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About Chris Hansen
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Not the one who asks people to have a seat over there
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Any half life or large room over room and build engine like maps?
Chris Hansen replied to Grungo's topic in WAD Discussion
Rex Claussen has mastered doomcute and Half-life as well as Star Wars in many of his releases. I think most of his stuff will suit Grungo just fine. https://doomnexus.drdteam.org/pictures.html -
Marvellous!
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[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
I am humbled by your support @Bertt91. Thank you for playing and taking the time to share your thoughts. -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
>>>> Download RC3 here <<<< Lots of small changes, mostly in episode 3 and 4. Changelog here - also included in the zip. Note: Ingame demos will probably desync badly in RC2 and RC3. They will be re-recorded for the final release. -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
Thank you once again boris. I will have a look at the things you have mentioned and prepare a RC3 soon. I have not had the time to watch all your videos yet but I will chew through them at some point. -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
I guess an old dog really can learn new tricks, ehh? :) While I do like doing what it is I've always been doing I also try and improve a bit. And exactly what you are mentioning is something I've strived for. Opening up the levels and cranking up the scale a bit. So thank you for noticing ;) And thank you for the videos! -
First map released in 18 years! KGZDoom1.
Chris Hansen replied to kdoom's topic in WAD Releases & Development
With permission from Kesler, I wanted to share a few screenshots from KGZDoom1 with you. -
First map released in 18 years! KGZDoom1.
Chris Hansen replied to kdoom's topic in WAD Releases & Development
Get it! It's good fun and those screenshots don't do it justice. Mr Kesler is back, kicking ass and taking names! -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
You're very welcome, @Insaneprophet! I'm glad you enjoyed playing it and that it all seemed to work fine on LZDoom. And yes, @NotMuchNormal really did an outstanding job with the artwork! Can't recommend him enough. Don't forget to praise the midi composers. They need to feel some love too. It being Christmas soon and all :) -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
Thanks, @boris. I've seen the videos and picked up some of those issues as well from watching your play through. Still need to watch E3M5. -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
Nice video! I like that you are commenting it while you play :) I've tried it before too and I agree that it can be a little daunting speaking English out loud for all those native speakers. I noticed a couple of small things in the level I might go back and change, nothing mayor. Thanks again and keep them coming! -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
I'm humbled by your praise and I am just glad to hear that you are having a lot of fun playing my levels. Thank you. Damn it. Thanks for finding this bug. Yes, it's bugged. I've used a WR action when I should've used a SR action. Must have happened at some point when I was trying different things with that lift. You did everything right. It's just me releasing stuff with bugs in it :( Both of the reported bugs have been squashed! -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
Thank you very much @Enclave! I am very happy to hear that you've enjoyed it so far and it sounds like you understand what I aimed for with this megawad. -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
The thought crossed my mind long ago, but it's more important for me to release something decent than to hit a certain date. I still feel like this is release is a celebration of Doom's birthday even though it won't be on Dec 10. Hehe! As do most players. I think I might even have gone back and made changes to it since it's original release long ago. I guess I just had a ton of ideas and was totally enamoured by Doombuilder's possibilities that I sometimes kinda lost track of what's important. But it's still a level I love very much. There is more than one way and not really one that is better than the other. As you mention, one might be a little faster. Thank you - and also for spotting more stupid mistakes! :) I will fix those asap! -
[Final release] “Hell's Bane” - an Ult Doom megawad
Chris Hansen replied to Chris Hansen's topic in WAD Releases & Development
I think you might be using a sourceport - or a version of a sourceport - that either does not support UMAPINFO or is outdated. Despite GZDoom being really good at eating almost anything, there is a version with a bug that prevents the last actions triggering when the bosses die in E4M7. Try a newer version of your sourceport or check that it supports UMAPINFO. To be sure, I just tried E4M7 (RC2) and it worked fine. I'm happy to hear that you've otherwise enjoyed playing this megawad :) Thank you. I hope you have fun with it!