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raddicted

Full Refund [cl21]

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The .txt says it's Vanilla, OP says Boom, thread title MBF21

Which one is it really?

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37 minutes ago, s4f3s3x said:

The .txt says it's Vanilla, OP says Boom, thread title MBF21

Which one is it really?

mbf21 lol ill get that fixed

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Just bumping this thread because this really is a fantastic map. Super atmospheric, with fun slaughter-y combat! I had a blast exploring it and figuring out the best strategies to approach the challenge. I just wish it had difficulty settings implemented, as it is now it is just a bit too hard for me so I didn't manage to get through to the end, but I'll definitely replay it later on and try to finish it, though!

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FINALLY had the time to check this out. I wouldn't say the same about the recent release unfortunately (:

 

 

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My playthrough. loved the aesthetics. You really managed to make a unique looking map using stock textures. Quite difficult and tricky gameplay, but fun. I couldn't remember after getting all the keys where the exit was, but hey, at least I got 100% kills while searching for it. Definitely worth the bump, and deserves more attention.

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My randomizer chose this map to play for me, from my big document of wads that look good. It was out of order for the skill progression I am going for with what I post, but I grinded through it until I had a good enough strategy to do it saveless. More in depth analysis in the video description. Great map though, lookin forward to playing more

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Very interesting map indeed! A really mean and tricky start, but eventually i figured out things. Those sniping enemies destroy me. Visuals are fun, and with the help of yaktak's midi, fits the crazy and chaotic nature of the map very well. I think with enough practice this map can be very fun. 

 

Casual demo recorded with saves and loads on dsda doom.

refund_dash.zip

 

Some notes:

Spoiler
  • I did a strafe 50 to get the bfg early, not sure if this its intended.
  • There were some instances of inescapable pits without damaging floors, again, not sure if that's intended.
  • I wish there was a bit more of ammo, it may helped resisting the start of the map a bit more. Maybe for lower difficulties? 

Lastly, i notice a bleeding texture here.

doom00.png.be37f81d0953d8fb3b02b61975e1451c.png

 

Edit: Noticed you published this on May. I thought this was made recently, my bad!

Edited by dashlet

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