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About Colusio
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When I played beyond kadath it felt like a horror game. I saw this thread and replayed it. A revenant kicked me and I felt death in an open grave. I'm little bit anxious now. The ending of inferno ( episode 3 ) was the only horror moment in Doom for me.
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They absorb bullets and pellets until a certain threshold. Then they'll die immediately due to "poisoning".
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I'm gonna download either Windows XP or 95. Which would you guys recommend?
Colusio replied to Archfiend's topic in Everything Else
Xp has support for full screen in dos. Windows 7 and it's predecessor Vista lost that. -
Debut Map! Trouble In Rubble City
Colusio replied to BigBossHeinzohn's topic in WAD Releases & Development
I like maps that create their own world. Doesn't look like the other city levels, I played which made it refreshing. Level progression different then I expected, felt natural. Thanks for making this. -
@Doomdude89 Did you kill all the monsters? @that guy23442 Welcome, it was too hard for me,
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Do any wads make archviles resurrect monsters that they normally can't/don't?
Colusio replied to invictius's topic in WAD Discussion
Played "refueling base" (map10 doom 2) and "stronghold" (map 9 TNT) on uv. All went well and suddenly a was totally overwhelmed. I think uv max of refueling base is possible with this enhancement but I'm not 100% sure. I love this mod. -
Old Storage One (A limit-removing Doom II map)
Colusio replied to we're closed's topic in WAD Releases & Development
I enjoyed your map, it feels bigger than it is. The part with the revenants and the card is great. I didn't take the sphere and with luck and cover I barely survived. I somehow managed to get in the courtyard with the red switch. Maybe that window shouldn't be passable. -
This inspired me to make e1m1 90 degrees clockwise rotated in my dreams.
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Equinox Lost civilization caverns of darkness I forgot to play NEIS. Love valiant, back to saturn x, speed of doom ... Edit: Memento Mori both of them. I hope someday to play them again on a crt screen.
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I had fun doing speedruns in Entryway and it made my fingers better. I guess it helps with getting the timings of the monsters.
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The forum is very active so this silence of four months in real life shouldn't happen. I think a not for profit is what this website and all creators and players deserve.
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This is a nice small "old school" level with lovely creativity. The wolfenstein influences are obvious, the beginning has doom realism and in the end there's (probable unwanted) doom abstraction-ism. It's a little unfair: enough ammo but not at the right time, it's E3M1 ( dead end ) and you wouldn't want to go the toilet there in a hurry. Recommended if you like vintage maps
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An ad hominem argument is a false argument, so it can't share nor like your opinion, I don't even have an account on Facebook. Btw I discovered that I can't play Valiant due the fact weapons disappear after switching.I used PrBoom-Plus v2.5.1.4 with complevel 11. Pity, looks like a worthy winner.
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13 new levels since beginning this month, hobomaster22 celebrated his thirdy-third anniversary and this filthy casual wants a community chest 4 1/2.
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Just played on the lowest resolution prboom could do* 640x480 (* from the menu) on a 13inch laptop. Pixels. Downloaded chocolate-doom, launched it "chocolate-doom -window -width 320 height 200 -1" and pixels again. The engine didn't listen really to the commands: I_InitGraphics: 8bpp color depth not supported. I_InitGraphics: Auto-adjusted to 320x240x32bpp. But doom never was smooth, ain't it ?