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Petyan

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About Petyan

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  1. Finally finished playing RC2. My small and totally serious list of things i've found: But jokes aside, this set is amazing and is probably one of my all-time favorites now. Amazing job and thanks for making it.
  2. Petyan

    2023 Cacowards

    I know i'm a bit late to the party (somehow managed to miss this thread entirely and haven't realized there is one), but i'm very happy (and very surprised at the same time) that Sepia managed to win a cacoward. I have never expected that my palette and combat experimentation will ever take me anywhere, but i'm really glad that people actually enjoyed that. It still feels rather surreal that my first work (and MAP01 of Sepia being my third map ever - other 2 being in forever development hell) managed to be that interesting that it was worth highlighting here. Huge thanks to all the playtestesters and guest mappers (@Master Medi @Meowgi @brendondle @Ravendesk) , the WAD wouldn't be even close to what it is without them. Every single guest map contributes something to Sepia that i didn't manage to add myself, would it be pacing, atmosphere, combat or exploration. And of course shoutouts to the cacowards panel, this year is an amazing read overall, and special thanks to @Demon of the Well for such an amazing write-up for Sepia, it was a pleasure to read (even though i had to resolve to a vocabulary in a few cases), i just love how it managed to highlight all of the parts of the WAD better than i could ever do so myself. I'm also really happy that AAA got it's recognition, because such a unique setting is something that should be branched out more in doom, there is an insane amount of theoretical settings that WADs could be based on, and AAA is just a prime example of that, especially being done in Boom. 30 years huh?
  3. Petyan

    [MBF21] Sepia

    Thanks, also huge thanks for filling stuff for Doomwiki as well! This is actually a mistake on my side, this is a music track from Golden Sun: The Lost Age, i guess i just misspeled it when i was filling the sources. (will also fix the oppost) Also managed to write the wrong seqencer info, it was done by Aevin - VGMusic link. Title screen is Gnossinesse no.1 by Eric Satie (sequenced by oguri), don't think i can trace where i got it from unfortunately. Intermission is ai_turn1 (i'm not entirely sure if they have specific names) from Heroes of might and magic 3 - VGMusic, sequenced by Micael. Text screen is Rescuing Emma from Metal Gear Solid 2: Sons of Liberty - VGMusic, sequenced by James Flynn. Also provided links for stuff for convenience.
  4. Alright, here's my amazing plan/roadmap so i actually don't forget what to do in the next few years (also assuming i don't get bored from this video game).

    the_great_mapping_plan.png.b7b56affab17f135179e7876bc869676.png

    1. Petyan

      Petyan

      Specific clarification/idea stuff for episodes currently i want to do:
      "Blue" episode:
      -- astrology and astronomy themed

      -- possibly swapping green range to light blue (or something similar)

      -- maybe using some silly horoscope lines as map progression or map name things

      -- generally very starry, glass and cold themed

      -- inspirations include - isaac planetarium room (that how i see the whole set in my head), BO4 zombies (chaos storyline specifically - a lot of astrology/alchemy stuff in there) and some random starmaps

       

      "Orange" episode:
      -- brutalist architecture and industry themed

      -- a lot of color remapping to make stuff orange

      -- heavily interconnected layouts within the map, probably big maps too?

      -- maybe machinery noise everywhere as ambience?

      -- generally very warm, concrete and tons of orange lights

      -- inspirations - that one random FGO GUDAGUDA event that happened in november, DBP59 (not the steampunk theme itself, but the palette highlighting the warm lights)

       

      Other 2 that i have a loose idea but not sure if i'll even end up doing anything:

       

      "doodl":

      -- handdrawn "shaky" doodles as sprites and textures (a ton of work, so i'm not sure if i end up doing that)

       

      "Cherry juice":

      -- similar to other color-coded episodes but cherry red/hot pink kind of thing

      -- not sure about the general theme, so not sure if i end up going with it

       

      "Touch grass":

      -- hopefully will happen (mainly need to finish dehacked and see if i want to ditch the underground section or not)

  5. Quite surprised to see that pretty much my first work made it that high up the list, i'm really glad that you enjoyed it. (despite it being very brown) :)
  6. Petyan

    [MBF21] Firerainbow (RC2)

    Whenever someone records a demo and posts it either in the misc. thread or records a demo and makes a separate thread, and since it's final - anyone can do that.
  7. Petyan

    Bingo Competition 2023

    Kama Sutra Map 02 Tyson in 2:15.51 ks02t215.zip
  8. Petyan

    Bingo Competition 2023

    Kama Sutra Map 02 Tyson in 2:43.03 ks02t243.zip
  9. Guess who gets this extended to november. 70% done maybe.
  10. Petyan

    [MBF21] Firerainbow (RC2)

    And we hit idgames! - Link. Thanks everyone who played and participated, hope your eyes didn't fall off your eyesockets after playing this. Also, very intrigued to see if anyone is going to use any of the recolors in their own projects - might be interesting these textures in a less (or more) experimental mapset.
  11. Petyan

    The 10x10 Project demos [-complevel 9]

    MAP02 Tyson in 11:10.31 10x02t1110.zip
  12. Petyan

    [MBF21] Firerainbow (RC2)

    After slightly more than a week the RC2 is out! Changelog: If no other bugs/issues are found this version is considered final.
  13. Petyan

    [MBF21] Firerainbow (RC2)

    Glad you enjoyed and also glad you took a break. I assume you mean the moster closets outside of the map - they are supposed to teleport in after certain actions you do in the map. In this map format it's impossible to summon enemies from thin air, so they are supposed to be somewhere in the map first.
  14. Petyan

    The 10x10 Project demos [-complevel 9]

    MAP01 Tyson in 09:59.29 10x01t959.zip
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