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Content count
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Joined
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Last visited
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I joined to post some demos
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I really love the look of hatchlings and matribites. The sound hatchlings make is so cute.
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It's a message to either contribute to better projects or see if you can alleviate the issues delaying the ones you contributed to.
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The Pilgrim's Westward Way - MBF21 Slaughter (MAP02 release - 1/14/2024)
Ausara replied to Rayziik's topic in WAD Releases & Development
prboom+ doesn't support MBF21. You need a MBF21 compatible sourceport like DSDA-doom, woof, or gzdoom. Also you usually want to specify the complevel when launching, as many wads require certain complevel features be it boom, MBF or in this case MBF21. -
Cacowards 2023 Mentionation Thread: You Don't Need To Post Myhouse Again
Ausara replied to Obsidian's topic in WAD Discussion
+1 The Penultimate Breakfast Chex -
[idgames]Chex Quest: The Penultimate Breakfast :: 40-map megawad for CHEX.WAD, Limit-Removing -complevel 3
Ausara replied to Andrea Rovenski's topic in WAD Releases & Development
good shit sister -
Playtesting Needed for Limit-Removing Mapset
Ausara replied to elio_2.exe's topic in WAD Releases & Development
MAP04: MAP05: MAP06: -
Playtesting Needed for Limit-Removing Mapset
Ausara replied to elio_2.exe's topic in WAD Releases & Development
I am writing short reviews for each map with notes if there were bugs. As well as a fda in dsdademo format, so you'll need dsda-doom to replay them. Overall it's a great techbase mapset with high quality detailing and lighting while not letting down in gameplay. MAP01: MAP02: MAP03: -
Expanding the capabilities of ACS scripting with python
Ausara replied to Joshua1974's topic in Doom Editing
MyHouse.pk3 doesn't use ACS. There's a lot more to GZ modding than ACS. Also I don't think having a second program running in the background is safe for a game. -
I think this marks all the maps in doom404 that can be done pacifist. Map26 is possible, but I won't try wasting any time on it. Map12 Pacifist in 0:25.57 d40412p2557.zip
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Map28 Pacifist in 0:57.11 d40428p5711.zip Map30 Pacifist in 0:32.46 d40430p3246.zip Map32 Pacifist in 0:18.83 d40432p1883.zip
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Map22 Pacifist in 0:30.97 d40422p3097.zip Map23 Pacifist in 0:21.89 d40423p2189.zip Map24 Pacifist in 0:19.83 d40424p1983.zip Map25 Pacifist in 0:32.14 d40425p3214.zip Map27 Pacifist in 2:03.89 d40427p20389.zip
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Map10 Pacifist in 0:25.06 d40410p2506.zip Map11 Pacifist in 1:22.49 d40411p12249.zip Map13 Pacifist in 0:35.31 d40413p3531.zip Map15 Pacifist in 0:14.91 d40415p1491.zip Map16 Pacifist in 0:16.94 d40416p1694.zip Map18 Pacifist in 0:42.54 d40418p4254.zip Map19 Pacifist in 1:25.03 d40419p12503.zip Map20 Pacifist in 0:18.86 d40420p1886.zip Map21 Pacifist in 0:23.66 d40421p2366.zip
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No. freedoom phase 2 is compatible with wads using tnt/plutonia as iwads, thus there is no need to for an extra wad.
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Do you use hardware renderer or software renderer when you use GZDoom?
Ausara replied to Lizardcommando's topic in Doom General
I get better performance with software renderer for unknown reasons.