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QuaketallicA

Sigil II UV

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Good challenge...i.e. LOOOTS of dying and quick loading :)

 

Romero seems rather fond of the Cyberdemons in this mapset. Usually when you see a Cyberdemon loose in a map 1 and 2 with clearly insufficient resources to deal with it, you've got to telefrag it. While it seems technically possible to do that, you have to get super lucky to position it right since these Cyberdemons walk around the map and don't stay in one teleport destination-sized region for very long. I don't think you're supposed to be able to kill these rocket-spewing guard dogs, and they have a nasty habit of defending the secret areas.

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Actually, in E6M1, one of the secrets involves a switch that will activate a crusher that you can lure the Cyberdemon under.

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