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About Captain Toenail
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Come up with the most clever troll design decisions
Captain Toenail replied to Li'l devil's topic in Doom General
Replace all the bullet/projectile decals with switch textures. -
Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Captain Toenail replied to Captain Toenail's topic in WAD Releases & Development
@eqagunn I have attached a quick optional patch that should remove all the respawning monsters discussed earlier, in all difficulty settings. Load it after the main pk3, as it overwrites existing content to work. Also thanks everyone for reporting these new bugs. I may have to rustle up a small patch to fix these issues (the door skip is quite concerning!) VoD_RemoveSpawners.zip -
Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Captain Toenail replied to Captain Toenail's topic in WAD Releases & Development
@UnknDoomer -
Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Captain Toenail replied to Captain Toenail's topic in WAD Releases & Development
@UnknDoomer -
Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Captain Toenail replied to Captain Toenail's topic in WAD Releases & Development
2. -
Looks epic. I like the fire barriers. Yarr this be a fine vessel
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Which custom monster have you seen most often in various WADs?
Captain Toenail replied to LukeGaming's topic in Doom General
I have seen the Afrit and the Suicide Bomber used a lot, which is fair enough as they are iconic enemies. An old ZDoom tradition :) -
Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Captain Toenail replied to Captain Toenail's topic in WAD Releases & Development
Yes the Mawthorns and Sporepods have a different mechanism for respawning - every time you kill them they have a chance of not reappearing (I think it's 33%?). Harpy in the mine is scripted to respawn. Same with a Bishop in the castle. The Orb was probably dropped by the boss - it inherits from Heretic's Disciple. Not entirely sure what happened here. Are they the ones that awaken then get stuck in the ceiling? I noticed that happen a few times but completely forgot. Yes I actually fixed this in an earlier version - there are two additional bridges that are supposed to spawn in the middle by using SpawnSpotForced. I must have reverted the fix at some point by mistake. Which door was this? The mill requires three gears. You can find them at: 1. 2. 3. 4. 5. -
If this is for ZDoom ports, a way to do this would be by creating a custom weapon, then in its Attack state it would either need to call an ACS script to heal the player, give the player an auto-use custom health inventory item, or perhaps even simply just use the SetHealth or HealThing functions. https://zdoom.org/wiki/Creating_new_weapons https://zdoom.org/wiki/Classes:CustomInventory https://zdoom.org/wiki/HealThing https://zdoom.org/wiki/A_SetHealth
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Congratulations everyone! Very happy to receive a runners-up award for VoD this year :D It's quite surreal to think this game is now 30 years old.
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If this is for ZDoom ports then you can create your own gold coin as a custom inventory item, and use that as your currency. This would be in ZScript or Decorate. https://zdoom.org/wiki/Classes:Inventory For example, this is the existing gold coin from the game Strife: https://zdoom.org/wiki/Classes:Coin You could even reuse this item in your mod if you provide a COINA0 sprite.
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Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Captain Toenail replied to Captain Toenail's topic in WAD Releases & Development
Thank you, I'm glad you enjoyed it :-) That's something that is to be appended to the file when uploading to idgames. Sure that would be fine, I would be interested in seeing how that turns out. -
Post your Heretic/Hexen textures and decorations!
Captain Toenail replied to Not Jabba's topic in Mods & Resources
Those trident window frames are perfect. -
Need an office chair thing sprite
Captain Toenail replied to ComparatorClock's topic in Mods & Resources
I am summoned. The Doom Beta contains office chairs. You can find them here: https://www.spriters-resource.com/pc_computer/doomprototypes/sheet/187180/ You're thinking of this pack on the R667 Repo. It is the above Doom Beta chair, cleaned up and packaged with extra colours and interactive animations. You can find it here: https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/technical-mainmenu-164-44115 HacX, Duke Nukem 3D and Blake Stone also contain sprites for office chairs if you want more options. -
Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Captain Toenail replied to Captain Toenail's topic in WAD Releases & Development
Hexen VoD has now been uploaded to idGames Database. What's new with 1.4 Thank you everyone in this thread for playtesting and providing valuable feedback. Could not have done it without you! Get it here: https://www.doomworld.com/idgames/levels/hexen/g-i/hexenvod or https://www.moddb.com/mods/hexen-veil-of-darkness/downloads/hexen-veil-of-darkness-14 Enjoy :-)