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About Pistoolkip
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Fowl Force of DOOM
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Wood5forLife: a map with only a single texture
Pistoolkip replied to Pistoolkip's topic in WAD Releases & Development
Those are not textures, those are flats. Thanks! I love the TFC aesthetic, too -
Wood5forLife: a map with only a single texture
Pistoolkip replied to Pistoolkip's topic in WAD Releases & Development
What are you trying to say? -
Romero tests in GZDoom So he can use torches for cover and not worry about sticky walls, slimetrails, etc
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Meme with spoilers for E6M8
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AMAD - 'A map a day' Doom 2 WAD [cl-2] day 3
Pistoolkip replied to Astro X's topic in WAD Releases & Development
Why make a map in a day, when you can make a map in 30 seconds? In all seriousness: good luck. I made five maps in the last two weeks and making smaller maps quickly will really make you a better, more productive mapper. -
2023 Missed Cacowards - Any WADs you'd like to share?
Pistoolkip replied to Roebloz's topic in Doom General
Thanks! But that WAD came out long after the Cacowards deadline. So if you truely feel it is deserving, nominate it for next year. -
30 SCREAMS TO MAP (Full megawad of 30 second maps by 32 mappers for anniversary) now on idgames
Pistoolkip replied to Clippy's topic in WAD Releases & Development
Your map had texturing, enemies, weapons, AND lighting! -
30 SCREAMS TO MAP (Full megawad of 30 second maps by 32 mappers for anniversary) now on idgames
Pistoolkip replied to Clippy's topic in WAD Releases & Development
30 seconds to map 3 minutes to play (the entire megawad) -
30 SCREAMS TO MAP (Full megawad of 30 second maps by 32 mappers for anniversary) now on idgames
Pistoolkip replied to Clippy's topic in WAD Releases & Development
Here's me making my 30 second Icon of Sin map: -
Wood5forLife: a map with only a single texture
Pistoolkip replied to Pistoolkip's topic in WAD Releases & Development
Some people find it too hard, some people find it too easy. To be honest, if you do find it too difficult, you can always play it at a lower difficulty. But the final room has some nasty tricks, I'll give you that. Thanks for playing. -
20 months is a little young to be playing Doom 😁
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Doom 2 In City Only - Community Project [All Slots Claimed]
Pistoolkip replied to myolden's topic in WAD Releases & Development
How is this full already? :( -
MAP01 - Sewer - A Slaughter map LITTERALLY set in a sewer
Pistoolkip replied to IDGam3r's topic in WAD Releases & Development
If you want people to get interested in your map, share something that is done, or at least mostly playable so people can give you feedback. a work in progress doesn't get anyone interested. Also, sharing what port is needed / comp level this wad is greatly helps. (vanilla, limit removing, Boom, UDMF, etc) Finally, screenshots will entice people to try your map. Even if you want to surprise them, just show a screenshot of the first room to give people a general idea. For the rest, good luck with your map. It's a great hobby and with Doom you can make something quickly. -
Wood5forLife: a map with only a single texture
Pistoolkip replied to Pistoolkip's topic in WAD Releases & Development
Thanks! I use a bunch of Wood5 in the upcoming vanilla megawad Slith II, and that really inspired me to make this stand-alone. It is an extremely versatile texture and goes great with the orange sky. Thanks for playing and sharing! That was a wild ride. How you stumbled through that in one piece will never know. Maybe you're secretly a really good Doom player? Thanks! The floor-buttons are a great find to get around having to use switches and doors, and became a integral part of the design. Thanks buddy, I'm really at home in this style of mapping nah Me too, buddy -
Support3 is redundant Use Wood5 instead. It is the superior texture.