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About Big Ol Billy
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DBK02: The DBK Holiday Special
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
We're idgames bound with this one, folks! >>>DOWNLOAD FINAL VERSION<<< Changes: -
Just wanted to say I'm over the moon about DBK03 getting a golden Cacoward! It was such a pleasure to read @Terminus's write-up with my wife as we were getting ready for a long-delayed honeymoon. It's been five years since she and I impulsively threw together Doomguy Gets a Puppy, and this is a cool milestone after all these years of hollering "check out this silly Doom thing I made, whaddaya think?" Very happy to share the virtual golden statue with fellow mappers Scrangus McBrickdad, glenzinho, and Hydromecha, who each provided many crucial not-just-mapping things to the project. And also big shout outs to @Phobus, @Catpho, @Biodegradable, @Optimus, and @LadyMistDragon for internal and external playtesting that I found especially helpful and encouraging. This is such a great momentum boost, especially coming as a few other things are starting to have a finish line in sight...
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Dreary Hauler [GZDoom 10min map][/idgames]
Big Ol Billy replied to pbuyle's topic in WAD Releases & Development
Very cool, some nice low-key close-quarters combat here. I’ve had my eye on this texture pack for a while, and this was a good demonstration of it working in a Doom context. The textures have more of that cartoony Blake Stone style, but still fit surprisingly well with the other stock resources. The tasteful use of other “modern” visual effects helps tie everything together pretty effectively. Small note just to be that guy—door tracks pegging is a little inconsistent, if I remember correctly. You could probably go one way or the other (unpegged or not) stylistically with these textures, but it seems like it should be the same on all doors. -
Pumpkin Jam [Limit removing, single spooky halloween map]
Big Ol Billy replied to Snowy44's topic in WAD Releases & Development
Had a blast playing this. I was skeptical at first due to the rough feel of some of the graphics and sfx, but I grew to really love the goofiness of the replacements by the end. Combined with minimal mechanical changes and some stock monster sfx, it sort of feels like the replacement sprites are more like Halloween costumes that the stock Doom monsters are "wearing" (other than the mummytron, who is a distinct and hilarious kind of bastard here). There's also some really great level design here. A great variety of Halloween-y locales strung together with intuitive-but-still-intriguing progression. I played on HNTR with a crappy controller setup and it was the perfect challenge level for the setup. -
What are the most strangely titled pieces of media you can think of?
Big Ol Billy replied to DogsRNice's topic in Everything Else
Check out Anthony Braxton: I also recommend the album by Old Nick entitled *clears throat*: "The Night Of The Ambush And The Pillage By The Queen Ann Styl'd Furniture, Animated By One Of The Dozen Or So Spells That Thee Eastern Vampyre Has Studied (T.N.O.T.A.A.T.P.B.T.Q.A.S.F.A.B.O.O.T.D.O.S.S.T.T.E.V.H.S)" -
DBK03: Shrine of the Silver CyberPrimate
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
Thanks so much, these vids (along with @Biodegradable’s and a few other streams I’ve caught) are really helping us get this RC2 in shape! The bonus content is a bit more niche, so my strategy has been to leave it for more determined/interested players to sniff out. But would love to see some play footage. To give you an idea of what it contains: -
DBK03: Shrine of the Silver CyberPrimate
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
Amazing 1% health performance! Lol -
DBK03: Shrine of the Silver CyberPrimate
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
Dang, I’ll try to look into this as well. Seems likely that it’s a mod issue, since this hasn’t come up in other un- or differently-modded playthroughs. But like I said I was really digging what Nash’s Gore added to the experience, so it would be interesting to see what exactly the problem is and whether it could be addressed unobtrusively. -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Deadline Extended
Big Ol Billy replied to A2Rob's topic in WAD Releases & Development
BIOLAB INCIDENT INSPECTOR (plays MAP14) Map name: Biolab Incident Inspector Author: Big Ol' Billy Midi title and composer: "Zoid Thou Art" by Big Ol' Billy Source port used: tested in DSDA-Doom 0.25.6 -cl 9 Difficulties: Yes, including a healthy amount of multiplayer-only monsters and ammo for a New Game+ type experience on -solo-net UV Coop starts: Yes, there's also a bit of a coop gimmick: players 1&3 start on one side of the map, while players 2&4 start on the other They tried fencing off the ol' UAC Biolab, but something is still leaking... In the spirit of the Scythes' speedmappy origins, I tried not to overthink this. I mainly wanted to find some midpoint between my current sensibilities and Alm's classic style, and include a cyberdemon ala Scythe 2 MAP14. -
DBK03: Shrine of the Silver CyberPrimate
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
I'm loving these playthroughs! I'm actually really digging the gore mod you've got going on here too—that extra bit of splattery-ness works really well with the whole "ultra-violent game show" concept of the set. Which mod is this? -
DBK03: Shrine of the Silver CyberPrimate
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
Nice playing! FYI what's your mod setup and GZ version? I'm happy to see that tweaked weapons and ammo pickups (which I think are visual changes only?) are playing well with the set. Also nice to see the Doomgirl HUDface and sfx, since I wanted to make sure the project would work narratively with non-Doomguy protagonists as well! I noticed a little bit of visual weirdness with the colored sectors in slightly older GZ versions, similar to what popped up a couple of times here in the blue skull key fight, but I thought I had ironed out the kinks for 4.10.0. Generally with these the aim is compatibility with ZDoom 2.8.1 and the latest GZ, but I don't know if I totally understand the range of visual config options in GZ people might have, so I want to try to support those as much as possible! -
DBK03: Shrine of the Silver CyberPrimate
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
@mancubian_candidate Glad you enjoyed MAP01! -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Deadline Extended
Big Ol Billy replied to A2Rob's topic in WAD Releases & Development
I like the looks of this project and the prospective contributors! Gimme something in E2, making a short Scythe-y map before the end of November sounds fun and doable. -
DBK03: Shrine of the Silver CyberPrimate
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
Wonderful, I’m hoping nothing breaks on the final infinite fight as people more skilled than me take it on (I think my highest so far is in the low 500s?). Glad you enjoyed the set! Also thanks @TJG1289 for the comments, very encouraging for us! -
DBK03: Shrine of the Silver CyberPrimate
Big Ol Billy replied to Big Ol Billy's topic in WAD Releases & Development
All the bonus maps are by me, I got a lil carried away lol