Maribo Posted August 2, 2023 (edited)  For people with freaky, violent eyes.   I CANT GIVE YOU ANY THING is a set of 29 MBF21 speedmaps, mostly by me, primarily themed around usage of monocolor textures, HOMs, "ugly/distracting/disorienting" textures like FIREBLU, visual disorientation, perception fuckery, etc. All of my maps were made within ~30 minutes to 2 hours each, with the guest maps being more variable (4-6 hours in some cases). Gameplay-wise, maps are mostly slaughter-y, with some of them on the side of macroslaughter and others being much more compact. Inspirations for my maps vary wildly, but mostly take from music and other art that I like outside of Doom. These maps were made for and tested in DSDA-Doom (currently v0.26.2), with software rendering mode. You can play these maps in OpenGL rendering mode, but there are cases where intended HOMs will simply not render, so YMMV.  There are no difficulty settings, though you are welcome to IDDQD, IDCLIP, IDCLEVXX, and TNTEM as you wish.  Demo thread on Doomworld // DSDA page  Screenshots: Spoiler         Map List: Spoiler Episodes defined by UMAPINFO.  E1: Violent Eyes -------------------------------- MAP01: Her Empty, Violent Eyes MAP02: I Can't Promise That  E2: Goth Girl -------------------------------- MAP03: Goth Girl Hair MAP04: Goth Girl Eyes MAP05: Goth Girl Shoulders MAP06: Goth Girl Breasts MAP07: Goth Girl Hands MAP08: Goth Girl Butt MAP09: Goth Girl Thighs MAP10: Goth Girl Soles MAP11: Goth Girl // @dashiefrickintyan and Maribo  E3: Envelope --------------------------------- MAP12: THE FIRE THIS TIME MAP13: SHE&SHE&YOU&I  E4: Carved Heart --------------------------------- MAP14: Below The Salt MAP15: Big Hearts Come Later MAP16: I'm Not Much One For Love MAP17: Always Got Her Head in The Clouds MAP18: Everyone Asked About You  E5: Valentine Card --------------------------------- MAP31: Demons Sing Love Songs MAP32: Prism // @Nefelibeta MAP33: Peck // @El Inferno MAP34: Eyes Like Crystal Daggers // @Phoenyx MAP35: Goth Girl Nuts // @Spendoragon MAP36: Goth Girl OTEX Beer // @Petyan MAP37: As Her Love Fades // @Meowgi MAP38: dramaqueen // by dashiefrickintyan MAP39: Daddy Forgot to Finish Coding Eyeballs // dashiefrickintyan MAP40: everything in its right place // @msx2plus MAP41: Lost Inside Her Eyes  Music + Other Audio Credits: Spoiler Titlescreen: "Ruby Princess" by @baja blast rd. Intermission: "bitelet1" by rd Cast Call: "Premonition" from Xenogears Intertext screens: "D_GITS" = Background music from Ghost in the Shell, sequenced by Fegg "D_DREAMY" = "dreamystuffagain" by rd "D_E2M4" = E2M4 from Heretic "D_OCT17" = "oct17_re.mid" by @Ribbiks "D_CHILL" = "Chill and Rigor" from Nine Hours, Nine Persons, Nine Doors "D_AGAIN" = "DDT Rides Again" by Metabolist "D_ISAAC" = "Apostate" from The Binding of Isaac, sequenced by Ribbiks "D_SHORE" = "Dream Shore 3 Epilogue" from Radical Dreamers MAP01: "Up" by @msx2plus MAP02: "The Mucus Flow" by B.P.R.D. // remixed by msx2plus MAP03: "Abyss" by DJ Taka // sequenced by Ribbiks MAP04: "Sylph" from Tales of Phantasia MAP05: "subTerra.mid" by Ribbiks MAP06: "At Sea" by rd MAP07: "Amethyst Princess" by rd MAP08: "L1_var.mid" from Corridor 7: Alien Invasion // edited by @knifeworld MAP09: "duckmusic.mid" by Ribbiks MAP10: "spicecave.mid" by Ribbiks MAP11: "Forest of Cutting Shadows" from Chrono Cross // sequenced by Stacy Anne Christiansen MAP12: "olfsnu.mid" by @yakfak MAP13: "ait.mid" by Ribbiks MAP14: "depths.mid" by Ribbiks MAP15: "Ambient/Djent" by ninja.kitty // arranged by Ribbiks MAP16: "Schala's Theme" from Chrono Trigger MAP17: "Chrono Corridor" from Chrono Trigger // sequenced by Masashi Ito MAP18: "SubTerra Remix" by Ribbiks MAP31: "Bloody Tears" from Castlevania Legends // sequenced by Tom Kim MAP32: "The Cold Calls My Name" by mirrorimage MAP33: None, due to copyright concerns. Intended soundtrack is "The Amensal Rise" by Omnerod MAP34: "Bonetide" by @Phoenyx MAP35: "Scootin’ Through Clocktowers Beneath the Sea" from A Hat in Time MAP36: "The Far Side of the Moon" by ZUN // sequenced by ryoya1295 MAP37: "Grove" by B.P.R.D. MAP38: "Meditation" by ArchAngel MAP39: "Orbital Ghost Ox" by Defilus MAP40: "Everything in Its Right Place" a cover the Radiohead song by msx2plus MAP41: "Journey from a Jar to the Sky" by mudeth from The Binding of Isaac: Antibirth Plasma Firing Sound: taken from Sunlust Player Sounds: taken from Diablo II // rebalanced by Phoenyx  Alternate sound WADs: msx2plus  Graphics Credits: Spoiler Titlepic - Untitled (aka "Anything" / "I CANT GIVE YOU ANY THING") by Adam McEwen // edited by Maribo Interpic - Art related to "Easy Lee / Dexter" by Ricardo Villalobos // edited by Maribo Status Bar: taken from Stardate 20X7 // widescreen version by @Chainie // number edits and other small tweaks by Maribo Status Bar Face Replacements: @dashiefrickintyan (you can find a full sheet in her thread over here.) Skull Key Sprite Replacements: dashiefrickintyan Radiation Suit Sprite Replacement: dashiefrickintyan Color palette: red ranges (16-47 // 176-191) taken from Sunlust, other modifications by Maribo Monster + Weapon Sprites: Many taken from Sunlust, other edits by Maribo Invulnerability Palette: @Petyan Pause Screen Graphic: Petya FIREPUR textures: Petya BUTPURF and BUTPULF flats: edited and repaletted emoji from the HellForge MAP35 Sky: original by Muumi // edited by @Spendoragon MAP40 Sky: msx2plus  Most text-related graphic replacements made with: Eevee's text generator:https://c.eev.ee/doom-text-generator/ and tweaked by Maribo & others  THANKS: Spoiler @msx2plus - consultation for some stuff that didn't end up making it into the wad // being a willing guinea pigXyzzy - thank you for the lagless infinite BFG setup, editing questions, and the demos@Spendoragon - 1badwad textures, editing questions, ANIMATED lump help@xvertigox - DIY textures@Petyan - editing questions, playtesting@Master Medi - editing questions, playtesting, DSDAPREF lump@Meowgi - editing questions, playtesting, translucency dehacked@TheLoneliness - editing questions@Rayziik - editing questions@Ravendesk - playtesting@dashiefrickintyan - playtesting@Nefelibeta - playtesting@Phoenyx - playtesting@Billa - playtesting@raddicted - playtesting@Jizzwardo - music suggestions  Everyone who streamed the WAD or sent gameplay footage after official release <3  Map list & Credits are also included as lumps within the WAD.  Known issues: Spoiler Map07 has poor performance on some setups. Consider lowering your resolution.  Download: idgames  QOL Patch: Courtesy of @Firebert - here Details in the readme.txt + this post  Old versions: Spoiler icgya-rc1.zip icgya-rc0-5.zip icgya-rc0.zip  Changelog(s): Spoiler RC1 to Final + 2 maps // Map40 by msx2plus, Map41 by Maribo Completely filled out UMAPINFO details for an incoming 0.27 DSDA-Doom feature   RC0.5 to RC1 Included 2 bonus sound replacement wads by msx2plus. Give them a try, I think you'll find them to really be something.  Replaced DSPLPAIN with another audio bit from Diablo 2 MAP01 - Double up lines around SSG to prevent linedef skip MAP06 - Tweaked size of exit doors. Removed 3 rows of revenants from each end of the hallway - should make the map a bit more consistent. Might need another player buff as well. MAP07 - Tweaked size of exit door. MAP08 - Hopefully made the rev closets more consistent in how fast they teleport // hopefully made it harder to linedef skip the mega trigger MAP09 - Tweaked exit door size. MAP11 - Tweaked exit door size. All monsters in previous version of the map are now only present in multiplayer. This choice was largely made due to the performance issues that the map has in its current state, and it would require a lot of work with staggering monster wake-up timings to make it more stable. You can access the monster-filled version of the map via -coop_spawns or -solo-net, depending on which your port uses. MAP15 - Change W1 teleports to monster only, double up linedefs to account for weird player movement. MAP37 - Added mapper signature   RC0 to RC0.5: +2 maps // MAP38 and MAP39, both by dashie Added co-op starts to maps missing them + cloned infinite BFG setups. These are untested so it's possible that they may be unplayable through magnified lag or bad voodoo setups. MAP12 - removed the stuck Revenants, which were not intentional + reduced map size to not be annoying as hell when building nodes MAP17 - fixed wrong flats on teleport sectors MAP31 - removed leftover infinite radsuit setup from previous iteration MAP35 - fixed CWILV fonts Edited October 7, 2023 by Maribo : rc0 -> rc0.5 -> rc1 -> final -> idgames -> qol patches 101 Share this post Link to post
LadyMistDragon Posted August 2, 2023 (edited) "E2: Goth Girl" Â Oh fuck it, guess I need to play some of this :P) 3 Share this post Link to post
msx2plus Posted August 2, 2023 i wanna leave one of those in-joke "finally a good wad" posts that people tend to make when they're in on a CrAzY PrOjEcT like this, but i'll leave a real one instead: Â evil experience across the board, completely inaccessible and unflinching. most maps are singularly invested in the death of the player. this is for a very specific kind of person, and that kind of person will like this a lot!!!!!!!!!!!!!!! 8 Share this post Link to post
Arrowhead Posted August 2, 2023 Looks damn cool. Â I've been wanting more purple in Doom ever since I played Violence. Â Congrats on your release! 2 Share this post Link to post
Meowgi Posted August 2, 2023 (edited) 2023 is the year of "mood mapping" and this wad is the centerpiece of the Louvre. This wad offers a unique experience you will not find anywhere else, so I suggest everyone give it a shot. 6 Share this post Link to post
ProfBloom Posted August 2, 2023 I was sold from the screenshots but my jaw dropped during the first map. Awesome stuff. 1 Share this post Link to post
knifeworld Posted August 2, 2023 Was wondering if I'd see this appear on DW. Looks amazing! Also, I can't believe one of the first things I did with a MIDI file is paired with a map called Goth Girl Butt, though I'm not complaining! I just found out it was called L1_var.mid in the original. The guy I found the rips from just matched the files with the level names apparently. https://www.karlsitretro.com/game-midi-dos-c/ Â 2 Share this post Link to post
TJG1289 Posted August 2, 2023 2 hours ago, pavera said:  holy fuck    This legitimately is the coolest Doom screenshot I have ever seen 1 Share this post Link to post
knifeworld Posted August 2, 2023 Up to the start of map 4, but sadly I should really get some sleep at this hour. The first map has to be the most incredible experience I've had playing doom for quite a while! Â Spoiler is there anything else to press/find in map 2 after you find the eyes? Awesome map in either case! Map 3 probably has the most skeletons I ever saw in a map, super relaxing/meditative. 2 Share this post Link to post
Catpho Posted August 2, 2023 (edited) Hello, I played the video game.MAP01 (Vid Part 1, Part 2, Part 3, Part 4, Part 5)  Spoiler For some reason, I was under the impression that I wasn't able to leave the box when the pinky/HK/rev/cyb/cyb-with-wings phase started, so I don't know if you even want to watch the first 4 parts of my "playthroughs", which just consists of me stepping on 100 rakes wondering how the scenario was survivable at that point. I already had a hunch that those pinkies are the weakest link that will allow me to escape, but since I brushed away the idea that I could escape the box for a long time it took a while, until I got tired of banging my head against the wall. Still, I'm guessing the blink-and-you-miss-it nature of the solution is the whole point of the opening puzzle, and once that was out of the way I recognized the rest of the patterns much easier, which are some really clever tests to see how much space I can carve. I imagine it would be fun to try and max this, but speedrunning joys have thus far eluded me — I'll settle with solving the map for now.  Very austere aesthetic. Not unheralded, but not exactly super common either (maybe I just don't play enough D5DA). It strips the world down to a blank canvas where the very movement of the monsters is the visual detail, give or take that weird white ceiling on top that I'm neutral on. Very intrigued to see how this is developed in the rest of the mapset.  2 Share this post Link to post
Phoenyx Posted August 2, 2023 Amazing set! So glad I got to map and compose for it! Â Congrats on the release <3 2 Share this post Link to post
Maribo Posted August 2, 2023 6 hours ago, knifeworld said: Also, I can't believe one of the first things I did with a MIDI file is paired with a map called Goth Girl Butt, though I'm not complaining! I just found out it was called L1_var.mid in the original. The guy I found the rips from just matched the files with the level names apparently. https://www.karlsitretro.com/game-midi-dos-c/ It was actually a pain in the butt (lol) to find a midi that fit the map due to how short it is, but this one kind of just clicked into place. Fixed in credits for RC1, thanks. Â @knifeworld re: Map02 Spoiler It's just an exit-less stopper map. The corridor is about as long as I could make it in UDB without the player being able to walk through walls and at one point I considered making it significantly longer with silent teleporters, but made it a mood piece in the end. Â Â @Catpho re: Map01 Spoiler I'll check these videos out after work later, thanks for posting. Map01 is very player-hostile and has a specific solution in mind (you're right on with forcing your way through the pinkies :) ). It was originally the only full map in the WAD (along with Map02), but the project slowly ballooned to where it is now because of my growing interest in learning to do more complex mapping things than simply "making a map and adding a midi". The ceiling being visible was actually unintentional, but I decided to keep it that way because I really liked the way it frames against the HOMs and the rest of the map, and Nefelibeta agreed when they played one of the rough first versions. Thanks for playing. Â 2 Share this post Link to post
Egg Boy Posted August 2, 2023 looks really awesome and probably too hard for me 4 Share this post Link to post
Sneezy McGlassFace Posted August 2, 2023 10 hours ago, Maribo said: you are welcome to IDDQD, IDCLIP, IDCLEVXX, and TNTEM as you wish. Now that's an offer you don't see every day. Screenshots look awesome. Let's see if i manage to kill anything 1 Share this post Link to post
NoisyVelvet Posted August 2, 2023 (edited) 18 hours ago, msx2plus said: this is for a very specific kind of person, and that kind of person will like this a lot!!!!!!!!!!!!!!! I'll say. Maribo content in general tends to interact with my schizoid brain in quite a few interesting ways... I'll leave it at that.  19 hours ago, Maribo said: There are no difficulty settings, though you are welcome to IDDQD, IDCLIP, IDCLEVXX, and TNTEM as you wish. I think some of the exits break with TNTEM and NoMo (did an IDDQD playthrough and a nomo playthrough on xbox controller). Nevermind. I typed -complevel 15 somehow at some point and messed up some of the boot-ups. Me dum   edit: apparently 'schizoid' also has a distinct semi-formal definition too, one that also hits close to home even if at least in a figurative sense... But also we clearly need to nuke the English language. Edited August 2, 2023 by NoisyVelvet 2 Share this post Link to post
LadyMistDragon Posted August 2, 2023 (edited) Omg.....there were actually a couple of moments that would've brought me to tears were I inclined to crying at all, but unfortunately, I'm almost completely unable to cry these days. Although admittedly half of that was the music choices (Zeal's Palace from Chrono Trigger is just so hella profound, I just can't) melding with the rather unusual palette. My favorite color is purple though, so that may be part of it. Granted, I'm not what you'd call inclined towards the "overwhelming odds" style of gameplay but this was just extremely entrancing. This gets my highest and most grateful recommendation. Â PS: Actually, I guess one could call me schizoid, though its probably around 85 percent an act since its not really unpredictable to those that know me well and there's always a clear reason in my mind. Â Â Â Â Edited August 2, 2023 by LadyMistDragon 2 Share this post Link to post
KeaganDunn Posted August 2, 2023 The different episodes for each difficulty surprised me especially. What's possible in MBF21 is blowing me away. Â My eyes.......are satisfied. Disorienting, mystifying, and beautiful in every way, Mari. <3 1 Share this post Link to post
Maribo Posted August 2, 2023 49 minutes ago, KeaganDunn said: The different episodes for each difficulty surprised me especially. What's possible in MBF21 is blowing me away. These are actually UMAPINFO episode definitions (which I totally forgot to note in the OP because I am silly). Green Goddess by Grain of Salt is a WAD that actually DOES use difficulty settings to denote different episodes, and it is fascinating (though sadly unfinished). And thanks. <3 3 Share this post Link to post
Bank Posted August 3, 2023 so sick, can't wait to figure all these out 1 Share this post Link to post
Peccatum Mihzamiz Posted August 3, 2023 Thank you for making and sharing this! Very happy with all these mbf21 and UDMF wads that have been released this year, that are pushing the envelope or just 'doing stuff because they can'. This one's a real sensory overflowing thing (for me personally) at times and I'm all for it! 1 Share this post Link to post
lubba127 Posted August 3, 2023 that was a weird experience. not too friendly either. not for me, but I appreciate the artsy feel of it. 1 Share this post Link to post
Maribo Posted August 4, 2023 Hi, thanks for the videos/streams, feedback, statements of surprise, expressions of interest/disinterest, and all shades of other reactions. It seems like people have been liking this a lot more than I initially expected when I was making it (Nefelibeta's map especially looks like people love it, and I'll say that it absolutely blew me away when they showed it to me), which is really nice to see. Â I've updated the WAD and moved the RC0 version to an external file host. There will probably be 2 or 3 more maps depending on how things shake out. Anyway, changelog below and can also be found in the OP. Feel free to prod me if you notice anything broke, I did a lot of voodoo closet cloning and tweaking to set up basic co-op support and while I ran through the WAD to at least make sure the Player 1 starts are fine, it's entirely possible that one of the infinite BFG voodoos got accidentally screwed and I didn't notice, or Players 2-4 might be stuck in voodoo closets themselves. Â Changelog: Spoiler +2 maps // MAP38 and MAP39, both by dashie Added co-op starts to maps missing them + cloned infinite BFG setups. These are untested so it's possible that they may be unplayable through magnified lag or bad voodoo setups. MAP12 - removed the stuck Revenants, which were not intentional + reduced map size to not be annoying as hell when building nodes MAP17 - fixed wrong flats on teleport sectors MAP31 - removed leftover infinite radsuit setup from previous iteration MAP35 - fixed CWILV fonts 8 Share this post Link to post