdeuguidep.zip | Complete illustrated guide to making DOOM levels with WinDEU v5.24,
the Windows DOOM level editor written by Renaud Paquays and based
on DEU 5.21 by Raphael Quinet. This guide also works for DEU v5.xx
or DETH v3.xx-4.xx, since the functions are ne... | Date: | 05/15/04 | Size: | 725.27 KB | Author: | John W. Anderson (aka Dr Sleep) |
weird.zip | Filename: | weird.zip | While fooling around with RMB to try to make a sector where
a player can't see another player, I came across something odd.
As you see in this .LMP I'm supposed to be dead after I hit the
guy in the distance. Maybe it has something to do with... | Date: | 08/11/95 | Size: | 2.33 KB | Author: | Erwen Tang |
whatthe.zip | Filename: | whatthe.zip | This wad is has a strange bug. I believe it is caused by a floating sector --
which happens when you delete the lineDefs and vertices, but don't delete the
sector that goes with them. I really don't know why it happens at a certain
point or anyt... | Date: | 08/20/95 | Size: | 46.02 KB | Author: | Tom Evans |
WIF: A Standard for Text-Based Interchange of DOOM WAD Files | Filename: | wifsp001.zip | This is the first stab at a formal specification for a text-based WAD
interchange format. It starts where id's DWD leaves off, and hopefully
has plenty of room for the things WAD editor writers want.
WADs written in this way could be upload... | Date: | 06/25/94 | Size: | 10.63 KB | Author: | Tom Neff |
ZDoom Elevator Example | Filename: | zd_elvtr.zip | Example which shows a Duke Nukem 3D elevator with ZDoom.... | Date: | 03/16/04 | Size: | 6.25 KB | Author: | Pascal vd Heiden |
|