Volasaurus Posted January 17, 2023 (edited) After nearly 2 years of Development, Protoslayer 3.1 is here! Episode 2 is available and ready for your consumption, BUT WAIT! Before heading straight into Judecca, which is a much more difficult experience than Apotheosis, and there are now goodies and rewards for you waiting in episode 2 for completing Episode 1 and its secret level! Features +New enemies +New Bosses +New Weapons +Plot! +New Difficulties and alternate modes! + New Game+! +Voice Acting! +(Episode 2) Hub based gameplay with non-linear progression! +A Push Forward ™️ Health system to encourage more daring play! +A Rage system for really showing those demons what their guts look like! +Cinematics! +New Music (as well as optional midi versions and an alternate soundtrack for Episode 2 if you just REALLY want to hear more Serosis!) There is an included recommended graphics document and a Readme file (please do read them, they'll help make this way more enjoyable) Protoslayer and Judecca are a GZDoom exclusive project (tested on 4.9), and you will likely need a pretty decent modern machine to fully experience the game. It also runs best in Vulkan. Most new features (like the Rage system and Push Forward HP) are optional and can be disabled in Protoslayer's options section.Port: GZDoom 4.9 or newerIwad: Doom2.wad Jumping: Yes Crouching: Yes Mouselook: Yes Brightmaps: optional, but useful Altfire: Most weapons have an altfire, it's a good idea to bind it if you haven't Equipment: While mostly optional, some fights are MUCH easier with clever use of the new equipment. Flashlights: The Pistol, Shotgun, and Chaingun all have flashlight altfires. This is important because some enemies take MASSIVE damage from your flashlight (instagib in most cases) Lights: Mandatory Maps: 8 + 1 secret in Episode 1, 8 + 2 secret in Episode 2Classes: 2, but Marine just exists for vanilla play in non-Protoslayer contentEstimated Playtime: 10-14 hours for casual play.Compatibility: I know for a fact that this does not play well with other gameplay mods (ie Hideous Destructor, Brutal Doom, Project Brutality, Supercharge, Guncaster) so I cannot guarantee that Protoslayer will work with any mod that alters the same content.Screenshots Episode 1: Episode 2: FULL RELEASE:https://www.moddb.com/games/doom-ii/downloads/protoslayer LITE RELEASE: (Gameplay only, no maps or music)https://www.moddb.com/games/doom-ii/downloads/protoslayer-lite It's also recommended to play as the Protoslayer class. Marine exists mostly for masochists who want to play a slower character with a weaker arsenal. Please let me know if you have any questions or concerns regarding setup, and of course DM me or ping me here for feedback! 10/19/2023FOOTAGE:Trailer Edited November 8, 2023 by Volasaurus : MODDB link added, Lite version Link Added 28 Share this post Link to post
Shulbocka Posted January 19, 2023 I'm surprised this doesn't have comments yet as it looks awesome. I was just getting ready to play it now but the download is corrupt. I tried redownloading a few times but when extracting with 7z, it says "Headers Error : PSMain.pk3" 1 Share this post Link to post
Volasaurus Posted January 19, 2023 (edited) On 1/19/2023 at 12:18 AM, Shulbocka said: I'm surprised this doesn't have comments yet as it looks awesome. I was just getting ready to play it now but the download is corrupt. I tried redownloading a few times but when extracting with 7z, it says "Headers Error : PSMain.pk3" Weird, seems to work with winzip and winrar, though? If these aren't available, I can upload the pk3 by itself >snipped< Note: this pk3 is out of date now and the main release is now working. Snipping this before someone gets a broken old version. Edited October 29, 2023 by Volasaurus : Out of date. 1 Share this post Link to post
RonnieJamesDiner Posted January 19, 2023 Episode 1 was a lot of fun, there was so much love and care put into it. Glad to see you've kept at it Vol, the screenshots are looking wonderful as ever! I'll be diving into episode 2 at some point. 1 Share this post Link to post
hakros Posted January 22, 2023 (edited) This is an awesome work. Only the introduction already anticipates something spectacular... and so it has been. Thanks for share this project with us ! 2 Share this post Link to post
Dasha W. Frost Posted January 28, 2023 This indeed looks breathtaking just judging by screenies alone! I'd definitely like to play it once I have time. Already downloaded it, it's on my To-Play list for sure :) 1 Share this post Link to post
Jester08 Posted February 7, 2023 Played Judecca through on Proto-Ultra Violence (Continuous) and I honestly had very little negative things to say about it and those "negative" things were mostly due to me not knowing how some things worked or forgetting as it had been a while since I last played Episode 1 and Doom II in general. Balance seems to be very good, even from a Pistol Start view point which I can appreciate, very little times I was low on ammo and never completely starved. Visuals are absolutely amazing, lighting gives off Doom 64 vibes which I quite enjoy, not too dark that you can't see + there is always the flashlights anyway :P Fights within the maps were very fun, Goratorium (May need correction on spelling this map?) being the one that claimed my favorite spot, even the boss fights were a load of fun for me. All this said, I need to play it through again as I did not find the secret maps so this post may get updated in the future, but for now I can honestly say that for me this was a 10/10. And I look forward to anymore future updates this mod may get. Cheers. 1 Share this post Link to post
Volasaurus Posted March 18, 2023 (edited) Update 03/17/2023: Fixed an issue where Chapter 3 would play Chapter 12's theme and Chapter 04 would play Chapter 13's theme. Original Zip link has been updated and should be fixed. 0 Share this post Link to post
Volasaurus Posted April 27, 2023 Update 04/27/2023: - Cleaned SetMusicParams function of the episode parameter since it's unused - Fixed every map's SCRIPTS lump so it uses new format of SetMusicParams function - Cleaned ACS of some unused variables - Cleaned ANIMDEFS of long animation definitions In addition, every track featured in the APOTHEOSIS episode has been remastered by Serosis and should now loop better <3 Original Zip Link has been updated. 0 Share this post Link to post
Volasaurus Posted October 19, 2023 Update 10/19/2023: -Torch collision removed. +Spectres properly take flashlight damage again. +Bleed effect added to the Veteran Carbine's bayonet alt fire. +Blood orbs now grant 5 Demonic Energy for your Unmaker. This makes the Unmaker self-sustaining in particularly dense slaughter fights with fodder enemies, as the unmaker forces enemies to drop blood orbs upon death. +Slight touchups on some maps (texture alignments/ edge case bugs) Known issues: +The Cyberdemon triggers in SinCraft's Warcraft arena will sometimes fail to execute in GZDoom versions older than 4.9. +Low end hardware might have issues with high decal amounts, it's suggested that you lower your decal cap to ~300 for best results if this occurs for you. +(Fix incoming) When running Protoslayer on Vanilla Maps, music will not play. This is due to our soundtrack-swapping code for Apotheosis and Judecca and will be addressed in a future version. 0 Share this post Link to post
Volasaurus Posted November 8, 2023 (edited) Full Release added to ModDBhttps://www.moddb.com/games/doom-ii/downloads/protoslayer As well as the Lite Release:https://www.moddb.com/games/doom-ii/downloads/protoslayer-lite Edited November 8, 2023 by Volasaurus : Lite link added 0 Share this post Link to post
Firedust Posted November 8, 2023 How many episodes are planned in total, if you don't mind me asking? 0 Share this post Link to post
Volasaurus Posted November 8, 2023 2 minutes ago, Firedust said: How many episodes are planned in total, if you don't mind me asking? I can only confirm 2 for now, but I'm toying with the idea of making a third episode from a community project. I've had less time to map since I started my streaming career, and the Zandro compatible Protoslayer Deathmatch project (tentatively titled "ProtoMurder) is taking up a lot of my free time right now. I'd really like to do a 3rd episode that focuses more on urban environments, revisiting city locations from Doom 2 for example would be really neat. 1 Share this post Link to post
Firedust Posted November 8, 2023 4 hours ago, Volasaurus said: I can only confirm 2 for now, but I'm toying with the idea of making a third episode from a community project. I've had less time to map since I started my streaming career, and the Zandro compatible Protoslayer Deathmatch project (tentatively titled "ProtoMurder) is taking up a lot of my free time right now. I'd really like to do a 3rd episode that focuses more on urban environments, revisiting city locations from Doom 2 for example would be really neat. A community episode 3 sounds cool! Considering how high profile this project is, I am sure you'll find capable hands in no time. 0 Share this post Link to post
DeetOpianSky Posted December 10, 2023 Congrats on your mention in the CacoAwards article! 1 Share this post Link to post
Volasaurus Posted December 26, 2023 Update 12/26/2023: ModDB release updated to include a fix to both the closing credits and an intermittent bug in Goratorium that would cause the game to call a script that doesn't exist. I appreciate everyone's patience, Judecca should be completable again! <3 0 Share this post Link to post
Theespressoman Posted December 28, 2023 Thanks for the answer (and sorry for using the wrong thread, i didn't notice), i was trying it with pistol starts to make it harder (i'm used to much harder .wads), but level5 was super unbalanced for it (beatable, but very tedious), so i will switch. and by nerf, i mean attack patterns, like with the infrit using a much easier attack pattern, rather than the one from scythe2. 0 Share this post Link to post
Volasaurus Posted December 31, 2023 Yeah, the first episode is meant to ease the players into the new ruleset and tools before Judecca, where I introduce a few new enemies and much more difficult maps. Speaking of which Update 12/30/2023: (ModDB Update) Fixed Cacoliches in Chapter 3 referencing a null asset. Added alt-fire function for the BFG9500. Have fun! <3 1 Share this post Link to post