EANB Posted April 27, 2023 (edited) Download through idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/glaive3 Or download here: glaive3.zip The Glaive series is all about short, action focused maps with straightforward progression, inspired by the Scythe series. For this release, I creatively exhausted myself to make 10 maps, my most in a single WAD yet. The early maps should each take less than 5 minutes to complete, while the later maps may challenge you for more of your time. Features 10 maps for Doom 2, divided into 2 visual themes. The first 5 are techbases, the next 5 are a visual mashup of Shores of Hell, Plutonia and Scythe 2's jungle episode. The gameplay is classic styled mostly without slaughter, but there are some large fights. Difficulty levels are supported, and on UV I would say the difficulty is on average a step below Plutonia, though it spikes up quite a bit by the end. If you would like it more difficult, there's another option for you... Chaos Mode is an optional feature of maps 3, 4, 5 and 7, 8, 9, 10. Each of these maps has a hidden teleporter, marked by a patch of fireblu. Taking this teleporter will activate chaos mode, causing every monster teleporter, closet, and other trap to be sprung at once, filling the map with as many monsters as possible. This is naturally much more difficult, but still beatable and hopefully fun. Chaos mode is not required for 100% kills, secrets, or items, and is just an alternative way to play the maps (ideally after beating them normally once, the activators are hidden enough that you shouldn't stumble into them). It may have some speedrunning implications as well... Spoiler Here's the intended way of activating chaos mode on each map: Map 3: A lift in the soul sphere secret activated from a computer panel OR arch vile jump. Map 4: Investigate the pillars near the yellow key. Map 5: Arch vile jump through a suspicious wall at the starting area. Map 7: Two sunken switches below the starting platform. Map 8: A hidden switch in the soul sphere secret OR arch vile jump. Map 9: Shoot 3 torches. Map 10: Arch vile jump though a fake wall under a flickering light. (the jumps aren't hard to pull off) Compatibility Should work in nearly every modern port. Tested in Crispy, DSDA, and GZDoom (CL2). Please let me know if there's a limit removing port with issues. If your port has a dedicated jump button please don't use it, you will very likely skip important triggers. Co-op is untested, but starts are there. Supports pistol starts or continuous play. Screenshots Credits Music: various songs from the Alien Vendetta midi pack, TNT midi pack, and Rise of the Triad. Spoiler Map 1: "The Anthrax Solution" by Varis Alpha Map 2: "Smoke and Mirrors" by Lee Jackson Map 3: "The Berggren-Malde Complex" by northivanastan and DCG Retrowave Map 4: "Broken Mirror" by Eris Falling Map 5: "Wretched Harangue" by Lippeth and Dragonfly Map 6: "Shotgun Shawarma" by Rogue Akai & Sumo Map 7: "Growling Belly" by JD Herrera Map 8: "Escaping the Doomed Fortress" by Myrgharok Map 9: "Revenant Capoeira" by Gustavo6046 and northivanastan Map 10: "We Are All Waiting" by Psychedelic Eyeball Updates Spoiler -added chaos mode to map 7 -fixed unreachable secret in map 8 -fixed some potential softlocks -fixed some texture alignment -fixed out of bounds items in map 2 -fixed stuck arachnotron in map 4 -fixed floating tree in map 8 -added co-op starts to map 6 and 7 -fixed a crash when exiting map 10 in DSDA doom -fixed the yellow key door in map 3. Download: glaive3.zip or https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/glaive3 Edited May 18, 2023 by EANB 55 Share this post Link to post
Somniac Posted April 27, 2023 This looks killer, I can't wait to give it a try! Exactly my kind of thing. 2 Share this post Link to post
Bobby :D Posted April 27, 2023 Been waiting for Glaive 3! This gonna be a good day 2 Share this post Link to post
mancubian_candidate Posted April 27, 2023 This sounds awesome, another one to add to the list! 1 Share this post Link to post
OfficeHyena22 Posted April 27, 2023 Looking forward to playing this looks dope 1 Share this post Link to post
princetontiger Posted April 27, 2023 Solid maps... I hear Scythe, and I'll play it... Well done! 2 Share this post Link to post
Valboom Posted April 27, 2023 (edited) I love the Glaive series, played the first 4 maps and enjoyed them a lot. I found a bug in the third map: it is possible to go to the exit without the yellow key. Edited April 27, 2023 by Valboom 1 Share this post Link to post
Vile Posted April 27, 2023 Great set and my new favorite in the series! Spoiler Trying to continue to map11 resulted in an error that crashed DSDA-Doom - "createPatch: Unknown patch format" 2 Share this post Link to post
EANB Posted April 28, 2023 Thanks for playing everyone. 4 hours ago, Valboom said: I love the Glaive series, played the first 4 maps and enjoyed them a lot. I found a bug in the third map: it is possible to go to the exit without the yellow key. Oops, updated and fixed. 3 hours ago, Vile said: Great set and my new favorite in the series! Reveal hidden contents Trying to continue to map11 resulted in an error that crashed DSDA-Doom - "createPatch: Unknown patch format" Oops, updated and fixed. 1 Share this post Link to post
Biodegradable Posted April 28, 2023 Holy crap, a new EANB map set! This is not a drill people! 1 Share this post Link to post
Keyboard_Doomer Posted April 28, 2023 The first 2 wads were already great but seems like it's only getting better. From what I can tell you've spent more time on design and detailing this time and that's definitely nice to have in addition to the very well done Scythe-esque gameplay. I really hope you won't stop making these. Here's a short report after playing half of the maps (01-04 and 08): MAP02: - there are 2 armor bonuses in sector 1 even though it's not actually possible to get into that sector (although, it's still possible to grab the bonuses through the fence) MAP04: - the arachnotron (thing 370) is stuck after teleporting in (at least if it teleports to sector 299) MAP08: - a tree (thing 11) starts floating at some point Also, MAP06 and MAP07 are missing coop starts. 1 Share this post Link to post
Maribo Posted April 29, 2023 Incredible wad. Been a fan since Glaive 2 and this one turns the heat way up in comparison to previous works, both in terms of aesthetic design and gameplay pressure. Adopting the jungle aesthetics in the 2nd half was a really good move, it divides very well where the wad really starts to "get serious" so to speak, in terms of how much it expects out of you. Personal highlights: Spoiler - That Archvile ambush at the yellow key in Map04, very efficiently devious with the monsters used. - Map05's plasma gun room fight with the hurt nukeage floors, very frantic on first play. - Really just the entire 2nd half of the wad as a whole. It starts delving into slaughter-esque or outright slaughter setups and unorthodox weapon combinations (one map's progression is berserk -> rocket launcher -> BFG), Map07 is like an open sandbox for creative routing, and Map09 + Map10 are a one-two punch of such a ridiculous quality. Thanks for posting, it really made my morning today. 6 Share this post Link to post
RichardDS90 Posted April 29, 2023 Just tried this out, it is seriously fantastic, defintely a big step up from the first two, any plans for more episodes? I'm a sucker for Scythe and Glaive 3 hits the spot nicely! 1 Share this post Link to post
Delisk Posted April 29, 2023 Really good mapset... Played all maps but divided it in 3 parts, links at the end of each part for the next. 1 Share this post Link to post
princetontiger Posted April 29, 2023 (edited) Map5... wow! Thank goodness for save states.. that was a very tricky monster battle at the end. Overall, I loved the maps... but Map5 was the toughest. I also enjoyed the invulnerability fight. Edited April 30, 2023 by princetontiger 1 Share this post Link to post
EANB Posted April 30, 2023 I appreciate the positive feedback! I've updated the wad again to fix the bugs @Keyboard_Doomer found. 0 Share this post Link to post
Veinen Posted April 30, 2023 (edited) Yeah this is pretty damn good. Really fun fast-paced gameplay and looks great too. I managed to find a couple of those super-secret chaos mode thingies but unfortunately only after everything was dead. Something to test on the second playthrough... A couple of things I noticed: I found out that you can somewhat cheese the RK ambush in map04 by triggering it from above, which I assume is not intended. I feel like it makes things quite a bit easier, though still not completely trivial. There's a floating energy cell in map08 near the beginning, it's shown late in my FDA when I'm finished with the map other than secret hunting. Recorded FDAs with glboom+ cl2. FDA_glaive3_01-10.zip Edited April 30, 2023 by Veinen 3 Share this post Link to post
RonnieJamesDiner Posted April 30, 2023 Finally, some good f*ckin' food... No but seriously, I remember feeling like Glaive 2 scratched an itch I'd been looking to scratch for a long time, and here you are scratching it again (tenfold!). You keep getting better at your craft, that's for sure - the layouts, traps, choice of weapons/monster compositions, detailing, midi choices, it's some of your best work! This was an absolute treat to play. I loved the latter half especially, and map08 made me glad I was pistol starting these. This is one of those wads that I'm sure I'll revisit again and again. 2 Share this post Link to post
Caleb13 Posted April 30, 2023 Huh, these were suprisingly intense, despite relaively low monster numbers... in other words, great work! There is one problem in MAP08, sector 420 shouldn't be secret. Conversely, in MAP05, I think soulsphere inside sector 296 is supposed to be secret? 1 Share this post Link to post
Egg Boy Posted May 2, 2023 Fantastic little wad, I think you keep topping yourself with these Glaive releases. Just a good number of short, interconnected layouts for Scythe 1 fanatics with the benefit of modern polish. Unfortunately I don't have the time to do a detailed write up like I did for Warglaive, but perhaps you'll hear something from me during this year's Crackowards. 3 Share this post Link to post
msx2plus Posted May 2, 2023 holy crow this is excellent. map10 has my single favorite spider mastermind ever. just awesome stuff. 2 Share this post Link to post
VoanHead Posted May 3, 2023 Awesome, I played the first glaive + warglaive a while back ago, gonna try out the second glaive and finally this one for later. Question: is Glaive 3 the one that wraps this little mini wad trilogy up? 1 Share this post Link to post
EANB Posted May 3, 2023 Updated again to fix some texture alignment issues and map 8's unreachable secret. 11 hours ago, VoanHead said: Awesome, I played the first glaive + warglaive a while back ago, gonna try out the second glaive and finally this one for later. Question: is Glaive 3 the one that wraps this little mini wad trilogy up? This will probably be the last numbered sequel, though I'll pretty much always make maps in this style. The dream is to make a full megawad but I get burnt out too quickly. On 4/30/2023 at 10:26 PM, Veinen said: Yeah this is pretty damn good. Really fun fast-paced gameplay and looks great too. I managed to find a couple of those super-secret chaos mode thingies but unfortunately only after everything was dead. Something to test on the second playthrough... A couple of things I noticed: I found out that you can somewhat cheese the RK ambush in map04 by triggering it from above, which I assume is not intended. I feel like it makes things quite a bit easier, though still not completely trivial. There's a floating energy cell in map08 near the beginning, it's shown late in my FDA when I'm finished with the map other than secret hunting. Recorded FDAs with glboom+ cl2. FDA_glaive3_01-10.zip I'm surprised you could trigger that from above, I thought 41 units would be too far. Though as you say it doesn't totally trivialize the fight so I'll leave it be. Some other fights in your demos were also a little easier than intended because you held off on shooting, but I'll leave it as an available strategy. 2 Share this post Link to post
VoanHead Posted May 3, 2023 2 hours ago, EANB said: This will probably be the last numbered sequel, though I'll pretty much always make maps in this style. The dream is to make a full megawad but I get burnt out too quickly. Hey man, whatever works for you. A full 32 map megawad is a daunting task, nothing wrong with dropping mapsets that are less than 32, quality over quantity. 2 Share this post Link to post
ElPadrecitoCholo Posted May 3, 2023 @EANB Hey mate, the truth is that you have made a most entertaining wad, and I honestly like to enjoy everything it has offered, apart from that, some of the secrets were somewhat difficult to find, but I managed to have them all (or the vast majority) of these huh. Great job here and it sure was hard to survive everything on the screen. 2 Share this post Link to post
EANB Posted May 8, 2023 I've updated the wad one last time, this one adds chaos mode to map 7. Letting everything run wild in this map works well and is not actually that much harder than normal. I've also added how to some hints on how to activate chaos mode to the OP in case it was too cryptic. Unless there are some major bugs left, this will likely be the final version I upload to the archives. 2 Share this post Link to post
EANB Posted May 18, 2023 The final version is now on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/glaive3 10 Share this post Link to post
Biodegradable Posted May 28, 2023 Finally getting around to playing this and hoo boy, these maps are fun and deadly @EANB! Here's part 1 of my playthrough. Beautiful neo-classic experience that has really sharp teeth and much too clever secrets for yours truly to figure out lol. 3 Share this post Link to post