Doom-X-Machina Posted September 23, 2021 (edited) Dissension v1.3 Remaster is releasing on October 1, 2021. A 12-map WAD designed in UDMF for GZDoom (Brutal Doom recommended but not required). Tested with GZDoom 4.7.0. Featuring resources including OTEX and many amazing community contributions from Realm667 and afar. Credits to all included in WAD documentation with final release. Remixed and remastered soundtrack included with download in 320kbps MP3s. https://www.mediafire.com/file/cfddbsp44uowj6l/DISSENSION_v1.3_Remaster.rar/file For more info visit: https://www.facebook.com/doomdissension Updates from v1.2 (September 2020) ======================== - All maps re-textured. No original Doom 2 textures remain in the WAD. - All maps re-scripted to improve performance. - All maps re-lit with dynamic lighting. - Maps 3, 6, 8, 9 and 10 have new areas to explore. - Map 7 completely rebuilt from scratch. - New ANIMDEFS lump to improve performance. - Cutscenes. - Remixed and remastered original music soundtrack. - Various glitch and bug fixes. Edited October 1, 2021 by Doom-X-Machina 15 Share this post Link to post
Doom-X-Machina Posted October 1, 2021 RELEASED: https://www.mediafire.com/file/cfddbsp44uowj6l/DISSENSION_v1.3_Remaster.rar/file 0 Share this post Link to post
NikkoDikko Posted October 1, 2021 (edited) This looks great, definitely gonna give this a go. EDIT: Played through to map3 and enjoying it so far. The levels look really pretty and I had a blast playing through them, although my framerates dropped a lot in some areas but still pretty great stuff. Edited October 1, 2021 by NikkoDikko 1 Share this post Link to post
Mangudai Posted October 1, 2021 How are you supposed to use Brutal doom together with this? Do you drag and drop an archive containing both files on gzdoom exe? 1 Share this post Link to post
Doom-X-Machina Posted October 1, 2021 2 hours ago, Mangudai said: How are you supposed to use Brutal doom together with this? Do you drag and drop an archive containing both files on gzdoom exe? Yeah, if you drag both this and the Brutal Doom pk3 and drop on the GZ executable it should load everything you need. I use ZDL so I've got Brutal Doom and my mods all preloaded in a list before I boot. 0 Share this post Link to post
Doom-X-Machina Posted October 1, 2021 10 hours ago, NikkoDikko said: This looks great, definitely gonna give this a go. EDIT: Played through to map3 and enjoying it so far. The levels look really pretty and I had a blast playing through them, although my framerates dropped a lot in some areas but still pretty great stuff. Yeah there's some FPS drops in places, not as bad as they were in the previous version. Really tried to cut that down to a minimum. It's still not perfect but after working on it since February 2019... I'm not sure what else I can do lol But thankyou for the feedback, I'm glad you're enjoying it :) 1 Share this post Link to post
Martinoz Posted June 9, 2023 Haven't done an almost 3 hour long video for a lot of time 3 Share this post Link to post
Doom-X-Machina Posted June 10, 2023 19 hours ago, Martinoz said: Haven't done an almost 3 hour long video for a lot of time Thankyou so much for this!!! I honestly thought my WAD had gone unnoticed and forgotten a long time ago... this has really spurred me on to complete Dissension II. I hope you enjoyed playing it :) I enjoyed making it. It's a bit of a trip-out to see someone else playing through with their own mods and alterations and getting down with something you've created :) <3 3 Share this post Link to post
Meyland12 Posted June 13, 2023 (edited) Hello. I played this wad and i really enjoyed it. It always nice to see cool GZDoom wads like this. 😊 Special effects are great, cutscenes are really well made and maps are awesome. One thing i didn't enjoyed tho Spoiler is endless spawm of flying demons like cacos in map06 (that room with red hellish teleport) but overall this mappack is awesome. 😉 1 Share this post Link to post
Doom-X-Machina Posted July 15, 2023 On 6/13/2023 at 8:05 PM, Meyland12 said: Hello. I played this wad and i really enjoyed it. It always nice to see cool GZDoom wads like this. 😊 Special effects are great, cutscenes are really well made and maps are awesome. One thing i didn't enjoyed tho Hide contents is endless spawm of flying demons like cacos in map06 (that room with red hellish teleport) but overall this mappack is awesome. 😉 Awesome :) Thankyou for the feedback. Glad you enjoyed playing it... That room in map06... if you press the switch that closes the rift gate it stops the endless spawning demons from entering ;) 1 Share this post Link to post
Meyland12 Posted July 15, 2023 (edited) about that room good to know but fact that i was playing this map pack with project brutally didn't made this easier. Unfortually in brutal doom like mods game usually lags when tons of monsters are around but that fault of mod, not map itself. P.S: I will understand about that switch next time. 1 Share this post Link to post
Dynamo Posted August 12, 2023 Glad to hear you're still planning to work on Dissension II! This was a neat mod that fell under the radar when it first released but definitely nice to see GZ mapsets like this. 1 Share this post Link to post
Firedust Posted August 13, 2023 Beat the first map and this is giving me major winter's fury vibes! Impeccable lighting and detailing. Can't wait to play the rest. 1 Share this post Link to post
Firedust Posted August 26, 2023 It seems it's impossible to get 100% kills in map 6. There are two monsters in tanks that never die. 0 Share this post Link to post
Doom-X-Machina Posted September 1, 2023 On 8/27/2023 at 1:24 AM, Firedust said: It seems it's impossible to get 100% kills in map 6. There are two monsters in tanks that never die. They're killed via script when the final elevator switch is flicked. If you've killed everything else, you'll get 100% kills. 0 Share this post Link to post
Firedust Posted September 1, 2023 2 hours ago, Doom-X-Machina said: They're killed via script when the final elevator switch is flicked. If you've killed everything else, you'll get 100% kills. Okay, for whatever reason the script didn't work for me. I even tried the killmonsters command, and that didn't work either. FYI this only happens in this particular level. Also, another thing - in the mars reactor core level, when use the yellow key to blow up the core, I die in the explosion and there doesn't seem to be any way out of it because a cutscene triggers. 0 Share this post Link to post
Wardriver Posted December 12, 2023 hey, i just played this after i read about dissension in the cacowards from 2 days ago https://www.doomworld.com/cacowards/2023/special/ i wanted to say you did a really good job with the atmosphere, i have not seen too many wads that did it this well. and now here i am reading you are also planning on a sequel. really looking forward to that! but first i must complete the last maps of this :-) 1 Share this post Link to post
Doom-X-Machina Posted December 12, 2023 41 minutes ago, Wardriver said: hey, i just played this after i read about dissension in the cacowards from 2 days ago https://www.doomworld.com/cacowards/2023/special/ i wanted to say you did a really good job with the atmosphere, i have not seen too many wads that did it this well. and now here i am reading you are also planning on a sequel. really looking forward to that! but first i must complete the last maps of this :-) <3 OMG I didn't even realise I got a mention until you commented... wow! I am truly humbled... thankyou to you and everyone else who have had a play with it. i honestly thought it totally flew under the radar a long time ago... and yes the megawad sequel is definitely 100% in the works :D 1 Share this post Link to post