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About Alfonzo
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Hi yeah I'm sure these are okay. Where's the damaging floor appreciation fan club? Like where is it held? Can I EFTPOS at meetup or direct to bank transfer? Thanks, forums look great. See you in a few years.
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I felt very humbled to be offered a spot on your show, Nirvana, thanks! It's so great to know that there's talent out there in podcast land keeping people connected in this way and stimulating discussion. It really is invaluable. Some corrections to a few things I mentioned or failed to mention: I did provide MIDIs to Mutiny in the sense that I selected them for the soundtrack, but I didn't compose anything or even include any of my own stuff. I wasn't sure if there was any confusion here but just in case... @sgtcrispy lorded over the first iteration of Doom Radio. You can find those casts in the ancient history section of the (still maintained!) Doom Radio site: http://doomradio.org/series/old-doom-radio/. I'm a bit embarrassed that I forgot this essential piece of history at the time... but then I've forgotten a lot of things. You'll have to forgive me :) essel was the one who jokingly suggested Tango TV as a name for the show. I think she was at the very least surprised that it was actually selected and used. Gubble is the name of the game that Jimmy in particuar took inspiration from for Square's music. Keep on doing your thing! This is great. EDIT: Mandatory Xaser...
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I'm so sorry, Sam. My sincere condolences. I can't claim to have known Megalyth all that well, but we exchanged quite a few stories and messages back in the day and would sometimes hit each other up for chats over Skype. This is about ten years ago, now. I still remember the first time we called each other to discuss something other than the game Doom... we spent an hour or two talking about some of the pie-in-the-sky activities we were hoping to do or thinking of doing in the future. I remember it well because it was when I was first finding my feet in the community and we were both getting caught up in the excitement of contributing to something "big", as things go here on Doomworld. Megalyth made me feel welcome, and, among all the names and aliases that I would come to know over the years, he remained one of the few that I actually spoke with... just for the sake of having a chat. Megalyth was an integral part of one of the most celebrated creations of this community in 2011/2012, Doom The Way id Did, and I would sometimes look to his works during development as we shared many similar goals... and also because he was doing a damn sight better job of meeting some of them than I was! There's a great deal to admire about his creative works. We also often played duels together and tested each other's stuff. He contributed one of the most regularly played duel maps during the development of a multiplayer level pack called CGI in 2015. This map — Pot City — is also his first credited work uploaded to the archives from way back in 2002. It's very silly, but we had a running gag for many years that we would some day together create a Scatman John sound replacement mod for the game. Something to the effect of hearing random "bee-bop!" and "skee-bap!" sounds every time you interacted with anything in the game world. I think we both knew it was more funny in theory than it would be in practice, so we were happy to leave it at that. And so we will. Rest in peace, buddy.
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TNT 2: Devilution (Final beta released)
Alfonzo replied to Marcaek's topic in WAD Releases & Development
@Bucket I like these updates and I've always been a big fan of your music. Just wanted to put that on the record! Have never tired of listening to the old versions of these on loop during testing and the changes you've made are pretty seamless and great. TyraNt's Tomb and TyphoN ex Tartaros in particular. Thanks! -
TNT 2: Devilution (Final beta released)
Alfonzo replied to Marcaek's topic in WAD Releases & Development
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TNT 2: Devilution (Final beta released)
Alfonzo replied to Marcaek's topic in WAD Releases & Development
We ran the numbers. Turns out we needed the extra TNT to blow up your wrong opinion. -
TNT 2: Devilution (Final beta released)
Alfonzo replied to Marcaek's topic in WAD Releases & Development
*counts feverishly* 182nd post! props to all logged in trolls! -
Yes, one of Doomworld's many secret curses is that even asking about there whereabouts of CC5 would cause TGH to delay its inception by a year or more. Just starting a CC5 project without his blessing... I shudder to think. It would probably delay the project so much it would loop back in time and bite us in the ass. Get ready for a most unwelcome groping.
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I'd like to see some speedy heavyweights weigh in on the viability of ideas like this. How many successful speedrunner-focused mapsets or games are there? My sense has always been that games in which broken, blithe or oblivious design allows for the discovery of routes and tricks are the ones that this corner of the community is most attracted to. Breaking your silly game is catnip, whereas baking tricks into the design of the map and then scrupulously testing it to modern standards so that there's no choice but to abide by the rules removes the discovery angle that helps to cultivate a healthy scene at the outset. The developers of Doom 2 The Way id Did were cognizant of the possibility of speedrunning, but the happy medium we discovered was our Leave It In™ policy—the agreement that we wouldn't remove most of the game-breaking shit we saw for the purposes of speedrunning instead of actively making technically demanding bits. That said I think it's an interesting idea! I just wonder the extent to which it would need to be a precise science, or if it even needs to be to compete with the most active arenas. As an experiment it could be neat.
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[Mapping Contest] 10 Years of Doom - Winners Announced
Alfonzo replied to Tarnsman's topic in WAD Releases & Development
I swear to God if any of you swarming, nameless, ingrate weirdos profit off of making me undergo another fucking sex change you're going to foot the bill. -
Hey neat, cool idea for a comp. alfnz_sawdust_ironman.zip Played horribly in and died on map04, category 1 (I've probably clevved around bits of this before but I remember absolutely nothing). Pinned by a few viles and arachs. Probably the most noteworthy thing to this playthrough other than getting torpedoed at the start of the map by a bomber (??) and dropped to 8 health was the pins and needles in my playing hand. Eventually it went dead and I was just kneading the mouse buttons like it was clay pottery class. Funny, I guess, but maybe I should get that checked out :)
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What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie/sausage roll.
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I propose that all 2021 arguments nominated in the poll be manipulated by tactical sock-puppetry into heated debates about what Christian name best describes doomguy's face in the hud until this becomes the #1 issue communitywide. Because it's not Flynn. A Flynn wouldn't have a head like that. I reckon he's either an Ernest or a John. Could also be a Michael but I doubt the immaculate stoicism and jawline would have been able to take form after repeat utterances of the word 'Mike'. Huge issue, this. Totally unresolved. Let's put our heads together — aggressively and repeatedly — until all memory of Brutal Doom and difficulty level talk is disappeared under a towering waste paper basket of birth certificates and alphabetti spaghetti.
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The team behind D2TWiD were, although the experiment lasted exactly one texture. I grew my curls out, captured some sexy shots, smashed my neck on the sidewalk for some gnarly scab graphics (jks), and after some sobering goes at the editor trying to get the unforgiving Doom pallet to agree with my pasty white skin, the world's greatest 256 x 104 tutti frutti Kevin Cloud imitation was born... ...But the world wasn't ready for BEARDLOW. It died in obscurity, and the disgrace from my failing was so powerful that it stunted my face follicles. I haven't been able grow a beard since 2013.
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.MID the way id did - Doom 2 Soundtrack Replacement [RELEASED]
Alfonzo replied to Doomkid's topic in Mods & Resources
@Doomkid These tracks weren't made with Doom 2 in mind, specifically. Parade was actually more a Duke 3D Lunar Apocalypse getup. That said... it could fit in a bunch of spots like 05, 06, 12, 13, 15, 21, 24, 25... I'd say 12 is the best option, in a pinch. Salon, though... is Sleazy Underhalls. If it's going to be used it doesn't have many other places to go.