KeaganDunn Posted June 10, 2023 (edited) If ever there wasn't enough love for the color purple. Made by Keagan Dunn & @RiviTheWarlock This is a collaborative set of 13 Boom-compatible (-cl9) levels made from and inspired by Stardate 20x7. Proto-slaughter, tight skirmishes, casual combat, and various puzzlery await, all splotched with purple for the eyes to feast on. This is a mix of short void vignettes and extensive gothic/cavernous menageries, so maybe there's something for everyone here.This set is comparable to late Sunlust, Fractured Worlds, and its very inspiration. Difficulty settings have been taken into account, and we've done our best to make HNTR/HMP enjoyable experiences while still being somewhat challenging. Full credits in "vs_credits" text file. Author commentary available in "vs_commentary" text file. PORTS TESTED IN: DSDA-Doom v0.19+ GZDoom v4.7+ TECHNICAL INFO: GAME: DOOM2.WAD MAPS: 01-13 SINGLE PLAYER: Designed for COOPERATIVE 2-4: Yes, but untested and likely not compatible DEATHMATCH: No DIFFICULTIES: Yes. PLEASE USE THEM. BASE: New from scratch BUILD TIME: One full year DOWNLOAD (FINAL): https://drive.google.com/file/d/1anhSJu9yDfzOwZx1KsAKxO8tLMFsnDti/view?usp=sharing https://mega.nz/file/unpVzR4T#yxP0BJ-r-RsSy1RIb02ZlW9pr6zWdfoENm7D052FcZQ KNOWN PLAYERS (Last updated 7/23/23. Thank you all, seriously.) UV - @Maribo, @ryiron, @Insane_Gazebo, @Vile, @nobleflame, @Vytaan, @knifeworld HMP - @Jimmy, @AdNauseam HNTR - @The Final Event, @LadyMistDragon, @Bozzy ORIGINAL SOUNDTRACK AVAILABLE FOR PURCHASE: https://keagandunn.bandcamp.com/album/violetshift-ost FULL SOUNDTRACK: https://www.youtube.com/watch?v=i9sLxv710sE VERSION PATCH NOTES: Spoiler v1 - Release v2 - A number of small visual fixes - Progression in MAP13 slightly improved (but remember, it's still meant to be confusing) - 4 cybers were present in the BSK fight of MAP02, but only on Easy lmao. Sorry to HNTR players - Slight changes to lower difficulties across all maps, including some puzzles. (Math problem in MAP05 is now easier on HMP, and so is the torch ordeal. MAP13 nerfs some secrets on HMP as well.) v3 - A number of small visual fixes and balancing (mostly for HMP) across the entire set - Visual fixes in MAP06 - Nerfed secret fight in MAP08 - Fixed potential softlock in MAP10 - Added something new... - Some other stuff v4 - Fixed a softlock here and there - Difficulty balancing in MAP06 and MAP09 - Other minor changes v5 - Major changes to MAP12! Added a secret fight, removed a cheese strat in the rev hallway, and nerfed the finale - with a one-time teleporter, monster-blocking lines, and a softlock fix. Still tough as nails, but hopefully no more bullshit and can be completed reliably with enough practice. - Minor fixes to MAP13. - Fixed the Simon Says in MAP11 breaking if you step on a pad before pressing the switch. Also some visual fixes. v6 - Fixed the Simon Says game in MAP13. Hopefully it's all good now. RC1 Unused textures cleaned out, and only 9MB less? Wasn't worth it... - Some difficulty balancing and minor texture fixes in MAP01. - MAP13: Moved tele destination from PSK fight to prevent mancs and other big stuff from getting stuck - MAP13: BSK fight entrance pillars are now impassable to prevent attempts to hit switch. Also prevents a cheese strat that...isn't that much cheese and actively more detrimental than just doing the second phase normally. - MAP13: Suddenly there was some pillar in the BSK fight, half-blocking a megasphere. That's gone now. Edited August 14, 2023 by KeaganDunn : update to final 54 Share this post Link to post
netcurse2000 Posted June 10, 2023 It looks nice, but it looks like a very slaughterish... 0 Share this post Link to post
ryiron Posted June 10, 2023 These maps are good. You should play them. Here's a playthrough of one of my favourites from the set. 3 Share this post Link to post
LadyMistDragon Posted June 11, 2023 Here's my attempt. Love the color scheme though! Could lower difficulties have been better accounted for? Well, probably. 1 Share this post Link to post
TheDuckXD Posted June 11, 2023 This one is an absolute blast! I have not played through it in it's entirety yet but I definitely will. 1 Share this post Link to post
nobleflame Posted June 11, 2023 Only played a bit of the first level, but this is great stuff! I've been wanting a challenging boom wad for a while now and this nicely satisfies that feeling. Can you give an idea of how difficult it gets? How does it shape up next to Sunlust? 1 Share this post Link to post
KeaganDunn Posted June 11, 2023 (edited) 1 hour ago, nobleflame said: Only played a bit of the first level, but this is great stuff! I've been wanting a challenging boom wad for a while now and this nicely satisfies that feeling. Can you give an idea of how difficult it gets? How does it shape up next to Sunlust? Honestly I hate doing comparisons, since the gameplay in this set differs in style and difficulty throughout, despite being inspired by Ribbiks' works. Some people may struggle with our style, while others are very skilled or very familiar with it. The first half I say is comparable to Sunlust, and the easier parts of the latter half are probably similar to 20x7 and Haste. The hardest parts of this set, however, shape up next to Fractured Worlds and Magnolia on UV, which are known to be very difficult and almost niche - requiring a lot of skill and lateral thinking to figure out a setpiece. 2 Share this post Link to post
KeaganDunn Posted June 11, 2023 While I'm here, I have posted an EP of the original music I've written for this project! Available for purchase from Bandcamp here: https://keagandunn.bandcamp.com/album/violetshift-ost And here's the video of the full soundtrack, including all the MIDIs that were used. Thanks to Alexander Brandon, Jimmy, Velvetic, and Tristan Clark. https://www.youtube.com/watch?v=i9sLxv710sE Appreciate everyone taking the time to play this! It might be a little while before I roll out any updates though, but rest assured I'm keeping an eye on everything. 1 Share this post Link to post
nobleflame Posted June 11, 2023 1 hour ago, KeaganDunn said: Spoiler Honestly I hate doing comparisons, since the gameplay in this set differs in style and difficulty throughout, despite being inspired by Ribbiks' works. Some people may struggle with our style, while others are very skilled or very familiar with it. The first half I say is comparable to Sunlust, and the easier parts of the latter half are probably similar to 20x7 and Haste. The hardest parts of this set, however, shape up next to Fractured Worlds and Magnolia on UV, which are known to be very difficult and almost niche - requiring a lot of skill and lateral thinking to figure out a setpiece. ha, yeh I get you in terms of comparisons. I suppose my question was can I complete each level single seg UVMAX when I’ve done the same with Stardate 20x6 and Sunlust. I managed the first level of Fractured Worlds single seg UVMAX and could probably do the second with a lot of grinding, but the rest of the set is above my skill level. At any rate, I’m enjoying it and I like the fun, frenetic game play. Cheers! 1 Share this post Link to post
RiviTheWarlock Posted June 12, 2023 5 hours ago, nobleflame said: ha, yeh I get you in terms of comparisons. I suppose my question was can I complete each level single seg UVMAX when I’ve done the same with Stardate 20x6 and Sunlust. I managed the first level of Fractured Worlds single seg UVMAX and could probably do the second with a lot of grinding, but the rest of the set is above my skill level. At any rate, I’m enjoying it and I like the fun, frenetic game play. Cheers! My levels tend to be shorter, so those would be my choices to single segment. Otherwise, I feel as if a lot of the maps in this project will require practice to single segment on UV. 3 Share this post Link to post
BerserkerNoir Posted June 12, 2023 This looks lovely, yet very hard. And that Crab Nebula got my attention even if its in Violet/Blue colors. 1 Share this post Link to post
Bozzy Posted June 12, 2023 Man im in the minority but why are all the lovely purple map sets i find really hard and/or slaughter (I know theres some that arent like Violence but not many), might suck it up and play this but on HNTR like a coward lmao 1 Share this post Link to post
RiviTheWarlock Posted June 12, 2023 1 hour ago, Bozzy said: Man im in the minority but why are all the lovely purple map sets i find really hard and/or slaughter (I know theres some that arent like Violence but not many), might suck it up and play this but on HNTR like a coward lmao There's no shame in HNTR, it's there for a reason. Don't let all our effort on it go to waste! 5 Share this post Link to post
KeaganDunn Posted June 13, 2023 (edited) Updated Violetshift! Some critical changes, some minor. Huge thanks to @Vile's playthrough today! - A number of small visual fixes - Progression in MAP13 slightly improved (but remember, it's still meant to be confusing) - 4 cybers were present in the BSK fight of MAP02, but only on Easy lmao. Sorry to HNTR players - Slight changes to lower difficulties across all maps, including some puzzles. (Math problem in MAP05 is now easier on HMP, and so is the torch ordeal. Some secrets in MAP13 have been nerfed on HMP as well.) The Simon Says games in MAP11 and MAP13 have proven to break somehow, despite me testing the hell out of them. Would appreciate any help on finding the particulars, if anyone's willing to deconstruct the setup lmao. And yes, @Bozzy, no shame in playing on HNTR! It will be a great help if you do, actually - we do need more testing and opinions on how HNTR/HMP play out. We want to be sure HNTR is enjoyable through and through for the majority of players, but still offering a bit of challenge. Edited June 13, 2023 by KeaganDunn 0 Share this post Link to post
philcul Posted June 13, 2023 (edited) Would you mind giving a little hint on what to do in Map05? Even after getting the new version I still do not have slightest clue on what to do. Spoiler Well, I know that I can summon torches via the very prominent button in the middle and that they show me numbers but besides that and how to get the armor and health bonus I am totally stumped. EDIT: Okay, I found the shootable switch... Edited June 13, 2023 by AdNauseam 0 Share this post Link to post
KeaganDunn Posted June 15, 2023 (edited) Hey! If anyone's still having trouble with MAP05, the first intermission, I made a quick playthrough video, showcasing it on HNTR and UV. Keep in mind that the puzzles in this map are COMPLETELY OPTIONAL, and are only required for a UV-Max. 1 Share this post Link to post
TheShep Posted June 15, 2023 (edited) this is hawt. saw stx playing it the other day. downloaded! 1 Share this post Link to post
taviow Posted June 15, 2023 Do I play this IMMEDIATELY or do I wait for the final version? I suspect I won't be able to keep myself from trying this out. Looks incredible, congratulations! Looks like just the kind of thing I love. 1 Share this post Link to post
nobleflame Posted June 15, 2023 I just got to map 04. UVMAX (single segment) the first three - this map set doesn't fuck around. I'm really loving it. 1 Share this post Link to post
Vytaan Posted June 15, 2023 Thanks for creating this fun wad! I've started a playthrough of it today, planning to go through the whole thing: 4 Share this post Link to post
KeaganDunn Posted June 15, 2023 (edited) 1 hour ago, Vytaan said: Thanks for creating this fun wad! I've started a playthrough of it today, planning to go through the whole thing @Vytaan Thanks a bunch for this, and good luck! Excited to see how these practiced runs will play out, and what strategies you can find that we wouldn't have thought of. If you find any softlocks or broken stuff while practicing or doing runs, let me know! Be sure to keep up to date since we're still doing some testing and bugfixing with this. I'll be leaving my comments in the comment section of the video. 1 Share this post Link to post
Vytaan Posted June 15, 2023 (edited) 47 minutes ago, KeaganDunn said: @Vytaan Be sure to keep up to date since we're still doing some testing and bugfixing with this. That's a great point - I'll make sure to download v2 today. I did record MAP02 already with the old version, are there any significant changes? If needed I could rerecord it, but looking at the patch notes it should hopefully be fine. And thanks! I'll definitely let you know if I find anything. Edited June 15, 2023 by Vytaan 1 Share this post Link to post
MiracleWater Posted June 16, 2023 Had fun with this set--nice work. Would like to report a soft-lock in map 11: you can fall into the gap at top-right corner of sector 363 (next to the metal pillar with the purple torch on top) and can't escape. 1 Share this post Link to post
rita remton Posted June 16, 2023 from personal experience, maps from [keagan dunn] and [rivi the warlock] are definitely out of my league. but from the screenies, the maps in [violetshift] are absolutely gorgeous. perhaps one day i may achieve the level of skill to play them. so, downloading :) thanks for making and sharing the mapset! 1 Share this post Link to post
nobleflame Posted June 17, 2023 This set is great. I've UVMAXd (single seg) maps 1-7 now - I've just started map 8. It's definitely getting much harder. Not sure how much more I'll be able to do before I reach my skill ceiling and it becomes grindy. On quick thing - think I found a softlock in map 6 - once you've collected the grey (black?) skull key, if you don't open the lower door at the bottom of the stairs and then jump down into the library room from the upper gallery, you softlock yourself and can't continue with the map. You can go back to the starting area, but the library door will remain closed forever. Hope I'm explaining that clearly enough. 1 Share this post Link to post
nobleflame Posted June 17, 2023 So what's the strat for the secret BFG room with the three cybers in map 8? Don't die LMAO? 1 Share this post Link to post
KeaganDunn Posted June 18, 2023 1 hour ago, nobleflame said: So what's the strat for the secret BFG room with the three cybers in map 8? Don't die LMAO? You're not wrong, honestly. I have a pretty low success rate with it. 😅 I'll definitely nerf it a bit in the next update - replacing one of them with a green cyber oughta do it. If you can kill the one that teleports in front of the entrance as soon as possible, and *then* pick up the megasphere next to the entrance, you will have more of a fighting chance. 0 Share this post Link to post
Vytaan Posted June 18, 2023 23 minutes ago, KeaganDunn said: You're not wrong, honestly. I have a pretty low success rate with it. 😅 I'll definitely nerf it a bit in the next update - replacing one of them with a green cyber oughta do it. If you can kill the one that teleports in front of the entrance as soon as possible, and *then* pick up the megasphere next to the entrance, you will have more of a fighting chance. I also noticed you can grab the BFG without triggering the fight - that way you can prefire and kill the cyber in front of the entrance relatively quickly and consistently! 2 Share this post Link to post
Hebonky Posted June 18, 2023 I like purple, so this'll be easy and not at all challenging. 0 Share this post Link to post