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Plerb changed their profile photo
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Yesterday I came up with a way to do diagonal lighting/shadows that simply uses a special midtexture, and a few very thin sectors for flat bleeding purposes, instead of 5000 tiny sectors. Here's the proof of concept WAD: litslope.zip
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It's interesting how songs derived from Mars, the Bringer of War are a common theme throughout id Software games that Bobby Prince scored. Commander Keen 5's last level straight up uses that song, and both The Ultimate Challenge from Wolfenstein 3D (which was also in Doom 2) and Getting Too Tense are derived from it.
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when you play classic doom, do you go for 100% everything? (items,secrets and kills)
Plerb replied to Aquarium's topic in Doom General
I almost always complete a map as soon as I reach the exit. It's cool if I happen to get an 100% or two, but it's never something I shoot for. -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Plerb replied to Faceman2000's topic in WAD Releases & Development
It's been almost 2 weeks since I claimed my maps, so I'll share their current status. I've been chipping away at my Doom Bible sketch + COMM6 + id Software floor plan map almost every day. The rough layout has been done for a while, and I'm just polishing it at this point. It should hopefully be done before the end of the year. The Alpha E2M2 map is on the back burner until I finish my other one, but I did do some work on it as well. There might be a mix of materials in the former crate maze, but I've mostly replaced them with vine-covered walls for now. -
TNT: Evilution is worth playing for the truck in MAP19 alone.
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Considering how obscure that WAD is (I hadn't even heard of it until now), especially since it was apparently never even released, I highly doubt anyone will confuse the two. This project gets its name from Real Mode, a CPU operating mode which is limited to 640k of RAM and is what anything designed to run on an 8088 runs in.
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I just use a terminal.
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What's your favourite episode in the Ultimate Doom?
Plerb replied to Aquarium's topic in Doom General
E2>E1>E3>E4. I like all of them though. I enjoy every map in E2. I even like E2M3 and tolerate E2M9. Tom Hall is my favorite id Software mapper, and the maps Sandy did on his own here are his better ones. E1 is also great all the way through, but it's not as memorable as E2 for me. E1M7 is my favorite E1 map. E3 is good, but half the maps are seriously flawed. E3M1 and E3M2 are some of the most nostalgic maps in the game for me, as they're the only ones that I vividly remember seeing as a toddler, and they aren't horrible maps either. E3M3 is my favorite map of the episode, I like it's mix of techbase and hell themes. E3M4 is great, up to the horrendous skull switch "puzzle". E3M5's teleporter mess is annoying and the rest of the map isn't particularly interesting. E3M6 is cool but it's extremely confusing the first time you play it. E3M7 is the worst map in the game, I've only ever beaten it once. Every time I try to replay it, I give up after a few minutes. E3M8 isn't horrendous but it's probably the weakest boss map in the game. E3M9 is a fun secret map. E4... it's fine, but nothing about it really stands out to me. I've barely replayed it. -
DemonStar (from developers of Galactix, Raptor: Call of the Shadows)
Plerb replied to NY00123's topic in Everything Else
I played Demonstar as a kid! It was on an eGames compilation CD (Raptor was as well). It was a cool game. -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Plerb replied to Faceman2000's topic in WAD Releases & Development
Ohhh, I was under the impression your map was a Deimos map. Sorry for the misunderstanding! Maybe it could be E2's secret map, as it'd be quite different from the rest of the episode. -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Plerb replied to Faceman2000's topic in WAD Releases & Development
In this project, Episode 2 is Hell and Episode 3 is Deimos, as it was for much of Doom's development. It's fine to keep making it in an E2 slot though as it'll easily be changed later. -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Plerb replied to Faceman2000's topic in WAD Releases & Development
Cacodemon187 and nicolas monti's map was already declared to be the Deimos episode's secret exit map. -
Snow Wave (Christmas Community Project)
Plerb replied to Misty's topic in WAD Releases & Development
I've decided to just drop out of this, there's just no chance I'll get my map finished before even the extended deadline. Like I said before, though, it'll get released in one form or another eventually. -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Plerb replied to Faceman2000's topic in WAD Releases & Development
Suggestion for the initial post: It should list what the current music tracks are for each map and which ones still need a track. I think Observatory can use my un36 cover.