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Rambling about a Doom 2 level that i love.
fruity lerlups replied to DankMetal's topic in Doom General
maps 26 to 29 are all 👌. id really backloaded their best work on that. -
when you play classic doom, do you go for 100% everything? (items,secrets and kills)
fruity lerlups replied to Aquarium's topic in Doom General
i go 100% kills and whatever secrets I happen to come across in my first playthroughs, then practice my UV Maxes after, I often consult doomwiki tho. -
issue with completing a map (broken spawners?)
fruity lerlups replied to fruity lerlups's topic in Doom General
well i did it -
Hot Take Time: the next doom should NOT have s*x jokes, dr*g usage, or even any swearing
fruity lerlups replied to nathanB404's topic in Doom General
Impse mod for Doom Eternal -
What was your Doom moment of the 2023?
fruity lerlups replied to Herr Dethnout's topic in Doom General
this was !! i finally did a UV max run of an entire wad -
finally finished my first UV-Max single segment series of an entire wad here's map 12!!
fruity lerlups posted a topic in Doom General
This is the first time i've UV maxed an entire series, pistol start single segment every level!! Next up is NewGothic Movement 1, already practicing my routes! -
Hot Take Time: the next doom should NOT have s*x jokes, dr*g usage, or even any swearing
fruity lerlups replied to nathanB404's topic in Doom General
I just want it to actually be a doom game and not whatever this "Push-Forward" nonsense is. No regenerating ammo (yes, thats what the chainsaw is), less "locked in an arena" fights, more actual resource management, and actually dangerous enemies that you can just kite around. You can make doomguy wear a tutu for all i care. Just less push forward nonsense since we are also on this topic, i qant the tyrant to not have a hank hill ass. -
issue with completing a map (broken spawners?)
fruity lerlups replied to fruity lerlups's topic in Doom General
OMG UR RIGHT AHAIDIWJE THATS IT GOD.OM.SO DUMB -
issue with completing a map (broken spawners?)
fruity lerlups replied to fruity lerlups's topic in Doom General
yeah ive sorta got the strats right, its just ive had some weirdness with spawners that prevents me from getting 100% and it seems to have something to do with complevels, it seems to be consistent with doom (strict) or boom (strict), ive been considering just playing it on dsda or prboom instead of gzdoom, i just like certain configuration options in gzdoom more but its compatibility issues are driving me nuts -
issue with completing a map (broken spawners?)
fruity lerlups replied to fruity lerlups's topic in Doom General
yeah i just dont really know my way around doombuilder and such i'm not exactly smart lol -
Hi i've been trying to perfect my UV-Max of Rush Map12 but i'm encountering a bit of a roadblock, 20/30 of the enemies dont seem to spawn, now this doesn't happen all the time but its been happening recently. They are all located in spawners on the right hand side of the map, I was playing on boom (strict), should I use a different compat? is there a spawner linedef i'm missing?
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the answer is simple.. give them bfg; Pros of BFGMasterMind; -A hitscan menace similar to the Archville where you have to break line of sight before its projectile hits something or you can take an instagib at close range, or significant hit to stack at far range. -Deadly projectile which will very certainlt instakill in most cases if youre still in line ot sight when it lands. -Cool new dance where youre weaving in and out of cover to mess up the spidermummy, trying to avoid both its projectile AND stay out of los before it hits something -BFG 1-tapping the mastermind goes from making the Mastermind seen pathetic fo being a super high execution move where you rely on great timing, infighting, etc. to get it off and theres always the risk of it 1-tapping you with its BFG -BFG's tracers landing and demolishing a horde of demons makes for awesome spectacle and cool infighting scenarios. When a mob tries to fight the spiderdemon back, theyll very likely be killed quickly. Leads to a kinda cool "its you and me doomboy" drama in every fight. -Plasma theme makes it more of a mummy to the arachnotrons. Possible cons: -Extremely deadly to the point of frustrating, the dance of tracers and projectiles might become too chaotic in certain scenarios. -Quite liable to inducing too much aggro from other demons and just having a horde waste it.. however it might just end up with it wasting all the mobs as mentioned -Might limit certain fight scenarios as it would become an infighting goddess.. but is this so bad? BFG Mastermind. Edit: also leads to a funny contrast between the archville and mastermind, archville is a LoS menace that brings back mobs to fight you, Mastermind is a LoS menace that will clear out mobs until its one on one with you. It would be interesting to possibly give it immunity to infighting? Might be a lil too crazy then, but cmon, its the final boss, let her slay.
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Hot Starts. It depends how its implemented, if you have no idea where to go it can be awful, but if it gives you a clear goal and a way to get to safety or a means of eliminating the.opposition quickly then I enjoy it.
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the original doom and doom 2's soundtracks better moments are the kinda ambient/atmospheric stuff and the midi-rock has kinda aged poorly, to the point I kinda cringe when I hear it. I much prefer when wads try to do something whimsical or atmospheric with the music. I usually play doom with other music on for this reason.
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doom is actually a 1.5d game