dashlet Posted September 26, 2023 (edited) - 7 maps - complevel 2 - designed for pistol start - tested with dsda doom - difficulty settings (HMP recommended for first playthrough) Info: dbom its a compilation of short speedmaps which don't necessary follow any formula, these are maps that i made on my free time when I'm bored. This time around the mapset its not filled with gimmicky stuff like its prequel, but be warned that some fights on UV are quite hard. For this entry, i decided to pick a cave/underground theme for most of these maps. Credits to @Lhyntel, @finnks13 and @Ribbiks for playtesting. Download: dashlet.neocities.org Edited October 6, 2023 by dashlet 22 Share this post Link to post
General Roasterock Posted September 27, 2023 Bumped it down to HNTR after getting filtered by the Blue Skull fight in Map 01, and I feel like it was for the better. Your layout style is so good, it brings me back to a time where I was a kid discovering custom maps for the first time with Swim with the Whales. It's all very purposeful and charming, one of my favorite half hours of Doom for the year. 1 Share this post Link to post
Cutman 999 Posted September 27, 2023 Let's see what you can do, if certain unreleased map is really good, i'm expecting some fun here as well! 1 Share this post Link to post
DankMetal Posted September 27, 2023 Wena dashlet, ahí pruebo tu wad apenas tenga tiempo 1 Share this post Link to post
Maribo Posted September 27, 2023 Always love getting new dashlet maps, whether they're elaborate surreal journeys or little cute vignettes like these. Lovely aesthetics with punchy combat puzzles (and some light actual puzzling later). Very sleepy HMP -dsdademos, v0.26.2: dbom2_maribo.zip 1 Share this post Link to post
DoomBerry Posted September 27, 2023 Has anyone actually beaten the blue key fight in map01 on UV? :-) 1 Share this post Link to post
besus Posted September 27, 2023 I very much enjoyed this set. Very nice visuals and combat puzzles that has a certain speedmap feel to it accompanied by very fitting midis, great job! Played on HMP on DSDA-Doom. I liked most of the combat but really not a fan of the cryptic progression Map05 on HMP, I think the ceiling on the east out of bounds closet was too low so the hell knight couldn't move and I couldn't hmp max it. Also I escaped the pit with the moving floors by getting onto the middle pillar then jumped out, didn't feel that was too consistent idk if theres another way to escape it or that's intended. 1 Share this post Link to post
suzerduzer Posted September 27, 2023 Very fun + relaxing set of maps, even though they kicked my ass on UV. Good work :) 1 Share this post Link to post
dashlet Posted September 28, 2023 @General Roasterock Glad to hear that the map bring you back some good memories! Also HNTR its the same as HMP. I usually never implement all different difficulties. @Maribo As always, thank you for playing and recording really fun demos! @besus Glad you liked the maps and the midi selection, which was quite carefully picked to establish a certain mood across the mapset! I already fixed the monster closet on map05, you were right, the hellknight was preventing everyone to teleport in. The way you escape the pit by platforming across the pillar its intentional. 2 Share this post Link to post
LadyMistDragon Posted September 28, 2023 Pretty niice! At least it retains engagement on HMP. Cool little twists on Map 04 and 06 by the way. 1 Share this post Link to post