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Alternate link for those who want a privacy-respecting interface: https://invidious.slipfox.xyz/watch?v=hXLCDDVdFQg
This is not ACS or Rube Goldberg BS (aka voodoo dolls/conveyor belts). This is in Doomsday and is using nothing but XG line types. The layout is a VERY rough draft implemented quickly, so just a simple blockout with just enough implemented to test the core mechanic. So expect temporary textures, enemy placement, sector movement timing, etc. There's still work to be done, detailing to be done, optimizing, and I need to fix the sounds. Also ignore the snake dudes seeing you right off the bat >_>
Just excited to do this. I've never used "ticker" and "mobj_gone" line types before.
Sometimes I'm just reminded how much I love Doomsday. Yeah, it isn't the fastest engine (especially with the current renderer), and yeah it's missing some things... but damnit, I love it. I want to see more stuff for it, too, because it deserves it 🖤
EDIT: yes I use Eureka and Rakefiles for my Doom projects. I have for a while now.