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About sesq
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To look at? Ranges from hellish to beautiful - the limitation leads to a lot of excessive visual flair being shaved off by necessity, rendering some of these maps Very pretty. To play? Every map is like a 1994 map, yet often much worse than any map I've played from 1994, and ranges from merely acceptable to some of the worst I've ever tried to stomach. That said, Map19 is a likely contender for most beautiful thing ever created within the DOOM engine. Just download and go through that one (but I'd still classify the gameplay as acceptable.)
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sesq changed their profile photo
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oddly beautiful in its sheer massiveness and haphazard contrast between 0 and 255 light levels - truly unforgettable and quite a good play, but i think its best as a relic of when nobody really knew how to make things look "good" so they fucked around and we accidentally get this quasi masterpiece, its rad
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I presumed it had been lost to time. Works perfectly.
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The ceiling and floor textures loaded are not the ones i see in the WAD file itself when data digging nor in videos. Below is what I get in the room in map03 where i noticed this. note the flesh floor and tasteless ceiling. its supposed to look how it is in this video: https://youtu.be/wtsS4EhWbFg?t=47 the weapons and enemies work perfectly. I wonder why I get this problem? i followed the instructions in this thread https://www.doomworld.com/vb/wads-mods/39095-obituary-problem with the NWT in dosbox. issue is in both gzdoom and prboom so it is not sourceport issue. wonder what it could be.. thanks for help in advance. For some reason, these textures work....
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"Send them to Coventry" mentality pervading Youtube
sesq replied to Blastfrog's topic in Everything Else
' this thread is the one in the middle -
"Send them to Coventry" mentality pervading Youtube
sesq replied to Blastfrog's topic in Everything Else
I think that the attitude is fine when it's in the right hands, but the problem is people with bad hands who think they have good, capable hands. They don't. it all falls to shit -
rtc 3057 hub two
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For how much longer will the Doom modding community last?
sesq replied to DoodGuy's topic in Doom General
forever. new people are getting introduced to the game all the time it seems, so this wont die out -
"Send them to Coventry" mentality pervading Youtube
sesq replied to Blastfrog's topic in Everything Else
It's all part of the business -
@Master O human league is good digs
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New maps! Feedback for my project "Lost civilization" appreciated.
sesq replied to Jaska's topic in WAD Releases & Development
very nice opening on Map01, you know immediately how you're supposed to go about the map. you're supposed to explore. the wire texture seems really off and it would actually be better if the wall was just invisible. im not a big fan of the gun sound replacements, as i think the originals are just fine but its in no way a major issue. some of the secrets felt really easy and the map was a breeze until blue key / final stretch (i did that one last) map02 update... sometime