The original Wolfenstein 3D code was written in late 1991 / early
1992 using 16 bit Turbo C and the TASM assembler and targeted at 286
based MSDOS systems with VGA graphics and ideally a bit of extended
or expanded memory.
I released the orig...
The original Wolfenstein 3D code was written in late 1991 / early
1992 using 16 bit Turbo C and the TASM assembler and targeted at 286
based MSDOS systems with VGA graphics and ideally a bit of extended
or expanded memory.
I released the orig...
The original Wolfenstein 3D code was written in late 1991 / early 1992 using 16 bit Turbo C and the TASM assembler and targeted at 286 based MSDOS systems with VGA graphics and ideally a bit of extended or expanded memory.
I released the origina...