dashlet Posted June 29, 2023 (edited) - 3 maps - Designed for pistol start - Tested with DSDA Doom - No difficulty settings - Doom 2 iwad. - Cyberdemon HP reduced to 1500 A set of 3 maps with an emphasis on exploring surreal environments. Some bits may had challenging combat and traps. Mostly non linear progression. This mapset its a spiritual succesor to Liminal Doom aesthetics in some ways. Special thanks to @Ribbiks for providing MAP01 midi, and for testing the maps and giving a lot of feedback. Hope you enjoy! Download: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/settlements Extra credits: Mayhem Orange for the new enemy. Nightmare for recolored Doom textures. Jaska's Lost Civilization for some textures. Edited October 6, 2023 by dashlet 37 Share this post Link to post
LadyMistDragon Posted June 30, 2023 Sad to see you go! Here's a video of the first map. Considering how long it took to complete it, I'm unsure if I'll be playing the second, but this was nice 'n spicy. 3 Share this post Link to post
dashlet Posted June 30, 2023 @LadyMistDragon Thank you playing! Nice video too. The second map its actually much longer, so if that's not your cup of tea don't even bother. 1 Share this post Link to post
Insaneprophet Posted July 3, 2023 (edited) I really really really liked those two levels. Just interesting and slick as all hell. I coulda happily spent another 2 hours exploring them. My only glitch was my inability to even look at the green key fight on the second map. Many many attempts resulted in my iddqding that fight, pulled off the last one flawlessly though, go figure. Ive been looking so forward to "A Continuous Tale." Thats next and from what I saw of the first 2 or 3 maps in my saveless test run, Im going to have a good time. Thanks for sharing these 2 adventures. Edited July 3, 2023 by Insaneprophet 1 Share this post Link to post
dashlet Posted July 24, 2023 (edited) Uptade: Final release - New map: The Carpet House - more polished versions of map02 and 01. - a extended version of map01 midi by Ribbiks Edited July 27, 2023 by dashlet 7 Share this post Link to post
mancubian_candidate Posted July 25, 2023 This is awesome! Have just finished Map 1 and I only died 3 times haha Spoiler (all due to my inability to Doom platform) I'll finish these off when I get the chance, well done - really nice evolution of your mapping style from Liminal Doom :) 2 Share this post Link to post
dashlet Posted July 26, 2023 (edited) 17 hours ago, mancubian_candidate said: This is awesome! Have just finished Map 1 and I only died 3 times haha Reveal hidden contents (all due to my inability to Doom platform) I'll finish these off when I get the chance, well done - really nice evolution of your mapping style from Liminal Doom :) Glad you enjoy! This mapset in some ways sort of follow Liminal Doom aesthetics, but in a more surreal way. In any way, it's quite a different experience 1 Share this post Link to post
Nefelibeta Posted July 26, 2023 Cool maps, mini cybers with slightly more health is a great idea, the new black guys are cool as well. Although it's a bit of shame that they were barely used throughout the mapset, they can be great for incidental combats. The combat is pretty solid and crumpetsy, the green key fight of map02 is definitely my favourite. A really nice blend of pacifism/platforming/infighting and taking the opportunity to rocket roaming distracted viles. The use of vanilla textures/custom decorations is very good and fits into the overall cityscape settings. However I do admit that the constant texture misalignments are pretty off-putting for me, not sure if it's the results of unorthodox layout shapes or is intentional. 4 Share this post Link to post
dashlet Posted July 26, 2023 (edited) @Nefelibeta Thanks for playing! I knew the new enemy had potential for interesting combat scenarios, but it isn't used that much on purpose. It felt off to used him constantly through out the levels, so i decided to save him for special occasions. Spoiler It originally was used a lot more in map02, but i decided to remove every instance of it so it could have a special comeback on map03, where you may had forgotten that he exist up to that point. Texture alignment its not my thing, sorry about that. Its just that im too lazy to look around and fix that sort of thing. Edited August 24, 2023 by dashlet 0 Share this post Link to post
Maribo Posted July 27, 2023 Great WAD, thanks for sharing. Very natural evolution from Liminal Doom, feels like the biggest growth for this WAD in comparison to that one is a notable increase in interconnected design (Map01 shows this almost right off the bat), rather than a mostly linear trek through a series of Strange Spaces. Love it. Casual FDAs for all 3 maps, -dsdademo format and will need v0.26.2 to play back. sttl_maribo.zip 3 Share this post Link to post
dashlet Posted July 28, 2023 (edited) @Maribo Thank you for the demos! Was fun to watch you play through map03 on tyson mode for a bit. It takes guts to punch out the cyberdemon on that room. Its also interesting how fast you moved though the maps. I thought it would end up affecting the experience but thankfully it didn't. Glad you enjoy! 1 Share this post Link to post
princetontiger Posted July 29, 2023 Hey man, these maps rock! I really enjoyed playing them. 2 Share this post Link to post
dashlet Posted July 31, 2023 (edited) Well i decided to release this to idgames. There are some tiny changes that dont mean anything, so the maps are pretty much the same. Thank you all for playing! 1 Share this post Link to post
mancubian_candidate Posted October 3, 2023 Finally got around to finishing this today. Map 2 is easily my favourite of the set. Map 3 was fantastic as well, I had to confront my arch nemesis Doom Platforming again but made it through! Thanks for making, really enjoyed it! 1 Share this post Link to post