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dashlet

dashlet's box of maps 2 - tiny limit removing maps

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Bumped it down to HNTR after getting filtered by the Blue Skull fight in Map 01, and I feel like it was for the better. Your layout style is so good, it brings me back to a time where I was a kid discovering custom maps for the first time with Swim with the Whales. It's all very purposeful and charming, one of my favorite half hours of Doom for the year.

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Always love getting new dashlet maps, whether they're elaborate surreal journeys or little cute vignettes like these. Lovely aesthetics with punchy combat puzzles (and some light actual puzzling later).

Very sleepy HMP -dsdademos, v0.26.2: dbom2_maribo.zip

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I very much enjoyed this set. Very nice visuals and combat puzzles that has a certain speedmap feel to it accompanied by very fitting midis, great job! Played on HMP on DSDA-Doom. I liked most of the combat but really not a fan of the cryptic progression


Map05 on HMP, I think the ceiling on the east out of bounds closet was too low so the hell knight couldn't move and I couldn't hmp max it. Also I escaped the pit with the moving floors by getting onto the middle pillar then jumped out, didn't feel that was too consistent idk if theres another way to escape it or that's intended.

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@General Roasterock Glad to hear that the map bring you back some good memories! Also HNTR its the same as HMP. I usually never implement all different difficulties.

 

@Maribo As always, thank you for playing and recording really fun demos!

 

@besus Glad you liked the maps and the midi selection, which was quite carefully picked to establish a certain mood across the mapset! I already fixed the monster closet on map05, you were right, the hellknight was preventing everyone to teleport in. The way you escape the pit by platforming across the pillar its intentional. 

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