Onox Posted July 6, 2023 (edited) Hi! Since before Christmas 2022 I have started working on a Doom campaign inspired by all my experience playing shooters in the past, Final Carnage was my result: A wad based heavily on campaigns like Extermination Day and as a love letter to games like Half-Life or Doom 2016. Final Carnage has around 2 hours of gameplay, interaction with the environment (you can destroy barrels, electrical panels, lights, etc...), scripts, a bit of story, new music and a Gore Nest system fully compatible with the mods I've been testing (zdoom vanilla, D4T, Smooth Doom, Brutal Doom, etc...) This campaign is more aimed to be played with Project Brutality (any build should be fine) but I've made sure that any player can enjoy the experience with their favorite mods! Wad details: Iwad: Doom 2 Number of maps: 9 (MAP01-MAP08 + MAP31) Format: UDMF Source Port: Gzdoom Gameplay: Vanilla style, Single player Jump: Yes Crouch: Yes Free Look: Yes New Textures: Yes New Music: Yes New Monsters: No (except for Gore Nests) Screenshots: https://imgur.com/a/EuXTOzB Download (v0.1A): Moddb: https://www.moddb.com/mods/project-brutality/addons/final-carnage-v01 Old download (V0.1): https://drive.google.com/file/d/1lnDTIQRtMO4vpUlb7GKZN98nPxl6dGoY/view Credits: LAB1, LAB2 and LAB3 textures made by Z0K Security Camera and Fast Food sprites by 3D Realms (Ion Fury game) Intermission Background made by SoulStryder210 Textures from EDay made by Sgt.Mark Half-Life textures made by Valve and Gearbox Treasure items from MetaDoom mod Samuel Hayden sprites from The Golden Souls mod Graffiti textures made by the Oblige team Any feedback or bugs are really appreciated, I have plans in the future to continue this wad, but for now I wanted to release this public demo with those 9 levels as a sample of what the following maps will be like! Edited August 12, 2023 by Onox 14 Share this post Link to post
tom3kb Posted July 9, 2023 Just started playing, very cool looking wad with good soundtrack :) 1 Share this post Link to post
Geniraul Posted July 17, 2023 The preview screenshot really reminds me of the final scene from Quake 4's Waste Processing Facility ;) 1 Share this post Link to post
Delisk Posted July 21, 2023 (edited) Awesome maps set! Played all maps... Edited July 21, 2023 by Delisk 1 Share this post Link to post
Rex705 Posted July 24, 2023 Really good maps and totally have that Extermination Day feel. 1 Share this post Link to post
tom3kb Posted July 24, 2023 Just finished this wad with Project Brutality, very good work. Im waiting for 2nd episode ☺️ 2 Share this post Link to post
Onox Posted August 12, 2023 (edited) Greetings everyone, thank you all for your comments, I'm glad you enjoyed this little campaign. A few days ago I updated to version 0.1A with some fixes and better decorations, no new levels however (for now). V 0.1A -Added a few more corpses (dead security guards and boxers guys) around some levels, they are now also destroyable -Added clothes thrown on the floor of the changing rooms (map01, map02, map03 and map31) -Map03 has more decorations in some areas -Added a new kind of big tree and stalagmite in Map05 -Added plates and cutlery in the cafeterias of Map02 and Map03 -Added more variety of small monitors in almost all levels -Added sitting scientists in Map03 and Map08 -Added more decorations in the previous room before Hayden's office (Map08) -Hayden's office has now a unique door -Replaced the priest statues with Night Sentinel statues in Hayden's office -Radios are now destroyable -Added towels in the showers of Map01 -Improved red palette for the blood in the walls that fits better with the Doom style -Added Cherubs and Wraiths in some tank labs of Map03 and Map31 Edited August 12, 2023 by Onox 2 Share this post Link to post
Rex705 Posted September 4, 2023 (edited) Sadly the D4T Death Foretold mod has an issue with keys. Sometimes D4T has custom keys on a corpse and monster closets triggered by picking up a key won't activate if it is a corpse key. Edited September 4, 2023 by Rex705 0 Share this post Link to post
Onox Posted September 6, 2023 On 9/4/2023 at 10:54 PM, Rex705 said: Sadly the D4T Death Foretold mod has an issue with keys. Sometimes D4T has custom keys on a corpse and monster closets triggered by picking up a key won't activate if it is a corpse key. I noticed this by watching your gameplays! I can fix this by having the script activate when the player steps on the area where the keycard is instead of having it activate when you pick up the card, making sure the script makes the monsters appear or lowering the walls where they are hiding. 1 Share this post Link to post
Ersim Posted October 27, 2023 Outstanding job on this, I am really enjoying it. Extremely high quality, well done, thank you! 1 Share this post Link to post
oldworldblues Posted October 27, 2023 very cool mod, good soundtrack (: 1 Share this post Link to post
Wardriver Posted December 14, 2023 hi!! i have just finished playing this mod after reading about it in 2023 cacowards!! good job with it, are you planning a sequel? would be cool to see with maybe some harder gameplay! 1 Share this post Link to post
Onox Posted December 16, 2023 (edited) On 12/14/2023 at 10:46 AM, Wardriver said: hi!! i have just finished playing this mod after reading about it in 2023 cacowards!! good job with it, are you planning a sequel? would be cool to see with maybe some harder gameplay! Many thanks! Yes, I'm actually working in an update with the next 5 levels plus a secret map that continues the events after going to Phobos base with the teleport. The difficulty will keep to increase but always taking into account that it can be finished with mods or zdoom vanilla. Pain Elementals, Archviles and Spider Masterminds will also appear since they were absent in the previous levels, also the Phobos Base levels will be heavily inspired by Doom 64 with an eerie atmosphere. I think it will feel great as a temporary change of scenery. Edited December 16, 2023 by Onox 5 Share this post Link to post