AD_79 Posted May 24, 2023 (edited) A moderate-to-large single map for vanilla Doom II. Download Spoiler This is a map originally intended for a larger solo project (Paralysis), with the layout being put together in mid-late 2021. It ended up growing too large for its mapslot, however, and I lost confidence in it. As a result, it lacked gameplay until very recently, when some friends saw potential in it and encouraged me to get it finished up. I feel much more positively about it now, and I hope you enjoy playing it. The MIDI is "Eternal Breath" by me. Edited May 25, 2023 by AD_79 79 Share this post Link to post
Bobby :D Posted May 24, 2023 (edited) This looks cool! Great job getting this out AD! 1 Share this post Link to post
ZeMystic Posted May 24, 2023 Glad you got this out :) Had a blast playing through this! 1 Share this post Link to post
Yugiboy85 Posted May 24, 2023 (edited) Really cool map, had a blast playing through this. Edited May 25, 2023 by Yugiboy85 2 Share this post Link to post
mancubian_candidate Posted May 24, 2023 Fantastic map, really enjoyed it - knocked it out of the park again! :) After Salvage on Tetanus, you're easily one of my favorite mappers! Have a quick question: Spoiler The Invisibility Power up Secret: Is the intended method to jump to the ledge and take the Teleporter? I missed the jump first time and couldn't get out of the Pit - was a bit of a shock 30 minutes into the map! Did I miss anything here to get out of the Pit? 1 Share this post Link to post
Degree23 Posted May 24, 2023 1 hour ago, AD_79 said: A moderate-to-large single map for Vanilla Doom II. For some reason I read that as "simple" map, and then started playing. Realised this was far from simple, then came back to check the author, and it made a lot more sense! Similar to the above, I fell into a pit here while fighting AVs and this Chaingunner ambush, and was a bit surprised to discover that there seemed to be no way out? The floor is damaging which felt like punishment enough if there was some sort of teleporter or staircase out. Having thoroughly enjoyed the map to this point, it left me feeling a bit sour on the map and that I don't really want to go back and try it again. This is a shame because it's clearly an awesome map in terms of layout, visuals and gameplay. Why inescapable pits? 2 Share this post Link to post
uber Posted May 24, 2023 7p! props to all logged on sleepyheads Congratulations on getting this out - beautiful map, and massively enjoyable to play through. 1 Share this post Link to post
Zahid Posted May 24, 2023 (edited) i remember playing your solid map in some dmp so went for it.... here is my min fda i died after 40% completion and in second attempt i died again miserably after 90%.. its rather enthusiastic map with moody atmosphere and linear progression and smart combats so far i dont like this texture pack at all with false colors i guess its from btsx(which i dislike for same reason) its hard to read AutoMap and find secrets.... i thought red orb was a megasphere but it was invul....cant guess which pit is inescapeable and other..... will try again maybe.... prboomplus 2.6 cl2 popi9.zip 0 Share this post Link to post
Obsidian Posted May 24, 2023 Damn good stuff! Has some really nice visuals and I appreciate the way that it opens up ways back to previous parts of the map, helps with exploration. Spoiler I will say that the lack of any sort of big finale threw me off: I was expecting a few cybs to teleport in on the way to the exit door and the fact that absolutely nothing happens after the pair of chaingunners was a bit bewildering. 2 Share this post Link to post
msx2plus Posted May 24, 2023 (edited) yes!!! wish i had recorded an FDA because i almost managed a saveless playthrough on UV blind and it was a great time. i only found one secret (soulsphere across from one of the portal entrances) and didn't let myself frustrate myself by going on quests to find more. took just under 30 minutes which is around my sweet spot for "longer" maps. beyond the great fights, nice geometry, and handsome lighting: lots of PEs to hug, lots of barrels, and some required hurtfloor! three of my favorite things <3 (also inescapable pits :) - i only took one chance with any of them and it paid off lol) GREAT MIDI TOO!!!!!! Spoiler you have my gratitude for *not* overblowing it with a big finale; in terms of action this peaks around the middle which is more than ok with me. the last couple chaingunners on the way out could probably even be removed. Edited May 24, 2023 by msx2plus 5 Share this post Link to post
Turbo Saber Posted May 24, 2023 (edited) Awesome map, AD! I haven't played doom in a while but this was still a super fun map to play even as I was shaking off some rust. Love the black and blue texture theme. 1 Share this post Link to post
El Juancho Posted May 24, 2023 (edited) Really really enjoyed the map, thank you :). Cannot wait to see a "good" max demo for it heh. 1 Share this post Link to post
SirTrappy Posted May 24, 2023 just started trying doom WADs today and glad this is one of the first i tried, loved the music and aesthetic. really fun and not too hard for a noob like me :p though normal did kick my butt a bit lol 6 Share this post Link to post
esselfortium Posted May 24, 2023 Looks great, congrats on the release! I recognize a few of those textures (: 6 Share this post Link to post
BeetBeardTheBrave Posted May 25, 2023 Mmmm, gimme that vanilla goodness. I'll be on the look out for your trademark monolith. ;) 1 Share this post Link to post
NoisyVelvet Posted May 25, 2023 wow that's a big map (i recommend others use saves). really crisp and chill. here's an 8 minute failed fda. if i remember this exists next time i'm in my downloads folder, i'll revisit it. i say that a lot about levels, but yah. this map served a good purpose for helping me unwind after some work, but it'd be a shame if i didn't see the rest of it (and this level is healthier for that purpose than, lets say, playing yet another d5da challenge map when you're trying to relax...). thanks! noisy_ad-nstlg.zip 1 Share this post Link to post
Breezeep Posted May 25, 2023 Simply a great map, both in the visual and gameplay department. Congrats on getting this out. Really looking forward to whatever you put out next! 1 Share this post Link to post
AD_79 Posted May 25, 2023 A huge thank you to everyone who has played so far. It means a lot to me. 6 hours ago, Degree23 said: Why inescapable pits? This is likely an unpopular opinion, but on top of being a good way to limit the player's space (which normal pits provide as well, to be fair!), I like the sense of danger that they provide. That feeling of "I need to not slip off the edge at all costs" is much more tense than if you could escape without too much consequence. They're maybe overly punishing, especially if one's playstyle typically avoids saves, but it's outweighed by how they make me feel when playing. Spoiler 4 hours ago, Obsidian said: I will say that the lack of any sort of big finale threw me off: I was expecting a few cybs to teleport in on the way to the exit door and the fact that absolutely nothing happens after the pair of chaingunners was a bit bewildering. A big fight at the end didn't seem right for this layout. I had some things to fight beyond the blue exit door, but it felt more natural to keep these start/end areas quiet and empty. 11 Share this post Link to post
mancubian_candidate Posted May 25, 2023 Absolutely makes sense, I was definitely dreading making that jump on my 2nd playthrough 😂 Also, here's my playthrough: 1 Share this post Link to post
Biodegradable Posted May 25, 2023 (edited) Hot damn, a new AD_79 map out of nowhere! No time for it this evening, but I'll update this post with a video tomorrow. :^) [EDIT] Wonderful stuff, @AD_79! Terrific use of colours, spicy combat and reasonably straightforward level progression. Not sure if I discovered some broken monster closets or I just didn't trigger a linedef somewhere, so I'll let you be the judge. Anyways, this map rules. You never disappoint, fam. Edited May 26, 2023 by Biodegradable 3 Share this post Link to post
Skarma Posted May 25, 2023 I've apparently never used this account I registered years ago until now just so I could post this. I haven't played the map yet but I'd like to say I'm really glad you found the motivation to finish and release it. Out of all the mapsets and wads I've been playing recently over the last year or two, I can definitely say that your maps are the ones that have been the most memorable and most fun for me. Creator's block usually hits everyone eventually in different ways so it's great to see you find the strength to persevere whilst living up to your standards. Keep fightin', keep that creativity going, lets see even more from you! Cheers! 7 Share this post Link to post
Soulless Posted May 25, 2023 I enjoyed the concept, each time I entered a portal was like time travel to good old times. Layouts and connections are sweet and its really easy to navigate. The map really has a special vibe, loved it. 1 Share this post Link to post
RonnieJamesDiner Posted May 25, 2023 (edited) Played through this yesterday (only the single playthrough at this point), and managed to get 93% kills and 1 secret (yay!). This was a lot of fun and I'm glad you were convinced to finish it. I really appreciated the layout and linearity (which often feels like a "dirty" word, but), I think it gives the map a lot of its strength. It feels like a huge level, but I never got lost, and never felt like I lost momentum either. Tons of fun little skirmishes, and I always get the impression that you have a sharp sense for knowing which kinds of monsters are actually fun to fight with which guns (and combinations thereof). Good stuff, welcome back you sexy beast. Loved the midi, as well. Fit the mood/tempo of the level quite perfectly, which is no surprise! 3 Share this post Link to post
Gothic Box Posted May 25, 2023 Masterfully done. The pacing is wonderful - oftentimes longer maps tend to drag on and can cause burnout - but giving the player time to breathe really alleviated this. Spoiler Also that megasphere secret was a lovely shitpost of a fight, I burst out laughing when the wall lowered to reveal 50 chaingunners 2 Share this post Link to post
AD_79 Posted May 26, 2023 11 hours ago, Skarma said: I've apparently never used this account I registered years ago until now just so I could post this. I haven't played the map yet but I'd like to say I'm really glad you found the motivation to finish and release it. Out of all the mapsets and wads I've been playing recently over the last year or two, I can definitely say that your maps are the ones that have been the most memorable and most fun for me. Creator's block usually hits everyone eventually in different ways so it's great to see you find the strength to persevere whilst living up to your standards. Keep fightin', keep that creativity going, lets see even more from you! Cheers! Thank you so much. I'm hoping that this is the start of a new wave of output from me; the response to this one map being so consistently positive has filled me with what feels like a burst of confidence and creative energy, so there's a chance you'll see more of me this year. Hopefully! I'm going to give this a few days before tossing it up onto Idgames. If anything is in dire need of fixing beforehand, please let me know! 17 Share this post Link to post
Demonologist Posted May 27, 2023 Greetings, recorded an FDA if you're interested, thanks for making and sharing the map! ad-nstlg_dem_FDA.zip 2 Share this post Link to post
WH-Wilou84 Posted May 27, 2023 Here's mine as well : (DSDA Doom -complevel 2, Ultra-Violence) https://www.dropbox.com/s/2xg6m31i4sqz43r/ad-nstlg-fda-27-05-2023-wh.zip?dl=1 Loved the (main) theme right off the bat, nice contrast between abstract vivid blues and pale green stone structures. Between this, Stardate 20X7 and Capybara, it's cool to see these textures getting some attention. Gameplay-wise, I had a good time, this is a fantastic level from what I've seen so far. Things pick up slowly but steadily as you pick up basic weapons and work your way towards the mysterious Nostalgia Generator and its assorted plane-shifting adventures. I only found like 2 or 3 secrets, but I haven't finished the map yet. Spoiler Appreciated the fact that the Invulnerability sphere after the Red door could be used to defuse any of the nearby fights. Funny thing is, during my playthrough I ended up wasting it on "easy" fights, but with preknowledge you could obviously use it for the BFG9000 pit and wipe the floor with these pesky Cyberdemons. During my second attempt, I expected to find the second Invulnerability behind the hidden Yellow door in the first "nostalgia" section, only to end up in the crazy Megasphere/Chaingunner brawl, haha. There's still a lot remaining to explore in there, I'll definitely give it another try. I'd like to see if trying to get that BFG9000 was worth the risk. MIDI is spot on, too. Fits the moody theme like a glove. Great work ! It was certainly worth it to pick that map up and resume your work on it, although I'm pretty sure it would've been a solid addition in your project instead of a solo release. 1 Share this post Link to post
baja blast rd. Posted May 27, 2023 BFG Spoiler I love this fight. It's more of a 'gameplan' fight in that it doesn't play out exactly the same way every time so it rewards improvization. 8 Share this post Link to post
LVENdead Posted May 27, 2023 I played this map a couple of days ago and it was great! I really like how much time you spend exploring at the beginning before fighting anything (that single lost soul notwithstanding), which really helps set up this almost contemplative and at times...forlorn(..?) sort of mood that permeates the rest of the map. I'm a big fan of how the progression doubles back to open new paths without being this long bewildering non-linear slog, so it manages to be large without being hard to crack. The fights were also setup nicely, a good mix of digestible stuff to keep your momentum up and more complex affairs that require some thinking or good improvisation to conquer. I was also completely convinced the whole time I played this that it must have been meant for BTSX or something, I only skimmed your initial post the first time so I kind of misread what you said about its origin. I didn't find many of the secrets, which made it doubly painful that you placed several of them just out of arm's reach to the player ;) Good stuff and glad you dusted it off to finish it and share it! 3 Share this post Link to post