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About MortisCausaDonatio
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[RC5] EVITERNITY II - RC5 Released!
MortisCausaDonatio replied to Dragonfly's topic in WAD Releases & Development
Speaking of Map 07, i definitely gonna use it for some inspiration if I ever use OTEX in the future. I also loved how you need to calculate all your steps if you don't want to waste ammo. BUT for the love of god, thin elevators and and monster ambush (the arena on the screenshot above) is something like toothpaste and orange juice together especially if you have to reach all the goodies with an elevator, I would give the player some more rocket/plasma earlier to deal with the revenants at least. -
[RC5] EVITERNITY II - RC5 Released!
MortisCausaDonatio replied to Dragonfly's topic in WAD Releases & Development
Dsda made me love the pure doom gameplay again. Definitely want to see how this gonna perform. -
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Thank you for your work.
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Favorite Pickup Sounds in Video Games?
MortisCausaDonatio replied to forgettable pyromaniac's topic in Everything Else
Vice City's weapon pickup sound is underrated. -
[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
MortisCausaDonatio replied to RED77's topic in WAD Releases & Development
MAP10 by @exl Almost completed -
[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
MortisCausaDonatio replied to RED77's topic in WAD Releases & Development
MAP08 by @Azafran Completed MAP09 by @JacaCaca Uncompleted -
[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
MortisCausaDonatio replied to RED77's topic in WAD Releases & Development
MAP06 by @senyaiv Gonna rewatch the maps I couldn't complete. Just want to try the others first too. -
[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
MortisCausaDonatio replied to RED77's topic in WAD Releases & Development
I'm still not great to find secrets but I decided to see what challenges the other maps will give to me. Spoilers for the first 5 maps. -
Obligatory Sewer Complex from Postal 2 STP
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I fixed the accidental softblocks in MAP05. Until further update i put it here. https://www.dropbox.com/scl/fi/7g9e40hg6svif7gxm3h3j/DBP_60.wad?rlkey=uyxox2pygpbs9e8wita9al4ud&dl=0
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Weird. Don't remember touching that door but might've accidentaly lowered it during the finalising. I check it out. Edit. I think i found it. An unused WR line i missed causes all the ground tagged 0 raise up. I submitting a fix. Sorry. Edit2. in the final phrase I tested the map with the wrong complevel. I trying to get around it. Sorry for the inconvience
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The duality of self changing mazes