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Lorenz0

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About Lorenz0

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    Pog Engineer

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  1. It's nice to see my Atrophy got into the honor roll, I'm glad you liked it. Your list reminded me how many releases there were in this year of Doom mapping, so I'm definitely going to play some of the ones I've missed :)
  2. Lorenz0

    Favorite album covers?

    This one and it's not even close:
  3. I'm excited for another episode of BTSX, but I'm equally as excited for the release of the texture pack. I feel like once these amazing textures become publically available, we'll enter a renaissance of pwads :)
  4. Lorenz0

    Best Final Fights/Areas and Why

    TNT Revilution, Sunlust and Valiant had good final maps. I can't really think of any other megawads that did it particularly well. I'll edit my post later if I think of any. Edit: I definitely have misread the thread :P One of the most memorable final areas I've seen in a map in recent memory is the one from map05 of Fractured Worlds. Beautiful arena suspended over the abyss with tall structures surrounding it makes for a spectacular conclusion to that level. The final fight of Heartland map06 was also quite memorable, due to its sheer scale in comparison to what came before. The fights kept getting bigger throughout that map the longer you played, and its conclusion was very satisfying.
  5. Lorenz0

    Atrophy - [IDGAMES RELEASE]

    The wad is officially out on idgames! The link in the main post has been updated with the new download. Changes include minor cosmetic adjustments, such as brightness changes, texture alignments etc. as well as new title/intermission music by Arsinikk. I also changed the intermission screen to a pure black one. I hope you all enjoy.
  6. Lorenz0

    Atrophy - [IDGAMES RELEASE]

    Thanks for playing everyone! From what I observed while watching multiple people's playthroughs, I won't need to make any major changes for the idgames release, just a few cosmetic things. One other thing I'm going to do is add some new titlescreen and intermission music. This may be just one playable map, but I think new midis in those places will make the wad feel more immersive anyway. So stay tuned for the update :)
  7. Hi, I know you're busy, but I'd like to watch more people play my latest map. It's boom-compatible, around 30 minutes long.
  8. Atrophy is a boom-compatible map which heavily focuses on atmosphere and exploration. It takes around 30 minutes to beat on first playthrough. Difficulty-wise it should be accessible to most players who've played pwads before, although it can kill you if you're not careful. Screenshots: Download: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/atrophy Credits:
  9. Lorenz0

    WADs with dynamic lighting and stock textures

    Dark Encounters is an underrated megawad that combines vanilla textures with zdoom features pretty well.
  10. This is one of the first maps I made so I can assure you that everything I got right was accidental lmao I suppose the map had some decent moments but I feel like nearly everything I made since then is leagues better. Still, I'm glad you enjoyed it.
  11. Lorenz0

    Favorite Small Map ?

    Magenta Heat from Ancient Aliens Pathfinder from Eviternity Most of Crumpets
  12. Maybe map02 from Perpetual Powers? Even for a short early megawad map I feel like it's one of the most unimpressive ones in the whole project. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/perpet
  13. Lorenz0

    what are you working on? I wanna see your wads.

    Slowly getting back into mapping for GZDoom
  14. Lorenz0

    The 2022 Cacowards

    Congrats to all the winners! I find it really funny that I've had the biggest Doom burnout ever this year, but 3 of the projects I participated in were mentioned in the Cacowards (Ozonia, Solar Struggle, Capybara). None of my maps in those wads were my best work though, so I can't take any credit for that lol
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