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checking out more Hell Awakened Episode 2 by @insanoflex312 PSX Doom you say? Count me in https://kick.com/meanor
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finishing Eviternity 2 by @Dragonfly et al. This has been a very fun ride watch here at https://kick.com/meanor
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[RC5] EVITERNITY II - RC5 Released!
Mr. Meanor replied to Dragonfly's topic in WAD Releases & Development
I've been streaming this the past week over on my Kick channel, and haven't had this much fun with a megawad is such a long time, with myself not experiencing a single bad map. I'm in the middle of map 36, which is such a behemoth of a map, that with it's sheer size, and the amount of linedefs used, performs immaculately on my rig, which is i9-10900K, RTX 2080tI, with 32 gb RAM. Episodically, I do have to admit that it is unabashedly better than Eviternity 1, and Evit 1 was an amazing set of maps I've ever graced myself with, and played. The flow from one map to the next is seamless (especially with transitionary maps). You get it all, throwback maps at the start ( @Tristan I fucking loved Elysium being map 1 ), to mayan/aztec maps, to a frozen wonderland, to an Eviternity 1-esques episode, to heaven maps, to a technicolor hell show that will be told, and taught, and will be the episode hear round the world for the ages. This wad is the nearest to my interpretation to what perfection is. I do have to talk about @Bauul's map 33. It felt like I was playing a 3D Sonic level. I was killed at least 30 times, but once I learned the science behind it, learned what maneuvers to perform, and to execute them with such hairline movements, the margin of error is large, but absolutely doable. You made one hell of a standout map with JUST 2 ENEMIES. also, CHARGE. What else can I say about that map that hasn't already been said. That map is also another standout map. Also, Map 31: Redshift, to me, played like a quake 2 map, which adds another W to the column. @Dragonfly Freya had so many pretty colors, that it made my ADHD brain very happy, and satiated. Also, the jawdropping trickery done with map 35 made me almost shed tears of happiness. The interdimensional attitude of this map is second to none. One, you're in a normal map, then once you step on a certain purple area, it become a hellish landscape. It was an absolute blast to play this. @ukiro. Kenosis. You cheeky son of a gun. You have outdone yourself with this one. You have dwarfed Anagnorisis with the amount of enemies, imagery, and fights, al culminating into one behemoth of a map. @antares031 TENERAIRE was like Struggle, but way more fun, and engaging. If I could describe your map with 2 words, it would be BOMBS AWAY. in the words of @MtPain27 none of these maps get the dunce cap from me. Long live Eviternity 2. This wad is not only precedential, influential for future mappers, and very impactful for the Doom community as a whole. @Romero though he had us with Sigil 2, but we all know who we came for, and what Doom's 30th was about. Dragonfly, and Eviternity 2. I will also be finishing this wad tonight. I have the rest of m36, and the apex of this wad, map 30. I wonder if we're gonna get Eviternity 3 lol -
map 28 - ??? of Eviternity 2 by @Dragonfly et al. Getting closer to the end of this one Watch here at https://kick.com/meanor
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map 24 - ??? of Eviternity 2 by @Dragonfly et al. @antares031 You're up to bat, so let's see what you got https://kick.com/meanor
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map 20 - ??? of Eviternity 2 by @Dragonfly and crew This wad is addicting https://kick.com/meanor
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Episode 3 - ??? eviternity 2 by @Dragonfly and crew This wad is addicting https://kick.com/meanor
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more Eviternity 2 by @Dragonfly et al. This is becoming a masterpiece of a wad Let's get into it https://kick.com/meanor
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Checking out Eviternity 2 by @Dragonfly et al. THIS HAS MY FULL ATTENTION Let's dive in, shall we? https://kick.com/meanor
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HAPPY 30TH BIRTHDAY, DOOM SIGIL 2 by @Romero awaits me LET'S DO THIS https://kick.com/meanor
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[DEMO 2 IS OUT] Everdoom Development Thread
Mr. Meanor replied to Nathan Silver's topic in WAD Releases & Development
so, I streamed the demo over on my Kick channel, and my god, I WANT MORE. I liked what I played, and absolutely loved the PSX/D64 feel, mixed with that good ole classic mapping style, along with that classic monster placement we've all known and grown to love. I was able to locate and kill all monsters, and locate all secrets. The secrets were abundant for my liking (I absolutely love secret hunting), and weren't too tough to find. I even found the SNES Doom secret in map 4, which I found to be cute. Dare I say DOOMcute? Each of the maps didn't feel claustrophobic, which is a huge plus, as I was able to maneuver around easily, and traversal of each of the 4 maps in the demo went swimmingly. The progression was also fantastic. This seems to be a very promising set of maps in the future. I WANT MORE. I got through the 4 maps in about an hour or less. Also, you can put me down as a playtester. Cheers. -
finishing Hell's Bane by @Chris Hansen Let's do this short strim https://kick.com/meanor
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episode 4 of Hell's Bane by @Chris Hansen Let's do this short strim https://kick.com/meanor
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more Hell's Bane by @Chris Hansen Let's GOOOOO https://kick.com/meanor
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more Hell's Bane by @Chris Hansen I needed another UDoom wad to play, so here's more if this https://kick.com/meanor