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About Bridgeburner56
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You may have a little frame rate, as a treat
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Damn I run the Cacowards? I wish someone had told me, I would've given myself many many Baubles of Office. Oh well, it'll have to wait till next year.
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[RC5] EVITERNITY II - RC5 Released!
Bridgeburner56 replied to Dragonfly's topic in WAD Releases & Development
Render radius is one of the biggest frame rate destroyers going (exponential increase in the amount of checks an actor does for collision, dynamic lights etc). It's not a good solution for actors that are used extensively. -
Locked because warez (removed link) (link lol)
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[RC5] EVITERNITY II - RC5 Released!
Bridgeburner56 replied to Dragonfly's topic in WAD Releases & Development
dnsklfgnadskjlfdnsakjlf -
Thoughts on a Quicksave Reminder
Bridgeburner56 replied to shroomzy5000's question in Editing Questions
Having an interactable element to trigger saving is a good way to do this. Beyond Sunset has terminals that save and everyone you see one it's like "oh, I'll go save now". It's the player's choice to do it so you don't get the surprising lag, and it's woven into the game aesthetic in a natural fashion. -
Culling Strike - Zandronum Deathmatch Community Project
Bridgeburner56 replied to Xenaero's topic in WAD Releases & Development
It's almost go time c: -
Rendering issue with sloped floors and 3D sectors...
Bridgeburner56 replied to Doom-X-Machina's topic in Doom Editing
I've had similar issues with these kinds of intersections before and the best reason I could uncover was that it's essentially the node builder fritzing out leading to holes in the geometry. A way to test if the slopes are the issue is reset your vertex slopes to zero where the 3d floor is and see if the issue persists. -
Godless Night [GZDoom episode || RC1 11/29/2023]
Bridgeburner56 replied to Tango's topic in WAD Releases & Development
Well, I think I've found the project that'll break me out of my Doom player drought. -
So, GZDoom has replaced its sector light options...
Bridgeburner56 replied to Jakub Majewski's topic in Source Ports
Seems an appropriate time to remind people you can set the sector lightmode via mapinfo, and a lot of maps do this because it is the lightmode designed around (eg Elementalism) -
Pina Colada - Now on idgames!
Bridgeburner56 replied to myolden's topic in WAD Releases & Development
Yeah these look incredible. Very nice work c: -
I feel ostracised from the community
Bridgeburner56 replied to Bengaltiger1's topic in Everything Else
Alright gonna lock this if it keep heading off kilter -
I feel ostracised from the community
Bridgeburner56 replied to Bengaltiger1's topic in Everything Else
Stroking yourself pretty hard here -
I feel ostracised from the community
Bridgeburner56 replied to Bengaltiger1's topic in Everything Else
Help has been dispensed. People leave communities all the time, it is the nature of things. It's a thing you have to accept and thinking otherwise is an exercise in self denial. People move on, you should too Edit* Also the doom community is stronger that it's every been -
I feel ostracised from the community
Bridgeburner56 replied to Bengaltiger1's topic in Everything Else
*taking notes* Sorry, realised how this could be read. For the record, Major Arlene nailed it with her first post. *continues to take notes* -
What is your best tip for beginners? ('what format to start with' split)
Bridgeburner56 replied to tumedaskihutaja_37685's topic in Doom Editing
This ^ All formats are equally good to start with. They all have their own quirks, strengths and drawbacks. Pick the one that seems the most fun, or best supports the kind of maps you want to make. For the record I started with Doom in Hexen back in 2002.