IlyaPashchenko Posted October 25, 2023 (edited) Hi! This is my first megawad. Enjoy! =========================================================================== Title : WARRIOR Filename : warrior.WAD Advanced engine needed : Yes (vanilla Doom often crushed with VPO; levels tested with Doom95 under Windows 7/10) Primary purpose : Single play ONLY (no start points for players 2-4) Author : Ilya N. Pashchenko Email Address : pashchenko.mail@gmail.com Misc. Author Info : Doom series fan Description : This is megawad (32 levels) with common story for all its levels. : You are the warrior who fights and passes all levels step by step, combat after combat. : Every next level starts where you've finished the previous. : : Read "The Story So Far" section below. It's useful before playing. Additional Credits to : Creators of Doom, Doom Builder and all who will play this wad =========================================================================== * Information * Game : DOOM2 Map # : Map 01-32 (including secret levels) Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Dehacked/BEX Patch : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : A lot of time... I was in no hurry Editor(s) used : Doom Builder 2.1.2 Known Bugs : Tell me, I'll fix May Not Run With : Because of limits, in many places of some levels vanilla Doom will crush with VPO (visiplane overflow) errors. So use more modern port (I play with Doom95). * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. * Where to get this WAD * If you read this text, you have this wad )) * The Story So Far * You are the warrior who has to find his way to victory fighting a lot of combats. Like the original Doom 2, your path will pass sequentially through three worlds - The World of Warriors, Your Own City, and The Hell. You will notice it when the sky changes. The titles of levels are (with short comments): THE WORLD OF WARRIORS: (This is a fantasy world where deserts, mountains and caves are combined with castles, technological stations and military training grounds). 01 - I WILL HUNT (Humanity has established its first outpost in this world, but something went wrong...) 02 - DUEL (Your fortress against the monster's fortress.) 03 - MUSEUM (All types of monsters are collected here, but you are the only visitor to this museum.) 04 - HELL HALL (That museum has a very unpleasant dungeon.) 05 - WALK-N-KILL (You are back on the surface, but the desert and mountains around are very inhospitable.) 06 - THE CUBE (Have you watched the famous science fiction movie "The Cube"? Now you find yourself in the role of its main character.) 07 - POLYGON (The most famous warriors fought at this military training ground. Now it's your turn.) 08 - THE CASTLE OF DEADS (The winner of the battle at the training ground will receive a visit to the castle of the dead inhabitants of this world, but you will not be able to rest here.) 09 - GREEBES (This strange location is full of giant mushrooms, and each of them is deadly dangerous.) 10 - DARK NRG (This high-tech station feeds this entire world with dark energy. Turn it off.) 11 - PANDEMONIA (This is the main fortress of the owners of this world, and only after defeating them all you can return home.) YOUR OWN CITY: (Return to the Earth is not a war finish...) 12 - LEAVE SPIDER ALIVE (Your hometown is also overrun by monsters - start cleaning it up and listen to the advice in the title...) 13 - PAIN CITY (The monorail station and technical buildings with monsters are not the most difficult thing here. What about the falling sky?) 14 - CYBERDEMON SYSTEMS (The "Cyberdyne Systems" helped to create the terminators. The "Cyberdemon Systems" produces its worst model - T-666. Stop this factory!) 15 - CHAINA TOWN (A lot of cyberdemons and ammo for chaingun only? Welcome to Chaina Town!) 16 - THE PLASMA HOTEL (Unlike the Plaza Hotel, your stay at this hotel will be unsuccessful if you do not have a plasma gun.) 17 - ROCKET LUNCHER (You flew away from the hotel, but a shot from a rocket launcher interrupted your flight. Grab more rockets and go have your bloody lunch.) 18 - HIDDEN YARDS (Your own city has districts that you should avoid visiting.) 19 - ARMY BASE (Will the walls of an old military base be able to withstand several waves of monster attacks?) 20 - SUBWAY (The threat to the city comes from underground - go to the subway to find its source.) THE HELL: (Hellish locations are where you find the source of invasion.) 21 - DIE HARD (You are in hell, and it is not so easy to get even to the gates of hell.) 22 - FIND YOUR WAY (There are two ways to go through the iron dungeons of hell - choose yours.) 23 - STYX (Until now, only dead souls crossed this river. That's why a living warrior is not welcome here.) 24 - DOUBLE TRIP (Like some level of the "Serious Sam: Second Encounter" game, this level is worth playing through twice.) 25 - VOLCANO (Having escaped from the hellish fortress, you will descend into the underworld, and then climb the volcano.) 26 - SEWERS (Hell is also a civilization, and it has waste. But poison and radiation are not the main dangers in the hellish sewers.) 27 - LOWER PALACE (You have reached the bottom of the Lower Hell Palace. Find the entrance to it and clear the hellish dungeons of monsters.) 28 - MIDDLE PALACE (The walls and floors of the Middle Hell Palace are red with blood. But with your visit there will bring more blood!) 29 - UPPER PALACE (The beauty of the Upper Hell Palace is no less than its danger. But not for you.) 30 - FINAL BATTLE (You have found the source of the hellish invasion - stop it by winning the final battle!) SECRET LEVELS: 31 - HIDDEN LABS (These laboratories study the characteristics and combat tactics of monsters. And in each room the experiments become more and more dangerous!) 32 - REACTOR (Stop the laboratories work - deprive them of energy by turning off the reactor.) Features of levels and useful notes: * You go through the levels sequentially - every next level starts where you've finished the previous. * Almost all levels contain all weapons and all monsters and all keys and the computer map (excluding some levels). * All levels include their titles inside - on the wall or on the floor (at the start place or in the secret area or somewhere else...) * You really can pass through all levels without cheat codes on UV difficulty. Even more, you can play any level starting with pistol only. It's real. Explore the places and think about your tactics. * Doom is not just running, but also thinking. Explore your environment, find secrets - it gives you more powerful weapon earlier. * Although the levels are large, saving and loading of game works everywhere. * If Yo Like This Wad * You can donate me any sum to PayPal ( pashchenko.mail@gmail.com ) Enjoy! Download >>> warrior.zip Edited November 11, 2023 by IlyaPashchenko : Formatted, fixed bugs 32 Share this post Link to post
RataUnderground Posted October 25, 2023 It's a pretty weird 01 map, I have to admit. 5 Share this post Link to post
kalensar Posted October 25, 2023 Oh HELL yeah! A Doom95 compat megawad clean out of nowhere? What an awesome day! 2 Share this post Link to post
IlyaPashchenko Posted October 25, 2023 6 minutes ago, kalensar said: Oh HELL yeah! A Doom95 compat megawad clean out of nowhere? What an awesome day! Thanks )) 0 Share this post Link to post
IlyaPashchenko Posted October 25, 2023 14 minutes ago, RataUnderground said: It's a pretty weird 01 map, I have to admit. Thanks, I'll see your playing )) 1 Share this post Link to post
Pechudin Posted October 25, 2023 That helicopter in the MAP 16 DAWWWW SOOO CUTE! 2 Share this post Link to post
Rudolph Posted October 25, 2023 (edited) Wow, that one came out of nowhere. A full megawad is quite ambitious for a first project! I shall play this with one with the .MID the way id did replacement soundrack! EDIT: In MAP01, to the east of the Spider Mastermind, there is a fake wall that I can go through, but there is nothing there except Demons waiting to get teleported in. Edited October 25, 2023 by Rudolph 4 Share this post Link to post
s4f3s3x Posted October 26, 2023 Played the first level with Chocolate Doom - seemed appropriate to do so. What the hell was that? Quite daring for an entry map, to say the least. I can already sense some strong '90s vibe (the "playable" ones) in this pack, intriguing. If I had to guess, this is something you had sitting in your PC and working on and off for the last, like, 20 years. That's what it feels like : ) Cool! 4 Share this post Link to post
Cutman 999 Posted October 26, 2023 (edited) Dude's mapping debut is a fucking megawad, made for doom95. Wild 4 Share this post Link to post
jmac Posted October 26, 2023 Awesome to see a new megawad come out of nowhere from a new member. I've only played the first map so far, and it was a very interesting start. I don't think I've played anything quite like it, and it's got me excited to see the rest of the wad. The only real issue I had was the cyberdemon guarding the red key. Unless I was missing something, the fight involved a ton of waiting. It was difficult to get the other monsters to infight with the cyberdemon, and I could only hit it with the plasma for brief periods of time while the platform was going down. So after I cleared out all of the other monsters, I spent a lot of time just standing around waiting for chances to shoot at it. That said, I was surprised by how much fun I had dealing with the archvile and its squadron of zombies. The encounter was tricky but didn't feel frustrating, and made for a pretty wild start to the wad. 2 Share this post Link to post
IlyaPashchenko Posted October 26, 2023 10 hours ago, Pechudin said: That helicopter in the MAP 16 DAWWWW SOOO CUTE! Thanks, I tried my best... almost )) 0 Share this post Link to post
IlyaPashchenko Posted October 26, 2023 21 hours ago, Rudolph said: Wow, that one came out of nowhere. A full megawad is quite ambitious for a first project! EDIT: In MAP01, to the east of the Spider Mastermind, there is a fake wall that I can go through, but there is nothing there except Demons waiting to get teleported in. Thanks, this is my 3rd project, but 1st I've decided to publish )) MAP01 - did you mean the fake wall after the lava river? When you pass it, you'll return back to the poison lake near the first building. Or what? 0 Share this post Link to post
Rudolph Posted October 26, 2023 (edited) Passing through it did not teleport me, I just find myself hitting an invisible wall. Only the demons were teleported away. 1 Share this post Link to post
galileo31dos01 Posted October 26, 2023 For some reason the shotgunner's small angry face in the last picture made me chuckle. How mad he looks that he can't start the train anymore. 3 Share this post Link to post
IlyaPashchenko Posted October 27, 2023 On 10/25/2023 at 11:25 PM, RataUnderground said: It's a pretty weird 01 map, I have to admit. Great battle, cool video! It's so nice when a player understands the author's ideas and implements them in gameplay. )) As for the fight with the Cyberdemon, you've been messing around with him for quite some time. )) There are at least three different tactics in this dungeon to make it faster. )) 0 Share this post Link to post
IlyaPashchenko Posted October 27, 2023 On 10/26/2023 at 3:05 AM, s4f3s3x said: Played the first level with Chocolate Doom - seemed appropriate to do so. What the hell was that? Quite daring for an entry map, to say the least. I can already sense some strong '90s vibe (the "playable" ones) in this pack, intriguing. If I had to guess, this is something you had sitting in your PC and working on and off for the last, like, 20 years. That's what it feels like : ) Cool! Thanks! Not 20 years, but some years )) It's not my business and even not my main hobby, so I took my time )) But I like it and now working with next wad. 1 Share this post Link to post
IlyaPashchenko Posted October 27, 2023 On 10/26/2023 at 3:05 AM, Cutman 999 said: Dude's mapping debut is a fucking megawad, made for doom95. Wild Thanks! 0 Share this post Link to post
IlyaPashchenko Posted October 27, 2023 13 hours ago, Rudolph said: Passing through it did not teleport me, I just find myself hitting an invisible wall. Only the demons were teleported away. Understood you. You're right, nothing to do there )) It's just demon's home. Beacuse of the difference between floors is 24 units, you can pass there, but it's just small cave. It has teleport for monsters only. You can go into and out by legs )) 0 Share this post Link to post
IlyaPashchenko Posted October 27, 2023 On 10/25/2023 at 11:25 PM, RataUnderground said: It's a pretty weird 01 map, I have to admit. By the way, you've missed some pretty secrets )) If you had found it, you would have more powerful weapons sooner. 0 Share this post Link to post
IlyaPashchenko Posted October 27, 2023 On 10/26/2023 at 5:59 AM, jmac said: Awesome to see a new megawad come out of nowhere from a new member. I've only played the first map so far, and it was a very interesting start. I don't think I've played anything quite like it, and it's got me excited to see the rest of the wad. The only real issue I had was the cyberdemon guarding the red key. Unless I was missing something, the fight involved a ton of waiting. It was difficult to get the other monsters to infight with the cyberdemon, and I could only hit it with the plasma for brief periods of time while the platform was going down. So after I cleared out all of the other monsters, I spent a lot of time just standing around waiting for chances to shoot at it. That said, I was surprised by how much fun I had dealing with the archvile and its squadron of zombies. The encounter was tricky but didn't feel frustrating, and made for a pretty wild start to the wad. Thank you very much! As I said before, it’s very nice when the author’s ideas are appreciated and understood by the player. As for Archvile - yes, it's a trick to create tension in the game from the very beginning. )) It seems that your enemies are simple - only people, but you kill them, and they are respawn again and again until you get tired of killing. )) On the other hand, the more you kill them, the more weapons and ammunition you can then collect on these stairs. As for the fight with the Cyberdemon, I wrote above that there are at least three different tactics. I will not reveal them here so that other players don't lose interest too. I will only note, that here (and in many other places of this and other levels of this megawad also), you should actively use “friendly fire” (or monster infighting). Or pay attention to the 4 Invulnerability powerups )) Thank you, I hope you enjoy the next levels too, and this whole story. 0 Share this post Link to post
IlyaPashchenko Posted October 27, 2023 13 hours ago, galileo31dos01 said: For some reason the shotgunner's small angry face in the last picture made me chuckle. How mad he looks that he can't start the train anymore. ))) I like the "Subway" level too )) Using the standard Doom-2 textures I was able to create some interesting stuff on this map )) 0 Share this post Link to post
Zahid Posted October 28, 2023 i played first 9 maps nice visuls but layout is rather similar and combats too didnt like so much slow lifting platforms there are inescapeable pits too in map 2 and 5 i guess here is my demos for first 8,9 maps prboom cl2 uv skill used 3.4.zip 3 Share this post Link to post
Goldar Posted October 28, 2023 (edited) Dude! For your first publicly-released megawad, this is ambitious and creative. I was a little underwhelmed when I saw all the vanilla sprites and textures, I thought it was going to be a straightforward by-the-numbers debut that was testing the waters. But it's what you did with these resources that's impressing me so far (can't remember which map i'm up to but it's in the teens). There are some kinks to iron out but so far, it's pleasantly surprising and i'm having a great time. (P.S. In case it's a spoiler - your use of a particular thing at the end of MAP10 was devilishly crafty and well hidden, the best i've personally seen a mapper use it.) 1 Share this post Link to post
Roofi Posted October 29, 2023 (edited) Well, this wad caught my attention when it was released and I decided to play the 5 first maps , and I what I can say is : I love it. I play it on DOOM2.EXE and I'm addicted. Warrior is probably one of the strangest release of that year. I've seen classic megawads but that one looks like it was supposed to be released in the 90's. There is no custom music, nor custom texture, nor custom anything. It's Doom, plain and simple. This wad is a time machine. However, I want to warn you that Warrior is tough and is way harder than the Iwads both in terms of progression and combats. This mysterious author notably does a copious usage of Bosses. You meet at least one cyberdemon in each level. Map 01 is long and particularly rich in combat. It gives a pretty good idea of what's in store . IlyaPashchenko went wild and gave a big middle finger to conventional mapping. It's definitely not a wad made for everyone. Personally, I get a kick out of playing with saves and not trying to max it out. Now here is a brief review of the 5 first maps . I didn't finish map 02 because it's broken. Map 01 : A particularly long map set in various battlefields. A particularly controversial opening which shows that Warrior is aimed at a niche audience. Map 02 : Well, that one has imposing remparts. I like this pseudo-medieval theme. Unfortunately, the gameplay is disastrous here. The progression is too wacky and annoying. Climbing the remparts require some tedious switch-hunting and above all, this map is extremly broken : You can be stuck in some pits and you can easily get a VPO once you reached the top of the castle. Moreover, I used noclip because I didn't understand I had to shoot on a far switch. This map needs a lot of revisions. Map 03 : This quick map shows how oddly polished this wad can be in terms of combats. There are several monsters on pillars and you have to be methodical in order to create infighting. However, the slow elevator at the beginning is painfully long. Map 04 : This a cruel map but the hellish subterrean caverns are beautiful to look at. This map includes: a bit of platforming, arch-viles and mancubus placed behind false walls, groups of monsters on moving pillars. Difficult map which required several saves. Map 05 : My favourite one. At some point, you end up in a large canyon full of monsters and it becomes a big infighting mess. It looks like old-fashioned slaughter, with groups of barons to be eliminated at SSG. NB : The author like to write the map's name somewhere in the level. Pretty amusing. Here are my videos 5 Share this post Link to post
Goldar Posted October 29, 2023 Taking a break because i'm stuck on MAP21 - I just cannot figure out how to cross the lake (?) and get over that bridge thing in order to progress. The game does start to lose momentum once the player reaches the Your Own City episode, to be honest. The constant switch-hitting becomes tedious and I had to idclip my way though more than one map just to figure out how to get to the next encounter. 1 Share this post Link to post
Roofi Posted October 30, 2023 (edited) And my adventure continues , and my love towards this wad as well. I can't say I like all the design presented but I admire your ability to deliver a unique experience without using custom resource. This wad shows a lot of creativity and passion from its author. Now I found some critical bugs which you must rectify if you aim for vanilla compatibility : - Map 10 doesn't run on DOOM2.EXE nor Chocolate Doom. It has too much scrolling linedefs. The original exe tolerates a maximum of 64. I had to launch with Crispy Doom instead. - There is hard-to-miss VPO in the fleshy room in which the map's name is written in Map 08. (Check at 4:15 of Map 08's video for an exemple) - Another VPOs in map 09 which occurs at one of the extremities of the arena, if too many sectors is lowered. (Check at 5:05 of Map 09's video for exemple) - In Map 08 , pits you can see in 22:37 for instance seem inescapable if you fall in. - Less critical but lot of HOMS appear in map 08, in the Spider Mastermind's courtyard. By the way I found a missing texture under the yellow key (check at 16:27 of map 08's video) - Same for the maps with gigantic outdoors : Map 07 and Map 09 Now here is a brief review of each map : - Map 06 : That was a nasty one, between the unusual highly damaging floor, the slow lifts and the uncomfortable movements. Those make backtracking particularly difficult. I have mixed feelings about this map but it's clearly inspired. - Map 07 : I really like this odd Map 07. The central zone becomes a big slaughterfest once you lowered all the walls hiding the wave of ennemies. - Map 08 : Really beautiful castle out there ! I appreciate how the high architecture makes me feel compressed, as if I were one of the prisoners who had to escape. Progress is very chaotic near the SMM. - Map 09 : Boring quirky map. Could be more engaging if they were more enemies and maybe less power-ups. - Map 10 : A large underground tech-base which was a pleasure to unfold ! The room with the arch-vile infinite turrets was the only part I disliked. Here are my videos for map 06 to 10 , really excited to play the next ones ! 2 Share this post Link to post
IlyaPashchenko Posted October 30, 2023 On 10/28/2023 at 10:06 PM, Zahid said: i played first 9 maps nice visuls but layout is rather similar and combats too didnt like so much slow lifting platforms there are inescapeable pits too in map 2 and 5 i guess here is my demos for first 8,9 maps prboom cl2 uv skill used 3.4.zip Thanks! I'll take a closer look at your demos later. But for now I will only note that: - there are no inescapeable pits on maps 02 and 05 (I will check ypur gameplay in demos later): - judging by the part of your demo that I have already seen, I could recommend more carefully exploring the area where you find yourself in order to use the features of this area in your battle tactics. I try to make sure that in my levels you not only need to run, but also think and explore the area. 0 Share this post Link to post
IlyaPashchenko Posted October 30, 2023 On 10/29/2023 at 1:29 AM, Goldar said: Dude! For your first publicly-released megawad, this is ambitious and creative. I was a little underwhelmed when I saw all the vanilla sprites and textures, I thought it was going to be a straightforward by-the-numbers debut that was testing the waters. But it's what you did with these resources that's impressing me so far (can't remember which map i'm up to but it's in the teens). There are some kinks to iron out but so far, it's pleasantly surprising and i'm having a great time. (P.S. In case it's a spoiler - your use of a particular thing at the end of MAP10 was devilishly crafty and well hidden, the best i've personally seen a mapper use it.) Thank you very much for your feedback! 1. If you write me a list of mistakes, I will see how to correct them. 2. Using standard Doom-2 graphics is exactly my goal. I wanted to implement all my ideas on standard graphics. By the way, pay attention to the bus wheels on map 32. )) 3. I’m glad that you appreciated the idea at the end of map 10. I’ll tell you, you can deal with this thing yourself, but the Cyberdemon’s shots can also help. 0 Share this post Link to post
IlyaPashchenko Posted October 30, 2023 20 hours ago, Roofi said: Well, this wad caught my attention when it was released and I decided to play the 5 first maps , and I what I can say is : I love it. I play it on DOOM2.EXE and I'm addicted. Warrior is probably one of the strangest release of that year. I've seen classic megawads but that one looks like it was supposed to be released in the 90's. There is no custom music, nor custom texture, nor custom anything. It's Doom, plain and simple. This wad is a time machine. However, I want to warn you that Warrior is tough and is way harder than the Iwads both in terms of progression and combats. This mysterious author notably does a copious usage of Bosses. You meet at least one cyberdemon in each level. Map 01 is long and particularly rich in combat. It gives a pretty good idea of what's in store . IlyaPashchenko went wild and gave a big middle finger to conventional mapping. It's definitely not a wad made for everyone. Personally, I get a kick out of playing with saves and not trying to max it out. Now here is a brief review of the 5 first maps . I didn't finish map 02 because it's broken. Map 01 : A particularly long map set in various battlefields. A particularly controversial opening which shows that Warrior is aimed at a niche audience. Map 02 : Well, that one has imposing remparts. I like this pseudo-medieval theme. Unfortunately, the gameplay is disastrous here. The progression is too wacky and annoying. Climbing the remparts require some tedious switch-hunting and above all, this map is extremly broken : You can be stuck in some pits and you can easily get a VPO once you reached the top of the castle. Moreover, I used noclip because I didn't understand I had to shoot on a far switch. This map needs a lot of revisions. Map 03 : This quick map shows how oddly polished this wad can be in terms of combats. There are several monsters on pillars and you have to be methodical in order to create infighting. However, the slow elevator at the beginning is painfully long. Map 04 : This a cruel map but the hellish subterrean caverns are beautiful to look at. This map includes: a bit of platforming, arch-viles and mancubus placed behind false walls, groups of monsters on moving pillars. Difficult map which required several saves. Map 05 : My favourite one. At some point, you end up in a large canyon full of monsters and it becomes a big infighting mess. It looks like old-fashioned slaughter, with groups of barons to be eliminated at SSG. NB : The author like to write the map's name somewhere in the level. Pretty amusing. Thank you! This is not even a simple feedback, but a real review. )) I'll watch your videos later. On map 02, indeed, I see that there are gameplay errors that I did not notice. I think I'll fix it. PS. You're right about map's titles inside maps. )) I noticed that in warrior.txt too. 0 Share this post Link to post
IlyaPashchenko Posted October 30, 2023 19 hours ago, Goldar said: Taking a break because i'm stuck on MAP21 - I just cannot figure out how to cross the lake (?) and get over that bridge thing in order to progress. The game does start to lose momentum once the player reaches the Your Own City episode, to be honest. The constant switch-hitting becomes tedious and I had to idclip my way though more than one map just to figure out how to get to the next encounter. Thanks! Please, show me the point on map 21 where you stuck, and I'll try to help. 0 Share this post Link to post