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Pieruskwurje

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About Pieruskwurje

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  1. Pieruskwurje

    Insanity Edged

  2. Pieruskwurje

    2023 Cacowards

    I think back in like, 2009, I had delusions of grandeur about releasing the final part of an epic series of mods to close out a long running story in an action-movie kinda way, and winning an award like Creator of the Year for it. I knew it probably wouldn't ever happen, so I permanently shelved the idea in my mind, working towards more achievable goals like actually making a half-decent mod to start with, since I know the first one didn't go down so well. Writeups like those two linked above have always helped me achieve a better understanding of the game as whole. The Cacowards, while not super in-depth on any specific mod, gives me the opportunity to see so many different things that are incredible in their own right, exposing them to a great amount of people with writeups that capture their charm so remarkably well in so few words. They've always helped by giving some of the best examples the community has to offer, and pointing young 2009 me in the right direction to learn and eventually make something that's actually fun. While I get there's not really a wrong answer, I want to try to make the best experience for as many people as possible, including myself. ...and as such, to prove Scuba Steve's point that I am indeed a perfectionist, his article says that Winter's Fury came out in 2014, when it really came out in 2012 Today, I kinda felt like that idiot-kid from 2009 again. Thank you so much.
  3. Pieruskwurje

    Insanity Edged

    I actually released around 3 small updates over the past month which I was content to just upload and forget, but now I feel obliged to mention all of the small bugs I have fixed: Thanks again to everyone who played. I will definitely try to meet your expectations again.
  4. Pieruskwurje

    Insanity Edged

    To answer the question in your Tumblr post, this mod is set in the same universe of Winter's Fury (it says so in the notes in the opening post). I made a big update to Winter's Fury for the 10th anniversary of it, so hopefully it would feel like a fresh experience if you did decide to play it again. Regardless, thanks for playing! I'm glad you had a great time, and impressed that you completed it without giving in to mouselook!
  5. Man, I'm really happy that you (and Steve D above as well!) got a lot of enjoyment out of my mod. I hope to continue to meet and exceed this standard. But more importantly, I'm glad you pinged, since now I know this thread exists. If there's only one thing I like more than playing good mods, it's reading essays about them afterwards!
  6. Pieruskwurje

    Winter's Fury - 10th Anniversary Update

    Yes, but nothing particularly major like the 10th anniversary one was. I want to get all the weapons custom made like the SSG was recently by the talented Marty, but it takes time! Next time I make any kind of major update it'll likely be to coincide with the release of another mod.
  7. Pieruskwurje

    Winter's Fury - 10th Anniversary Update

    Technically yes; this is normal. Some levels are set to force your inventory for certain reasons regardless of the option you choose (e.g. ensuring cinematic maps have no weapons), so the setting doesn't affect that much in Winter's Fury.
  8. Pieruskwurje

    Insanity Edged

    Glad you're having a good time! While this is factually correct, I am glad to see that modern systems handle it twice as well as my current machine does! Makes me feel like getting a computer upgrade. I've uploaded an update (2023-11-03) which is largely just for some small improvements/quality of life changes based on things I saw crop up from footage of people playing. Many of these changes were ported to Winter's Fury as well. If you haven't given either a shot yet, I hope you'll give them a chance!
  9. Pieruskwurje

    Insanity Edged

    ...Ah. Back in the day of Winter's Fury, when people complained about FPS drops, they were talking about getting around ~30-40fps, so I immediately assumed it was on the far worse end. For reference, I get ~70 fps in the same area you mentioned (I aimed to try to get 60fps as much as possible as a minimum, the areas I mentioned in my previous post were all below 60 for me).
  10. Pieruskwurje

    Insanity Edged

    Potential simple solutions is to reduce the resolution you play on, or turn off extras like ambient occlusion or FFXA or even bloom (even if the mod recommends to turn it on). Changing Rendering Quality to speed instead of quality helps a lot too, as does using Vulkan as the Preferred Rending API. Generally the areas that get slow are less to do with your computer not keeping up and more that GZDoom simply isn't designed to render such large areas. I've done a lot to combat this by either making the areas out of less physical geometry (3d model conversion) or at the minimum making sure there's little to no gameplay in the worst offending spots, but feedback like this can help narrow down more places I can improve. That said, I'm assuming that this isn't happening 24/7 and there is particular areas that are tanking the most? If you can help narrow down which areas these are, it's potentially possible for me to improve the performance in those areas (largely by changing as much geometry as possible into 3D models). Hope it hasn't been too much trouble for you. From my own testing (AMD Ryzen 7, 16GB RAM, GTX 1080) these are the places I know still suffer (often less than 60fps):
  11. Pieruskwurje

    Insanity Edged

  12. Pieruskwurje

    Insanity Edged

    I've uploaded a new version that fixes the previously mentioned possible softlocks, and also made some additional improvements to the menu for ease of access. Details below: Thank you again everyone for providing feedback and reporting bugs. With your help, I've been able to get the mod to be an enjoyable and clean experience for players yet to give it a shot. I'm hoping this is the last time I need to update it for the foreseeable future, but rest assured, more will be coming in the future, even if they're just quiet updates.
  13. Pieruskwurje

    Insanity Edged

    Yet another one... I'll make an update soon that fixes the rest of these softlocks. Could you give me a bit more information about this? A screenshot maybe? I can't seem to reproduce this on the latest version. Thanks for playing. I'm really glad you thoroughly enjoyed it!
  14. Pieruskwurje

    Insanity Edged

    Fixed. It should now just add the normal Doom chainsaw with the rest of the arsenal.
  15. Pieruskwurje

    Insanity Edged

    I threw this together in a couple of minutes. It should probably work??? This has been fixed. Ironic that this softlock was caused not by a tree, but the lack thereof. Codicil.
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