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[WIP] DREAMBLOOD: 64 Dreams for Doom 64! Episode 1 Updated! (v1.2)
HeadshotTAS replied to HeadshotTAS's topic in WAD Releases & Development
Some areas have been slightly edited in order to fix bugs, but there are no new areas or anything like that. The layouts are the same just as before. -
[WIP] DREAMBLOOD: 64 Dreams for Doom 64! Episode 1 Updated! (v1.2)
HeadshotTAS replied to HeadshotTAS's topic in WAD Releases & Development
With episode 1 of Dreamblood having received a cacoward, I decided it was necessary to give the first episode a much-needed update to iron out some issues that I've noticed over the past several months. Dreamblood is now at version 1.2! The biggest change between this version and the previous one is at MAP04: the first required strafe jump has been reworked to not only be easier and more comprehensible, but also to fix issues with softlocks that could happen at that point in the level. There was also a softlock on MAP07 that only existed on I Own Doom difficulty which has now been fixed. Besides that, the other major difference is that the crashing issues that originally existed in the wad are no longer present. For those who are curious, it turns out the cause was related to the macro command Line_CopyTextures; by copying textures from a single-sided line onto a double-sided line, it risks crashing the game. Additionally, this update contains a whole host of minor bug fixes, lighting/texture adjustments, and other quality-of-life improvements to make the playing experience better than how it was originally released. Hope you all enjoy! -
Absolutely amazed and honored to see Dreamblood get an award. I didn't even know it was in consideration! Seriously, thank you to everyone involved. I am very happy to see Doom 64 get increasingly more representation in this community and I'm especially happy to have done my part in showing off the potential that the game has. I'm happy to say that the future of the game has never looked brighter than it has right now. Thank you so much!!! It really feels like my dreams have come true!
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[WIP] DREAMBLOOD: 64 Dreams for Doom 64! Episode 1 Updated! (v1.2)
HeadshotTAS replied to HeadshotTAS's topic in WAD Releases & Development
Thank you for all the positive comments, everyone! Shortly after I posted this, I noticed a softlock in MAP04 that I somehow managed to overlook, so I've gone ahead and quickly patched that out. If you've downloaded the wad within the last 24 hours, I would recommend downloading it again so you can avoid that. Happy dooming! -
[WIP] DREAMBLOOD: 64 Dreams for Doom 64! Episode 1 Updated! (v1.2)
HeadshotTAS posted a topic in WAD Releases & Development
Dreamblood is a work-in-progress megawad project for the official Doom 64 remaster. It will consist of 8 episodes, each with 8 levels, for a grand total of 64 maps! The mapset will be released on an episodic basis, meaning that it will be updated for every episode that gets completed. Each episode will have its own theme, and each map will feature its own variation on that theme. Features include: Large, dynamic map designs that will shapeshift as the levels progress Immersive environments that combine Doom 64's aesthetics with many outside influences Extensive usage of macros and other advanced features (including jump pads) Fancy custom skies (thanks @Immorpher!) Challenging combat situations that will test your skills A new soundtrack by Proxy-MIDI! This is being tested on the official Doom 64 remaster, but it secondarily supports Doom 64 EX+. If you decide to play using EX+, bear in mind some things may not work as intended. Screenshots: Episode 1 Download (version 1.2) -
Deathless Episode 1 UV-Speed TAS in 2:47. Video: dle1x247.zip
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Micro-Slaughter Community Project MAP09 UV-Speed TAS in 0:29. Video mscp09x029.zip
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Ethereal Breakdown for Doom 64 Remaster & EX (33 new levels! OUT NOW!!!)
HeadshotTAS replied to Neigh Winny's topic in WAD Releases & Development
Just wanted to say that it's been an honor to be a part of this historic release and I'm super happy with what we were able to achieve here. The variety of different ideas and the usage of the many different features of the Doom 64 engine collect into something that I strongly believe can be used as an example for any future Doom 64 wads going forward. There is so much potential to do amazing things with this engine, and we're just getting started. Thank you @Immorpher for leading this project and giving me and many others the opportunity to pay tribute to this awesome game! -
Micro-Slaughter Community Project MAP08 UV-Speed TAS in 0:46. Video: mscp08x046.zip
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Doom 2 in under 10 minutes [TAS]
HeadshotTAS replied to almostmatt1's topic in Speed Demo Submissions
Looks like I picked a really good time to get back into Doom TASing. I'm definitely going to study this intensely in order to help improve my own runs. What an amazing TAS! I can only imagine how much effort went into this, huge congratulations on actually finishing it. MAP29 was truly insane! -
Micro-Slaughter Community Project MAP01 UV-Speed TAS in 0:56. Video: mscp01x056.zip
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1994 Tune-up Community Project MAP09 UV-Speed TAS in 1:34. Video: 9409x134.zip
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Sunder MAP01 UV-Speed TAS in 0:54. Video: su01x054.zip
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1994 Tune-up Community Project MAP03 UV-Speed TAS in 0:12. Video: 9403x012.zip
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Castle of Evil E2M5 UV--Speed TAS in 0:22. Video: ce25x022.zip