ryiron Posted February 6, 2023 (edited) This is a slaughter speed map that I made which was heavily influenced by Maribo's Her Love Just Washed Away. It's boom compatible and has no difficultly settings. It doesn't use homs like hljwa, so use whatever renderer you want. Grab the BFG, don't worry about ammo, and hopefully you don't get lost :-). Update: Now available on IDGames: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/thirdeye. The uploaded version is the original version that I sent out to people, so if you made a demo it should sync. This was sort of an experimental map, so I didn't want to mess with it too much. It also gave me an excuse to learn how to upload to IDGames, which of course I got wrong on my first attempt :-). Old download: thirdeye.zip Screenshots don't really do this justice, but here you go: Spoiler Edited February 20, 2023 by ryiron 19 Share this post Link to post
Helm Posted February 6, 2023 (edited) Hi! I had good fun with this map. Not familiar yet with the inspiration you're citing, but I'll follow up on that. I am a bit of a dum dum so I never got the proper handle of using the teleporters to my advantage, or even to know where I'm going so there's some downtime while I try to figure out why you would ever put a trickle teleporter in a slaughter map :P of course it's not a trickle teleporter, I just needed to get my bearings. In terms of endless BFG (which I didn't realize was endless so I was running around pacifist in the beginning looking for ammo lol), I don't have a lot of BFG practice so this is a good map for me to replay over and over, I think. A proper max seems quite doable even for someone at my skill level because you don't have to worry about ammo or health really, just carving access to them. Loads of people appreciate slaughter maps with good access to resources, so I expect interest in your thread. I played at a very high brightness because I am in a very bright room, but the lighting conditions of your map with proper brightness will lead to many, many, many, many. Many. Many many. Many dead runs to stray cyber rockets coming out of pure darkness, but if that's your vibe then that's your vibe. I guess you'd have to prio taking out the cybers early? But that would slow things down, so, you know. Some beautiful lit up skies with pain elementals and hundreds of lost souls and tomatoes dominating one of the color realms on my run. Fun to tidy up, but also always a pleasure to behold a filled up doom arena with so many constellations of annoying, very cathartic to hold mouse1 down. Good arena(s) shape for the sort of combat you're suggesting here, however a slight piece of feedback would be that the very beginning of the map is the hardest part and you get a very quick drop off afterwards and it never really escalates again, unless the rev horde and the two cybers guarding the exit are what you had in mind. But perhaps it doesn't need to escalate. Dealing with the floor viles introduces a degree of RNG to a proper run that I didn't get to experience with a couple of deaths I rewound from, so take my thoughts on overall difficulty with a big grain of salt, the viles are probably enough after all that, honestly. I iddt'ed as well to figure out the teleporters and all sorts of cheatery. I like your stuff, I'll strive to keep an eye out for more as you make it. Thank you for sharing your creativity for free on the internet with all of us :)Footage (hd still uploading) 2 Share this post Link to post
Maribo Posted February 9, 2023 Just wanted to say that if you were a fan of Her Love Just Washed Away, you should definitely try this. You'll get a different kind of confusion. <3 6 Share this post Link to post
NoisyVelvet Posted February 9, 2023 Here's an oddly successful FDA (14:41): noisy_thirdeye.zip Cool little map. A little trippy. I'm glad there were plenty of megaspheres to top myself up and relieve some of the cyberdemon anxiety. I don't know if there was rhyme or reason behind the teleport placements because I mostly brute-forced it to get the switches. Thanks for the map, nom nom. 4 Share this post Link to post
Degree23 Posted February 9, 2023 This was a highly confusing escapade initially. I couldn't work out why I kept getting teleported to a different area and there was too much chaos to check. Once things calmed down a little I worked out what was going on. A fun little map! 1 Share this post Link to post
aika Posted February 10, 2023 Nice map! I liked the atmosphere and the concept of suddenly teleporting between different worlds. I would suggest making the ending harder, as the map is very generous with health, which makes it pretty easy after the initial cleanup / figuring-out-what's-going-on stage. I definitely need to check out HLJWA as well, sounds very interesting! 2 Share this post Link to post
Nefelibeta Posted February 10, 2023 50 minutes ago, aika said: I definitely need to check out HLJWA as well, sounds very interesting! You will like it if you are looking for a harder ending. :D 4 Share this post Link to post
Roofi Posted February 10, 2023 (edited) Oops , wrong thread. Sorry for that post. 1 Share this post Link to post
ryiron Posted February 20, 2023 Uploaded to IDGames: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/thirdeye Thanks to everyone who played this. 4 Share this post Link to post