lunchlunch Posted August 18, 2022 (edited) Hopscotch contains twenty mini-maps, each containing a short platforming/puzzle challenge. Maybe I'll make more maps at a later date but right now I'm all out of ideas and don't want to rehash any scenarios. MBF21 format, software rendering recommended.https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hopscotch Edited April 2, 2023 by lunchlunch 39 Share this post Link to post
Bri0che Posted August 18, 2022 I love platforming and puzzles ! I'm gonna go for it :) 1 Share this post Link to post
Ravendesk Posted August 19, 2022 Had fun with these, nice set. Maps 08 and 19 are my favorite. Some personal thoughts, not really complaining, just a few ideas maybe: Spoiler 1. Maybe give a player blue armor in map 08 so that the screen is not so red? You can damage the player to prevent him cheesing it by jumping in place the first time. 2. I would personally give a player 80 cells and not 160 in map 18 on UV but up to you of course. The map is so short, you can afford forcing player to two-shot I think :) 3. Playing map 19 and then map 20 made me kinda wish there was a map 19 version with an invisibility sphere to make it more chaotic. 1 Share this post Link to post
indigotyrian Posted August 19, 2022 This is pretty cool! I got up to 16 before calling it quits for now. Love seeing puzzle elements in Doom. 1 Share this post Link to post
Nefelibeta Posted August 19, 2022 That's pretty cool, kinda like platforming tutorial, even if there aren't that many platforming maps in it. :P Also lol at the last map, kinda reminds me of wormwood EU? Well might be my memory messing with me. Kinda wish later 10 maps have a different midi though. 2 Share this post Link to post
LadyMistDragon Posted August 19, 2022 There was probably too much rote jumping in the middle. But some of the puzzles were serious head-scratchers. Although the last map's monster count more made me laugh. 1 Share this post Link to post
lunchlunch Posted August 19, 2022 (edited) Thanks everybody Ravendesk Not quite sure what you mean by jumping in place. I know you're interested in demos so I don't think you mean literally enabling jump. Edited February 12, 2023 by lunchlunch 2 Share this post Link to post
Ravendesk Posted August 19, 2022 5 minutes ago, lunchlunch said: Thanks everybody @Ravendesk Not quite sure what you mean by jumping in place. I know you're interested in demos so I don't think you mean literally enabling jump. I meant that with blue armor you can get zapped and shoot a switch while staying on the initial platform and then get zapped the second time to actually avj to the teleporter. So to avoid that and still add blue armor you can either damage the player or make the barrier to the exit open on a timer and then close again, so the player is forced to shoot a switch while flying over to the teleporter. But if the heavy red screen is completely intended experience then of course it all doesn't matter :) 1 Share this post Link to post
TheShep Posted April 2, 2023 On 3/31/2023 at 1:05 PM, lunchlunch said: Now on idgames maybe add a direct link to the OP post? i found it easy enough searching idgames, but ya know. looks good though! 1 Share this post Link to post
msx2plus Posted April 5, 2023 how did i miss this! thanks for using my midi for such a fun project. i love doom platforming so this is very up my alley. 9, 13, 14, and 19 are my favorites. 1 Share this post Link to post