Dynamo Posted Wednesday at 10:39 PM Last thread: To upload without using attachment space you can upload pictures to https://imgur.com or short videos to https://gfycat.com. 8 Share this post Link to post
Dynamo Posted Wednesday at 10:41 PM I guess I'll start with a picture of something I was messing around with recently: Spoiler A quick and dirty recreation of Arrival from Marathon, before I realized that the scale is off relative to the original! So in order to make it look proper I'd have to essentially scale down both the geometry and the textures... not sure if that's something I wanna bother with just yet. As a bonus though, brightmaps for the terminals. 18 Share this post Link to post
DevilMyEyes Posted Wednesday at 10:47 PM Down Into The Madness - Tophet map {WIP} 29 Share this post Link to post
Gifty Posted Wednesday at 10:49 PM That looks bitchin, how did you set up that fog effect? 1 Share this post Link to post
valkiriforce Posted Thursday at 12:38 AM Posting some from this map again: 30 Share this post Link to post
Luisinho Posted Thursday at 02:56 AM Excellent shots, everyone! Not only they look great, they all feel very unique and distinctive! Loved all of them. I delayed the demo map from the project I presented in the last pictures thread to rework it into a more presentable and overall better product. But in the meantime, here are three vanilla-compatible map screenshots from 2021 made with heavily modified Devilution resources, even if these images don't feel and look like TNT or TNT2 at all of course, the level could get some changes and be released as part of something else of its own, as it pretty much is already: Got them running in DOOM2.EXE just to check: Spoiler 48 Share this post Link to post
ReaperAA Posted Thursday at 05:17 AM 6 hours ago, Dynamo said: A quick and dirty recreation of Arrival from Marathon, before I realized that the scale is off relative to the original! So in order to make it look proper I'd have to essentially scale down both the geometry and the textures... not sure if that's something I wanna bother with just yet. As a bonus though, brightmaps for the terminals. If this is in GZDoom, then you probably can also change the scale of Doomguy and increase camera view height (like what MyHouse did). 0 Share this post Link to post
Gibbitudinous Posted Thursday at 05:51 AM 7 hours ago, Dynamo said: I guess I'll start with a picture of something I was messing around with recently: Hide contents A quick and dirty recreation of Arrival from Marathon, before I realized that the scale is off relative to the original! So in order to make it look proper I'd have to essentially scale down both the geometry and the textures... not sure if that's something I wanna bother with just yet. As a bonus though, brightmaps for the terminals. Ngl with how claustrophobically cramped Marathon's level design can be, remaking it bigger than the original hardly seems like a bad thing. 0 Share this post Link to post
Deadwing Posted Thursday at 08:05 AM Demons do also have to live in their cozy apartments :D (Ozonia 2 - Map 5) 34 Share this post Link to post
Pechudin Posted Thursday at 08:08 AM 5 hours ago, Luisinho said: *fiery screenies* Looks bitchin! Really has that bubbly, hellish atmosphere. Love the "light coming from below" effect. 2 Share this post Link to post
The_Gennie Posted Thursday at 09:41 PM 2 hours ago, .ariK said: Looks great, I like the pipes in that part 1 Share this post Link to post
yakfak Posted Thursday at 09:59 PM (edited) did anyone ever do a Hellraiser-in-Doom thing? it kinda has everything you need including the hanging limbs edit: i feel like i ask this every so often and then do nothing about it lol Edited Thursday at 10:40 PM by yakfak 16 Share this post Link to post
Dreemurr Deceevurr Posted yesterday at 07:09 AM 9 hours ago, yakfak said: did anyone ever do a Hellraiser-in-Doom thing? it kinda has everything you need including the hanging limbs There's this old TC by from Doom Wad Station, if it counts. 1 Share this post Link to post
Xeebleton Posted yesterday at 07:55 AM the mod is "Agent" by Chazlee on ModDB https://imgur.com/a/JRWt1KU 0 Share this post Link to post
Pechudin Posted yesterday at 08:21 AM 13 hours ago, .ariK said: Love the grainy, found-footage-y aesthetics the phone-capture-on-monitor has. Is there a filter for that in Doom? 2 Share this post Link to post
yakfak Posted 22 hours ago 3 hours ago, Dreemurr Deceevurr said: There's this old TC by from Doom Wad Station, if it counts. looking through the wad, thanks <3 these 3d enemy sprites look like they took some serious work, i might try and redraw one of them in more pixelly style i can take or leave the metallica midis though rofl 0 Share this post Link to post
The_Gennie Posted 20 hours ago 12 hours ago, .ariK said: It reminds me of some catacombs but in the sewers of it, I like to see how you combine the 2 aesthetics into 1, it is a very good combination in my opinion, it would be incredible to see the final map :D 1 Share this post Link to post
.ariK Posted 14 hours ago (edited) 11 hours ago, Pechudin said: Love the grainy, found-footage-y aesthetics the phone-capture-on-monitor has. Is there a filter for that in Doom? I don't know of any filter of that style. I simply took a photo from my cell phone and edited it. (text translated by Google Translator). 1 Share this post Link to post
.ariK Posted 13 hours ago 6 hours ago, The_Gennie said: Me recuerda a unas catacumbas pero en las alcantarillas de la misma, me gusta ver como se combinan las 2 estéticas en 1, es una muy buena combinación en mi opinión, sería increíble ver el mapa final :D Gracias amigo, de hecho no tenía en mente que era el mapa cuando recién lo empeze. Siento que te decepcionara cuando lo termine, pero ya veremos... 0 Share this post Link to post