Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
EANB

GLAIVE 3 - 10 short maps [limit removing, now on idgames]

Recommended Posts

This looks killer, I can't wait to give it a try! Exactly my kind of thing. 

Share this post


Link to post

I love the Glaive series, played the first 4 maps and enjoyed them a lot.

I found a bug in the third map: it is possible to go to the exit without the yellow key.

Edited by Valboom

Share this post


Link to post

Great set and my new favorite in the series!

 

Spoiler

Trying to continue to map11 resulted in an error that crashed DSDA-Doom - "createPatch: Unknown patch format"

 

Share this post


Link to post

Thanks for playing everyone.

 

4 hours ago, Valboom said:

I love the Glaive series, played the first 4 maps and enjoyed them a lot.

I found a bug in the third map: it is possible to go to the exit without the yellow key.

Oops, updated and fixed.

 

3 hours ago, Vile said:

Great set and my new favorite in the series!

 

  Reveal hidden contents

Trying to continue to map11 resulted in an error that crashed DSDA-Doom - "createPatch: Unknown patch format"

 

Oops, updated and fixed. 

Share this post


Link to post

The first 2 wads were already great but seems like it's only getting better. From what I can tell you've spent more time on design and detailing this time and that's definitely nice to have in addition to the very well done Scythe-esque gameplay. I really hope you won't stop making these.

 

Here's a short report after playing half of the maps (01-04 and 08):
MAP02:
    - there are 2 armor bonuses in sector 1 even though it's not actually possible to get into that sector (although, it's still possible to grab the bonuses through the fence)
MAP04:
    - the arachnotron (thing 370) is stuck after teleporting in (at least if it teleports to sector 299)
MAP08:
    - a tree (thing 11) starts floating at some point

 

Also, MAP06 and MAP07 are missing coop starts.
 

Share this post


Link to post

Incredible wad. Been a fan since Glaive 2 and this one turns the heat way up in comparison to previous works, both in terms of aesthetic design and gameplay pressure. Adopting the jungle aesthetics in the 2nd half was a really good move, it divides very well where the wad really starts to "get serious" so to speak, in terms of how much it expects out of you.

 

Personal highlights:

Spoiler

- That Archvile ambush at the yellow key in Map04, very efficiently devious with the monsters used.

- Map05's plasma gun room fight with the hurt nukeage floors, very frantic on first play.

- Really just the entire 2nd half of the wad as a whole. It starts delving into slaughter-esque or outright slaughter setups and unorthodox weapon combinations (one map's progression is berserk -> rocket launcher -> BFG), Map07 is like an open sandbox for creative routing, and Map09 + Map10 are a one-two punch of such a ridiculous quality.

 

Thanks for posting, it really made my morning today.

Share this post


Link to post

Just tried this out, it is seriously fantastic, defintely a big step up from the first two, any plans for more episodes? I'm a sucker for Scythe and Glaive 3 hits the spot nicely!

Share this post


Link to post

Really good mapset...

 

 

Played all maps but divided it in 3 parts, links at the end of each part for the next.

Share this post


Link to post

Map5... wow! Thank goodness for save states.. that was a very tricky monster battle at the end.

 

Overall, I loved the maps... but Map5 was the toughest. I also enjoyed the invulnerability fight.

Edited by princetontiger

Share this post


Link to post

Yeah this is pretty damn good. Really fun fast-paced gameplay and looks great too. I managed to find a couple of those super-secret chaos mode thingies but unfortunately only after everything was dead. Something to test on the second playthrough...

 

A couple of things I noticed:

  • I found out that you can somewhat cheese the RK ambush in map04 by triggering it from above, which I assume is not intended. I feel like it makes things quite a bit easier, though still not completely trivial.
  • There's a floating energy cell in map08 near the beginning, it's shown late in my FDA when I'm finished with the map other than secret hunting. 

 

Recorded FDAs with glboom+ cl2. 

FDA_glaive3_01-10.zip

Edited by Veinen

Share this post


Link to post

Finally, some good f*ckin' food...

 

No but seriously, I remember feeling like Glaive 2 scratched an itch I'd been looking to scratch for a long time, and here you are scratching it again (tenfold!). You keep getting better at your craft, that's for sure - the layouts, traps, choice of weapons/monster compositions, detailing, midi choices, it's some of your best work! This was an absolute treat to play. I loved the latter half especially, and map08 made me glad I was pistol starting these. This is one of those wads that I'm sure I'll revisit again and again.  

Share this post


Link to post

Huh, these were suprisingly intense, despite relaively low monster numbers... in other words, great work!

 

There is one problem in MAP08, sector 420 shouldn't be secret. Conversely, in MAP05, I think soulsphere inside sector 296 is supposed to be secret?

Share this post


Link to post

Fantastic little wad, I think you keep topping yourself with these Glaive releases. Just a good number of short, interconnected layouts for Scythe 1 fanatics with the benefit of modern polish. Unfortunately I don't have the time to do a detailed write up like I did for Warglaive, but perhaps you'll hear something from me during this year's Crackowards. 

Share this post


Link to post

holy crow this is excellent. map10 has my single favorite spider mastermind ever. just awesome stuff.

Share this post


Link to post

Awesome, I played the first glaive + warglaive a while back ago, gonna try out the second glaive and finally this one for later. Question: is Glaive 3 the one that wraps this little mini wad trilogy up?

Share this post


Link to post

Updated again to fix some texture alignment issues and map 8's unreachable secret.

 

11 hours ago, VoanHead said:

Awesome, I played the first glaive + warglaive a while back ago, gonna try out the second glaive and finally this one for later. Question: is Glaive 3 the one that wraps this little mini wad trilogy up?

 

This will probably be the last numbered sequel, though I'll pretty much always make maps in this style. The dream is to make a full megawad but I get burnt out too quickly.

 

On 4/30/2023 at 10:26 PM, Veinen said:

Yeah this is pretty damn good. Really fun fast-paced gameplay and looks great too. I managed to find a couple of those super-secret chaos mode thingies but unfortunately only after everything was dead. Something to test on the second playthrough...

 

A couple of things I noticed:

  • I found out that you can somewhat cheese the RK ambush in map04 by triggering it from above, which I assume is not intended. I feel like it makes things quite a bit easier, though still not completely trivial.
  • There's a floating energy cell in map08 near the beginning, it's shown late in my FDA when I'm finished with the map other than secret hunting. 

 

Recorded FDAs with glboom+ cl2. 

FDA_glaive3_01-10.zip

I'm surprised you could trigger that from above, I thought 41 units would be too far. Though as you say it doesn't totally trivialize the fight so I'll leave it be. Some other fights in your demos were also a little easier than intended because you held off on shooting, but I'll leave it as an available strategy.

Share this post


Link to post
2 hours ago, EANB said:

This will probably be the last numbered sequel, though I'll pretty much always make maps in this style. The dream is to make a full megawad but I get burnt out too quickly.

Hey man, whatever works for you. A full 32 map megawad is a daunting task, nothing wrong with dropping mapsets that are less than 32, quality over quantity. 

Share this post


Link to post

@EANB Hey mate, the truth is that you have made a most entertaining wad, and I honestly like to enjoy everything it has offered, apart from that, some of the secrets were somewhat difficult to find, but I managed to have them all (or the vast majority) of these huh. Great job here and it sure was hard to survive everything on the screen.

 

 

Share this post


Link to post

I've updated the wad one last time, this one adds chaos mode to map 7. Letting everything run wild in this map works well and is not actually that much harder than normal. I've also added how to some hints on how to activate chaos mode to the OP in case it was too cryptic. 

 

Unless there are some major bugs left, this will likely be the final version I upload to the archives.

Share this post


Link to post

Finally getting around to playing this and hoo boy, these maps are fun and deadly @EANB! Here's part 1 of my playthrough. Beautiful neo-classic experience that has really sharp teeth and much too clever secrets for yours truly to figure out lol.

 

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×