raddicted Posted November 23, 2023 (edited) Happy Thanksgiving. I hope you like turkey. IWAD: Doom2 Runs on: MBF21-Supporting ports. Levels supported: UV Multiplayer: Yes Music: Map01 - vcxz, by Ribbiks Map02 - 11h044, from 11th Hour Title - All we are is Stardust, by cptazad Intermission - The Coming Storm, by cptazad New graphics: Yes Play time: ~40 Minutes Map format: MBF21 Maps: Map01, including an anti-Underhalls map. Bugs: None currently knownhttps://drive.google.com/file/d/1NhTUVBNXsIQn05nkx2UeZhfD3dIYCBbL/view?usp=sharing Edited November 23, 2023 by raddicted 33 Share this post Link to post
suzerduzer Posted November 23, 2023 You've come a long way from your first Thanksgiving map lol. Visually it's very striking with some tough as hell fights to boot. I really enjoyed this map, and I love its beguiling atmosphere. 5 Share this post Link to post
OverflowingMocha Posted November 23, 2023 Wow this looks insane just from the screenshots, I'll give it a try for sure! 2 Share this post Link to post
Zahid Posted November 23, 2023 it's design and Visuals are stunning...really awesome... can't say I like the gameplay very much as it's hard as hell... I played it on Prboom+ it works fine but couldn't finish it hope it will not break in later half 1 Share this post Link to post
alexwow Posted November 24, 2023 This map made my jaw drop from the second I booted it up. I love the texture and detailing work done in here.. (even if I suck too much to get too far in it, it was fun while it lasted) 0 Share this post Link to post
Maribo Posted December 17, 2023 Void rock and brick structures adorned with fall colors, stuffed with Thanksgiving food while moderately starving you of munitions. Reminiscent of some of Ribbiks' stuff from the last few years, namely thinking of the two main maps in Magnolia and maybe some of the looser offerings in 20X7, but warmer. Surprisingly appetizing and inviting after the hostile opening, though maybe some of that feeling is me getting used to your design at this point. Lot of enclosed slaughter set ups and a pesky centerpiece cyberdemon. I like it. A couple of small things: noticed a slime trail here, and this switch that starts the fight in that room is obnoxiously difficult to trigger, likely because of the close proximity of the linedefs in front of it. Casual playthrough, -dsdademo on v0.27.5, maybe 30 minutes-ish long. Kind of scatterbrained and distracted play from a day's fatigue, hopefully it's not too unwatchable though. - knaht-maribo.zip 1 Share this post Link to post