Snowy44 Posted February 3, 2023 (edited) DOWNLOAD Be born into a twisted digital hellscape to learn what it's like to inhabit a reality that rejects you. "The Cognition Engine" is a single Doom 2 map for limit-removing ports. Was tested in and should run in DSDA, Crispy Doom, PrBoom+ and Gzdoom 4.5 (but probably any version). The format is "Doom in Doom 2". No advanced features (jumping, crouching, freelook, etc) are intended. The map is somewhat exploration-focused, takes roughly 25-35 minutes to beat (depending on difficulty and how thorough you are with said exploration). Difficulties are implemented, UV starts off pretty easy but has a few tough fights near the end, though the difficulty may vary greatly depending on the amount exploration and secret hunting the player does. Because of that, and since the map is fairly lenghty, I recommend saving a few times. Expect HNTR and HMP to be on a significantly easier side. The map includes a secret exit that leads to a small secret level (it's mostly just for flavor purposes, does not include actual gameplay), UMAPINFO support is required to get to that level. Map includes custom textures from the following resources: rfhelltx texture pack, 32in24-15 Tex texture pack, Duke Nukem 3D, Bounce Tales. Music used is: Dark Seed 2 - MM018GM (main midi), Blood - Track 10 (menu midi), Cool Spot - Shellshock (secret level midi). Custom pallete is Technipal by Urban Space Cowboy. --- More higher res screenshots. Edited February 3, 2023 by Snowy44 : wrong screenshots link 53 Share this post Link to post
Fernito Posted February 4, 2023 This map is amazing! Everthing is so creepy, it made me feel uneasy the whole time. The eerie music really contributes to the atmosphere, and the new palette fits very well with the aesthetics. I also liked the concept and the story, the hidden logs, etc. Very very cool map! Good job :) I recorded a playthrough, will upload asap :) 2 Share this post Link to post
Snowy44 Posted February 4, 2023 24 minutes ago, Fernito said: This map is amazing! Everthing is so creepy, it made me feel uneasy the whole time. The eerie music really contributes to the atmosphere, and the new palette fits very well with the aesthetics. I also liked the concept and the story, the hidden logs, etc. Very very cool map! Good job :) I recorded a playthrough, will upload asap :) Thank you so much! 0 Share this post Link to post
Kyka Posted February 4, 2023 On 2/3/2023 at 8:12 PM, Snowy44 said: Be born into a twisted digital hellscape to learn what it's like to inhabit a reality that rejects you. Already there, my friend. :D That said, this looks really unique and interesting. Well done! Downloading now. :) 3 Share this post Link to post
Snowy44 Posted February 4, 2023 1 hour ago, Kyka said: Already there, my friend. :D That said, this looks really unique and interesting. Well done! Downloading now. :) Thanks! 0 Share this post Link to post
Caleb13 Posted February 4, 2023 Very nicely done, this combination of flesh, tech and corruption indeed looks interesting, despite using many known textures. I noticed one problem with monster closets, lines tagged 40 should open the closet doors permanently. I couldn't get 100% kills because of that. It affects other tags too, 8 for example. 1 Share this post Link to post
Snowy44 Posted February 4, 2023 26 minutes ago, Caleb13 said: Very nicely done, this combination of flesh, tech and corruption indeed looks interesting, despite using many known textures. I noticed one problem with monster closets, lines tagged 40 should open the closet doors permanently. I couldn't get 100% kills because of that. It affects other tags too, 8 for example. Those monster closets are built a certain way in order to let the monsters out at the exact right moment. There are probably other ways to make that happen though, I'll look into it next time I work on a map. Sorry for that little issue and thanks for playing the map! 0 Share this post Link to post
mancubian_candidate Posted February 4, 2023 This map is a work of art - I thoroughly enjoyed it and was suitably uncomfortable throughout. Really liked the narrative element, it can be very difficult to pull off in Doom. Spoiler I was reading some of those Logs like "same", haha 2 Share this post Link to post
HALFCOOL Posted February 4, 2023 Excellent map. True art. First attempt demo recorded in dsda-doom 0.25.6 on Ultra-Violence. pariah.zip Got a little lost because the yellow door looks green in my automap, there are no bugs I found otherwise. Excited to see more from you. 3 Share this post Link to post
Snowy44 Posted February 4, 2023 (edited) 1 hour ago, mancubian_candidate said: This map is a work of art - I thoroughly enjoyed it and was suitably uncomfortable throughout. Really liked the narrative element, it can be very difficult to pull off in Doom. Reveal hidden contents I was reading some of those Logs like "same", haha 5 minutes ago, HALFCOOL said: Excellent map. True art. First attempt demo recorded in dsda-doom 0.25.6 on Ultra-Violence. pariah.zip Got a little lost because the yellow door looks green in my automap, there are no bugs I found otherwise. Excited to see more from you. Thanks, really glad you enjoyed the map! 2 Share this post Link to post
thelamp Posted February 4, 2023 What a crazy map! Loved it! Very detailed throughout, the tech/flesh aesthetic is great! Makes great use of the altered colour palette 7 Share this post Link to post
Snowy44 Posted February 5, 2023 11 hours ago, thelamp said: What a crazy map! Loved it! Very detailed throughout, the tech/flesh aesthetic is great! Makes great use of the altered colour palette Thanks a bunch for the video! Magenta Spire was definitely a pretty big inspiration for this one. 2 Share this post Link to post
Kyka Posted February 5, 2023 (edited) Having played this map start to finish, I loved it. It had such a strong sense of design and a really unique style/gameplay flow. Rare to see such a strong sense of design and vision in a map like this. Had a lot of fun with this. Only criticism are very minor newbie mistakes like a few texture alignments could have been better, and in one place doors opening into the sky, which is a mild no-no in modern map design. A couple of minor issues already mentioned by others. But other than nitpicks, great work. Ammo balance was superb, always had not too little but not too much ammo, good spacing in terms of weapon pickups. Health pickups were juuuuust right again. Very Malcolm sailor in terms of resource management. Near perfect in fact! Loved the new textures and flats also. Bold design and execution. Great stuff. Keep mapping! Can only encourage you to do more at this point. :D [edit] my only other nitpick, almost forgot, was using exit doors as key doors. Like three times during the map I thought I was near the finish, only to discover there was way more beyond each key door, that those doors were not exits at all. I felt slightly 'baited.' Not good, not bad, just something to take into consideration. :) 2 Share this post Link to post
Snowy44 Posted February 5, 2023 16 minutes ago, Kyka said: Having played this map start to finish, I loved it. It had such a strong sense of design and a really unique style/gameplay flow. Rare to see such a strong sense of design and vision in a map like this. Had a lot of fun with this. Only criticism are very minor newbie mistakes like a few texture alignments could have been better, and in one place doors opening into the sky, which is a mild no-no in modern map design. A couple of minor issues already mentioned by others. But other than nitpicks, great work. Ammo balance was superb, always had not too little but not too much ammo, good spacing in terms of weapon pickups. Health pickups were juuuuust right again. Very Malcolm sailor in terms of resource management. Near perfect in fact! Loved the new textures and flats also. Bold design and execution. Great stuff. Keep mapping! Can only encourage you to do more at this point. :D [edit] my only other nitpick, almost forgot, was using exit doors as key doors. Like three times during the map I thought I was near the finish, only to discover there was way more beyond each key door, that those doors were not exits at all. I felt slightly 'baited.' Not good, not bad, just something to take into consideration. :) Thank you, glad you liked the map! 1 Share this post Link to post
Somniac Posted February 5, 2023 Really enjoyed this bizarre and unnerving creation, don't think I've seen anything quite like this before. I went for a HMP playthrough, still had a few tense moments. Engaging combat, ominous mood and a distinct aesthetic. A highlight of the year so far for me! 3 Share this post Link to post
Snowy44 Posted February 5, 2023 32 minutes ago, Somniac said: Really enjoyed this bizarre and unnerving creation, don't think I've seen anything quite like this before. I went for a HMP playthrough, still had a few tense moments. Engaging combat, ominous mood and a distinct aesthetic. A highlight of the year so far for me! Thank you for playing and thank you for the video! 1 Share this post Link to post
Fernito Posted February 5, 2023 Here's the promised playthrough (with some sporadic written commentary). I don't know how, but I managed to find 10/11 secrets (including the secret exit). Took me a little longer than I expected (around 45 minutes), but mostly because I took my time to explore and appreciate the architecture. I love maps with "personality", and this definitely has one :D Congrats again for such a great level! 1 Share this post Link to post
Snowy44 Posted February 5, 2023 4 minutes ago, Fernito said: Here's the promised playthrough (with some sporadic written commentary). I don't know how, but I managed to find 10/11 secrets (including the secret exit). Took me a little longer than I expected (around 45 minutes), but mostly because I took my time to explore and appreciate the architecture. I love maps with "personality", and this definitely has one :D Congrats again for such a great level! Thanks for the video! I think you might be one of the first people to find the secret exit! :D 1 Share this post Link to post
Helm Posted February 5, 2023 I had a great time, most of my feedback has been covered in the thread, so just throwing another playthrough your way. Please make more maps! 3 Share this post Link to post
Snowy44 Posted February 5, 2023 17 minutes ago, Helm said: I had a great time, most of my feedback has been covered in the thread, so just throwing another playthrough your way. Please make more maps! Thanks for another video, glad to hear you liked the map! 1 Share this post Link to post
Degree23 Posted February 5, 2023 28:38 on UV with 5/11 secrets. An extremely enjoyable map. The only thing I wondered was the Cell placement. I had about 360 before I found the secret PG, and then I was at the point in the map where I immediately got the non-secret PG. I know people will find secrets at different times, but the amount of Cells I was accumulating made me wonder if I'd missed something as I was playing through. But overall extremely fun to play through! 2 Share this post Link to post
Laughados Posted February 6, 2023 Such a twisted, fun, dark map. The secrets were especially so fun and harrowing to get, reading the chat logs after your reward. Took me over an hour to beat 100% UV, and it never felt overwhelmingly tough. No environment felt familiar which added such a thrilling engagement to the fights. Weaving through the cables and elevation changes was absolutely fun! 2 Share this post Link to post
Snowy44 Posted February 6, 2023 8 hours ago, Degree23 said: 28:38 on UV with 5/11 secrets. An extremely enjoyable map. The only thing I wondered was the Cell placement. I had about 360 before I found the secret PG, and then I was at the point in the map where I immediately got the non-secret PG. I know people will find secrets at different times, but the amount of Cells I was accumulating made me wonder if I'd missed something as I was playing through. But overall extremely fun to play through! 1 hour ago, Laughados said: Such a twisted, fun, dark map. The secrets were especially so fun and harrowing to get, reading the chat logs after your reward. Took me over an hour to beat 100% UV, and it never felt overwhelmingly tough. No environment felt familiar which added such a thrilling engagement to the fights. Weaving through the cables and elevation changes was absolutely fun! Thank you for playing, glad you liked it! 0 Share this post Link to post
LadyMistDragon Posted February 7, 2023 Demo. I might have glanced at the RK door once but I totally spaced it out and crisscrossed the map wondering why the hell i was going back and not really seeming to notice. But it's kinda high-concept and shockingly ambitious! lmd_cogen.zip 3 Share this post Link to post
Snowy44 Posted February 7, 2023 5 hours ago, LadyMistDragon said: Demo. I might have glanced at the RK door once but I totally spaced it out and crisscrossed the map wondering why the hell i was going back and not really seeming to notice. But it's kinda high-concept and shockingly ambitious! lmd_cogen.zip Thanks! 0 Share this post Link to post
sandwedge Posted February 9, 2023 Awesome map, cool theme, and unique use of text logs that I haven't really seen in a Doom map before. The weird hell computer simulation is cool and you came up with lots of cool aesthetic ideas, like the computer blood falls and the sort of square matrix grid blocks floating in space. The Dark Seed 2 music was an excellent choice and really added to the atmosphere. Had fun tracking down all the secrets to get the secret ending. Too bad I also missed a few in a teleport closet, tho I know that was brought up. Fun penultimate fight with a sort of fake out, though the actual final fight I found a bit anticlimactic. Overall was a really cool experience though, awesome job! 4 Share this post Link to post
Snowy44 Posted February 9, 2023 21 minutes ago, sandwedge said: Awesome map, cool theme, and unique use of text logs that I haven't really seen in a Doom map before. The weird hell computer simulation is cool and you came up with lots of cool aesthetic ideas, like the computer blood falls and the sort of square matrix grid blocks floating in space. The Dark Seed 2 music was an excellent choice and really added to the atmosphere. Had fun tracking down all the secrets to get the secret ending. Too bad I also missed a few in a teleport closet, tho I know that was brought up. Fun penultimate fight with a sort of fake out, though the actual final fight I found a bit anticlimactic. Overall was a really cool experience though, awesome job! Thanks for playing and thanks a lot for the great video! 3 Share this post Link to post
Kyka Posted February 9, 2023 5 hours ago, sandwedge said: Awesome map, cool theme, and unique use of text logs that I haven't really seen in a Doom map before. The weird hell computer simulation is cool and you came up with lots of cool aesthetic ideas, like the computer blood falls and the sort of square matrix grid blocks floating in space. The Dark Seed 2 music was an excellent choice and really added to the atmosphere. Had fun tracking down all the secrets to get the secret ending. Too bad I also missed a few in a teleport closet, tho I know that was brought up. Fun penultimate fight with a sort of fake out, though the actual final fight I found a bit anticlimactic. Overall was a really cool experience though, awesome job! Well done you didn't die! :) I died a couple of times. 2 Share this post Link to post
Biodegradable Posted February 13, 2023 Atmospheric, visually striking and panic-inducing combat at times. Really awesome map, fam. 2 Share this post Link to post
Snowy44 Posted February 13, 2023 (edited) 3 hours ago, Biodegradable said: Atmospheric, visually striking and panic-inducing combat at times. Really awesome map, fam. Thanks! 1 Share this post Link to post